Moff J. Kuat Refit

By stonestokes, in Star Wars: Armada Fleet Builds

I'm a Rebel player about to play an Imperial fleet for the first time in many months. This is what I've come up with. Thoughts, opinions, and suggestions welcomed. Thanks. :)

Moff Jerjerrod Kuat Refit [390/400]

Assault: Advanced Gunnery
Defense: Hyperspace Assault
Navigation: Dangerous Territory

ISD Kuat Refit [Flagship] (114)
* Moff Jerjerrod (23)
* Strategic Adviser (4)
* Boarding Troopers (3)
* Electronic Countermeasures (7)
* Leading Shots (4)
* Ordnance Pods (3)
* Avenger (5)
Ship Total = 161

Gladiator I (56)
* Skilled First Officer (1)
* Ordnance Experts (4)
* Assault Proton Torpedoes (5)
* Demolisher (10)
Ship Total = 76

Raider I (44)
* Darth Vader (boarding party) (3)
* External Racks (3)
Ship Total = 50

Gozanti Cruisers (23)
* Comms Net (2)
Ship Total = 25

Squadrons
* Siena Ree (17)
* Valen Rudor (13)
* Morna Kee (27)
* IG-88 (21)

Squadrons Total = 78

So remember with the Kuat you only flip 2 defense tokens. They will still get a redirect and something else....

I suppose that you probably want to keep a decent bid, since you're using a boarding party, but you might consider changing Jerry out for Screed. You've got black dice for him to work with on all three ships and, while Jerry is nice, I'm not sure that you have any ships that need his help. Or, perhaps Motti.

Edited by Helias de Nappo
Extraneous article edited out.

I've found that Screed's cost (removing a die) is too much unless you have a special crit you *must* activate in order for your list to work (see: Overload Pulse).

Thanks for your suggestions!

@jamie nasmyth The fact that the Kuat has Squadrons 2 occurred to me 5 minutes after I posted this. :) I'm considering swapping it out for the ISD I, but the ECM without needing Tua is nice. That requires more thought.

@Helias de Nappo Normally I play Rebel. With both of the Rebel builds that I've been playing lately, I've been able to fly circles around the ISD (and hit it hard). Moff J makes that more difficult. I plan on playing this rather aggressively, which I think might require a lot of navigation. And with only 6 drops, I'm worried about being out-deployed. Otherwise, Screed, or Motti are both contenders.

Edited by stonestokes
1 hour ago, stonestokes said:

Thanks for your suggestions!

@jamie nasmyth The fact that the Kuat has Squadrons 2 occurred to me 5 minutes after I posted this. :) I'm considering swapping it out for the ISD I, but the ECM without needing Tua is nice. That requires more thought.

I've been trying a BTAvenger on the kuat chasis and I think it works just fine. What I've found works best is to have external racks in the ordnance slot. Double arc the target (easy with JJ) and then trigger BT and flip their Brace and a redirect. If that's all they have, great. Go to town. If not you fire your side arc and external racks first, I've never had someone not use their remaining redirect to divert that shot. Then your front arc for the standard BT avenger shot.

5 hours ago, stonestokes said:

The fact that the Kuat has Squadrons 2 occurred to me 5 minutes after I posted this. :)

A Kuat BT Avenger can still work if you put XI7s on it. BT say the brace and contain on a home one target for example then let him redirect one point of damage if he wishes. The extra damage from an APT or set of External Racks will make up for the one point that goes to a flank hull zone.

Thanks for all the help, everyone. I ran this tonight and it worked really well. The only change that I made was to take Vader (boarding party) off the Raider and replace with OE. Everything clicked into place.

I was out-activated 6 to 4, and I had first player. The Tactical Advisor does a lot to take the sting out of that. I passed my first activation every turn for the first three or four turns (we were playing Blockade Run, and I was the Blockade).

My opponent flew a Demolisher with Engine Techs around to the side arc of my ISD, but with Moff J., I was able to turn hard to port and get my front arc back on him. At the top of the next round, I popped Boarding Troopers, and one-shot the Glad and used Moff J again to turn hard to starboard away from his ISD. Squadron 2 Boarding Troopers on the Kuat really is only insufficient against other large ships. It seems to work perfectly well against smalls and mediums.

My own Demolisher was able to finish off a Raider that Morna Kee and IG-88 softened up. And my Raider, with one hull remaining, was able to one-shot a Gozanti at close range — I rolled double accuracy, and popped ExRax for a single damage on each of my four black dice.

I lost zero ships and killed those three. My opponent managed to break the blockade with his remaining three ships so the objective was a wash. Victory mine.

The only thing that I was unable to test out was the Ordnance Pods, because my opponent didn't bring any squadrons! :)

PS: @Mad Cat the Kuat lacks a turbolaser slot, so no XI7. ;)

4 hours ago, stonestokes said:

PS: @Mad Cat the Kuat lacks a turbolaser slot, so no XI7. ;)

Someone pointed that out to me before and I completely blanked it from my tiny mind. :blink: