Indianapolis Regionals - 2nd Place AAR, List, and history

By Church14, in Star Wars: Armada Battle Reports

Here AAR and details from getting second at Indy regionals. What I did, how I did, and why.

Fleet (the part you really care about):

Yavaris-Doom Pickle 2-2 (396/400)
Rebels - Author: Church14

Commander: Admiral Ackbar

Objectives: Advanced Gunnery, Solar Corona, Contested Outpost

[flagship] MC80 Command Cruiser (106)
- Admiral Ackbar (38)
- Defiance (5)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Lando Calrissian (4)
- Fighter Coordination Team (3)
- XI7 Turbolasers (6)
= 173 total points

GR-75 Medium Transports (18) [Called Leia for writeup]
- Comms Net (2)
- Leia Organa (3)
= 23 total points

GR-75 Medium Transports (18) [called Toryn for write up]
- Bomber Command Center (8)
- Toryn Farr (7)
= 33 total points

Nebulon-B Escort Frigate (57)
- Yavaris (5)
- Flight Commander (3)
- Fighter Coordination Team (3)
= 68 total points

Squadrons (99/134):
1x Ten Numb B-Wing Squadron (19)
1x Biggs Darklighter X-Wing Squadron (19)
2x X-Wing Squadron (26)
1x Moldy Crow - Jan Ors (19)
1x Dutch Vander Y-Wing Squadron (16)

1st Round (Ray, 12th Place)

Ray had an 8 point bid. He brought a Madine TR90 flagship, SW7 Star Cruiser, Admonition, 2 transports, and Shara/Tycho/2400/2400. He took first and chose Solar Corona. He set up a spread out, somewhat cautious deployment with liberty center and his flag TR90 at the east edge. I set up so Defiance could try to split the gap between his flagship and his Liberty. He was maneuverable enough that I wasn’t sure how it would pan out.

In the end, I managed to Ackbar slash with Defiance and take out his flag, Liberty, and Admonition. He may have had a better run against me, but I kept moving Defiance in a way that Admonition had to take the king way around.

Noteworthy events:

-I killed his flotilla by ramming it to death with an uninjured flotilla.

-Yavaris and Defiance pulled off Ackbar slashes

-I had a dumb and attacked a 1 health, no scatter Tycho with a 1 health Jan and traded down as they both died.

332 point win.

2nd Round (Jerry, 3rd)

Jerry had a 17 point bid, he took first and chose Corona. He had two comms net Transports and three TRC/GT Assault Frigates. Two Zs and Shara/Tycho as well. He deployed in a safe bet firing line heading East from my POV. This is the match that bothered me on my drive back. For whatever reason, I deployed heading into the same end of the board with Yavaris on the outside. In hindsight, I should have deployed more West and facing North. Forcing him to navigate awkwardly and engage piecemeal.

In the end, Yavaris ran into one Assault Frigate In the Northeast corner and died from side arc shots. He didn’t get one Assault Frigate into combat until turn 5 and that made all the difference. If I had faced the whole gun line at once, I would have been smoked.

Even with all that, it came down to my very last activation on turn 6. He had a badly injured assault frigate that would have escaped except he did not have a Nav command. It ran into his flotilla and stayed in my side arc and died when Defiance activated.

Noteworthy events:

-Solar Corona saved my transports for a long time when not facing auto-accuracy generation.

Something like a 33 point win. I now had 16 points.

3rd Round (Collin, 25th)

Collin had a 14 point bid. He brought a Crack swarm. Two TRC Scout Hammerheads, Admonition and Foresight with OE/ER, and a Sensor Teams MC30T flagship. He took first and chose Contested outpost.

I built a nice screen of obstacles. He deployed one HH out West trying to bait me, I iust ignored it and deployed my fleet right by the Outpost. He deployed the rest of his fleet across from mine.

2nd/3rd round he managed a solid last/first with Admonition and nearly killed Yavaris through the front shields. About a 2mm position change and he would’ve put both arcs in my side and certainly killed Yavaris. He did inflict the crit that doesn’t allow obstructed shots. I delayed Yavaris and managed to get Foresight in range for double taps. Defiance dealing the finishing blow. After that, his flag made a good run across Defiance’s bow but died to Defiance activating squads and side-arcing it. He decided to preserve what he could, keeping Admo and a hammerhead alive but giving me 6 turns of contested outpost.

274 point win. Now at 25 points.

4th Round (Mike, 6th)

Mike had a 0 point bid, Garm, two Peltas and Yavaris, and 25 tourney points. Needless to say, I was fascinated by this fleet. He had a full squad ball of Keyan/Ten/Dagger/B/Norra/1300/HWK/HWK. I believe he also had at least one Transport. I took first and chose his Hyperspace Assault. He set aside Yavaris, Keyan, and Norra.

He deployed his tokens spread even about a foot from my edge. So I deployed on the West edge with Yavaris on a flank and he deployed mostly opposite me. Once the game got underway, he swung hard East and kept the range between his fleet and mine open. Basically, a low scoring win would give him a good shot at top 4, so I think he was looking for a time to strike. Mental fatigue really played a role as I ran over several squadrons at key points. FCT was a fleet saver here. My main fleet spent most of the game slowly picking away at his squadrons and not gaining ground. I let looked a lot like The Last Jedi’s fleet chase.

The two most exceptional moments were when his Yavaris jumped in with Keyan and Norra between my two flotillas but just outside of Defiance’s side arc. I hadn’t realized I’d left that opening. He forced me to pick which flotilla to lose. I chose to keep Toryn (a mistake in hindsight). He activated and wounded Leia just enough to allow Yavaris to ram her to death instead of moving into range of Defiance. He would not have been able to do so against Toryn. It was a clever trick.

The other exceptional moment was he had to choose to move from long range to short with Yavaris or to go to speed zero. He chose to close range and keep access to tokens. It was pivotal as I managed to get 3 squads to activate and wound Yavaris before my side arc barely killed it last the braces. At long range, Yavaris would have likely lived and made it a closer game.

7-4 win to me.

32 points overall. 2nd place.

Reserved for explanation of fleet when I can get off my butt and write it out.

1 hour ago, Church14 said:

4th Round (Mike, 6th)

Mike had a 0 point bid, Garm, two Peltas and Yavaris, and 25 tourney points. Needless to say, I was fascinated by this fleet. He had a full squad ball of Keyan/Ten/Dagger/B/Norra/1300/HWK/HWK. I believe he also had at least one Transport. I took first and chose his Hyperspace Assault. He set aside Yavaris, Keyan, and Norra.

He deployed his tokens spread even about a foot from my edge. So I deployed on the West edge with Yavaris on a flank and he deployed mostly opposite me. Once the game got underway, he swung hard East and kept the range between his fleet and mine open. Basically, a low scoring win would give him a good shot at top 4, so I think he was looking for a time to strike. Mental fatigue really played a role as I ran over several squadrons at key points. FCT was a fleet saver here. My main fleet spent most of the game slowly picking away at his squadrons and not gaining ground. I let looked a lot like The Last Jedi’s fleet chase.

The two most exceptional moments were when his Yavaris jumped in with Keyan and Norra between my two flotillas but just outside of Defiance’s side arc. I hadn’t realized I’d left that opening. He forced me to pick which flotilla to lose. I chose to keep Toryn (a mistake in hindsight). He activated and wounded Leia just enough to allow Yavaris to ram her to death instead of moving into range of Defiance. He would not have been able to do so against Toryn. It was a clever trick.

The other exceptional moment was he had to choose to move from long range to short with Yavaris or to go to speed zero. He chose to close range and keep access to tokens. It was pivotal as I managed to get 3 squads to activate and wound Yavaris before my side arc barely killed it last the braces. At long range, Yavaris would have likely lived and made it a closer game.

7-4 win to me.

1

I really enjoyed our game. With 1st place being so far ahead of those of us that were tied, I knew 1st place was out of reach. That shifted me into playing for Top 4 mode. Even if I hadn't done that, I don't know if engaging face to face would have been worthwhile. Your Ten Numb Yavaris Double Tap was always going to happen before mine. The only advantage I had on the squadron game was that I had Garm tokens to get three double-taps and a couple more squads than you plus Adar Tallon. Even with all that, my squads would be hurting badly even if I managed to come out on top of that duel, and my ships do not have the firepower to get into and stay in Defiance's front arc. You would have had the option to finish off my squadrons or kill my ships...maybe even both.

Choosing not to engage was my best option.

I was quite proud of my move with Yavaris when it came out of Hyperspace: Norra and Keyan knocked the flotilla down to 1 remaining hull, speed 1 maneuver swinging the rear end of the flotilla to ram it and staying at long range of Defiance. :)

If I had dropped Yavaris to speed zero on its last move, I would have had 3 shields and 4 hull at red range. If I had even thought about your squadrons getting into range to further soften Yavaris up (who said mental fatigue?), it would have been a no-brainer to drop to zero. It would have taken 7 damage with 5 red dice, a possible but unlikely outcome. I ended up tied for 3rd place, dropping to 6th because of MoV. One more point would have put me alone at 3rd.

Again, great game, I enjoyed it.

21 minutes ago, comatose said:

I really enjoyed our game. With 1st place being so far ahead of those of us that were tied, I knew 1st place was out of reach. That shifted me into playing for Top 4 mode. Even if I hadn't done that, I don't know if engaging face to face would have been worthwhile. Your Ten Numb Yavaris Double Tap was always going to happen before mine. The only advantage I had on the squadron game was that I had Garm tokens to get three double-taps and a couple more squads than you plus Adar Tallon. Even with all that, my squads would be hurting badly even if I managed to come out on top of that duel, and my ships do not have the firepower to get into and stay in Defiance's front arc. You would have had the option to finish off my squadrons or kill my ships...maybe even both.

Choosing not to engage was my best option.

I was quite proud of my move with Yavaris when it came out of Hyperspace: Norra and Keyan knocked the flotilla down to 1 remaining hull, speed 1 maneuver swinging the rear end of the flotilla to ram it and staying at long range of Defiance. :)

If I had dropped Yavaris to speed zero on its last move, I would have had 3 shields and 4 hull at red range. If I had even thought about your squadrons getting into range to further soften Yavaris up (who said mental fatigue?), it would have been a no-brainer to drop to zero. It would have taken 7 damage with 5 red dice, a possible but unlikely outcome. I ended up tied for 3rd place, dropping to 6th because of MoV. One more point would have put me alone at 3rd.

Again, great game, I enjoyed it.

Honestly, I think you were right to delay engagement. Defiance was going to take down those paired Peltas if they moved into range (I think it cost more than both combined). As it was, you were getting some work done with flak and forcing me to not extend my squads too far past my own ships.

Edited by Church14