Dial-less

By Zilla2112, in X-Wing Rules Questions

4 hours ago, shaunmerritt said:

That's a good call. I keep getting players just lining them up on the mat and its driving me nuts lol

I like to put my dials on the mat, so my opponent can clearly see them. That way they are clearly in play, and it’s easier to see that I won’t cheat. But I still want the, on my side of the board and out of the action. That way there’s no mixup, and they don’t need to be moved as ships start flying.

Normaly all my dials are marked with which ship they belong to, but when I fly ships of the same type, I recreate the formation the ships are in elsewhere on the map.

9 hours ago, shaunmerritt said:

That's a good call. I keep getting players just lining them up on the mat and its driving me nuts lol

I place them in a row left to right in the order they activate. If two ships activate sequentially, then an enemy, then my third i cluster 1 and 2 then a gap to indicate enemy movement, then 3rd like this.

OO---O

I find this far less likely to produce an accidental mistake in sequence.

Rulebook, Page 15

Quote

PLANNING PHASE
During the Planning phase, each player secretly chooses a maneuver for each of his ships. To choose a maneuver, the player rotates the faceplate of the ship’s maneuver dial until the window shows only the desired maneuver. Then he assigns the maneuver by placing the dial facedown in the play area next to the matching ship .

... and page 4

Quote

2.c. Clean Up: Return the maneuver template to the pile of maneuver templates. Place the revealed dial outside the play area next to the ship’s Ship card .

It's like this for a reason, and that's because this way, everyone knows exactly what's going on. Otherwise, you'll get things being done out of order, missed opportunities, etc. As far as I'm concerned, it doesn't matter how intense the furball might get, this is still the easiest way to keep track of it.

It's really not that hard, guys.

6 hours ago, Parravon said:

It's like this for a reason, and that's because this way, everyone knows exactly what's going on. Otherwise, you'll get things being done out of order, missed opportunities, etc. As far as I'm concerned, it doesn't matter how intense the furball might get, this is still the easiest way to keep track of it.

It's really not that hard, guys.

I find forgetting to activate a ship to be a much smaller problem than my opponent revealing one of my dials on accident. Or the risk of bumping ships when reaching out for the dials.