To Move or Not To Move

By Angry_Ewok, in Star Wars: Legion

Looking at the Stormtrooper expansion, seeing tactical scopes, and seeing the Precise(1) rule native to the Stormtrooper, I am going to assume that Precise(1) + Precise (1) stacks together to Precise (2), otherwise there is no point in tactical scopes on Stormtroopers at all.

Based on that assumption, I think Stormtroopers are going to want very badly to run up really quickly and dig into cover early. Their shooting is apparently weaker (white dice) which if the movies have taught us anything, is to be expected, but the ability to reroll up to 2 dice with an aim token would help that considerably.

I expect to see Stormtroopers pushing hard to get in a location so they can then set to work laying down the pain. I think Veers may hand out aim tokens to nearby units too.

The point is, I expect unsupported Stormies to want to hunker down in cover near an objective and we may actually seee some Rogue One level, not terrabad Stormie shooting.

Do they have an offensive surge conversion?

7 minutes ago, Space_Cowboy17 said:

Looking at the Stormtrooper expansion, seeing tactical scopes, and seeing the Precise(1) rule native to the Stormtrooper, I am going to assume that Precise(1) + Precise (1) stacks together to Precise (2), otherwise there is no point in tactical scopes on Stormtroopers at all.

Based on that assumption, I think Stormtroopers are going to want very badly to run up really quickly and dig into cover early. Their shooting is apparently weaker (white dice) which if the movies have taught us anything, is to be expected, but the ability to reroll up to 2 dice with an aim token would help that considerably.

I expect to see Stormtroopers pushing hard to get in a location so they can then set to work laying down the pain. I think Veers may hand out aim tokens to nearby units too.

The point is, I expect unsupported Stormies to want to hunker down in cover near an objective and we may actually seee some Rogue One level, not terrabad Stormie shooting.

Do they have an offensive surge conversion?

yes, stories have offensive and rebs have defensive (+ the doge replen if they use it).

the basic stormie unit can make great use of both grenades and targeting scopes, but god it makes them expensive if you add in a heavy....( 90to 100 points per unit). ofc veers makes that much more appealing since they can still move and shoot with the aim.....

Edited by Ralgon
2 hours ago, Ralgon said:

yes, stories have offensive and rebs have defensive (+ the doge replen if they use it).

I thought it was the other way round, Stormies get Defensive Surge (Armour) and Rebel troops get offensive surge (Fluff) But Stormies get Precise on offence and Rebels get Nimble on defence.

I thought wrong, was getting the symbols on the cards mixed up.

Edited by Sk3tch
I thought wrong
Just now, Sk3tch said:

I thought it was the other way round, Stormies get Defensive Surge (Armour) and Rebel troops get offensive surge (Fluff) But Stormies get Precise on offence and Rebels get Nimble on defence.

Yeah this is how it balances them

No, this is incorrect.

Stormies: Bad shots (white die) but offensive surge and ability. Good defence die, but no defensive surge or ability.

Rebel Troopers: Good shots, but no offensive surge or ability. Poor defence, but Nimble and defensive surge.

22 minutes ago, Extropia said:

No, this is incorrect.

Stormies: Bad shots (white die) but offensive surge and ability. Good defence die, but no defensive surge or ability.

Rebel Troopers: Good shots, but no offensive surge or ability. Poor defence, but Nimble and defensive surge.

Oh ok. My bad.

Do you think precise 2 on a standard stormie unit will be worthless after they take one damage?

3 minutes ago, NukeMaster said:

Do you think precise 2 on a standard stormie unit will be worthless after they take one damage?

Well, yes.

Another option for Stormtroopers is to give them Aim tokens with Veers.

Targeting scopes is not worth it on a naked stormie squad. They will average 1 hit on their 4 dice and with precise 1 they will reroll the other 3 already.

Doesn't Precise increase the reroll value by 1 from Aim? So a Rebel troop with Aim token can reroll a single die, but a Stormtrooper can reroll 2. Increase that by 1 for scopes.

2 minutes ago, Undeadguy said:

Doesn't Precise increase the reroll value by 1 from Aim? So a Rebel troop with Aim token can reroll a single die, but a Stormtrooper can reroll 2. Increase that by 1 for scopes.

Aim allows 2 dice to be rerolled.

10 hours ago, Space_Cowboy17 said:

Looking at the Stormtrooper expansion, seeing tactical scopes, and seeing the Precise(1) rule native to the Stormtrooper, I am going to assume that Precise(1) + Precise (1) stacks together to Precise (2), otherwise there is no point in tactical scopes on Stormtroopers at all.

Based on that assumption, I think Stormtroopers are going to want very badly to run up really quickly and dig into cover early. Their shooting is apparently weaker (white dice) which if the movies have taught us anything, is to be expected, but the ability to reroll up to 2 dice with an aim token would help that considerably.

I expect to see Stormtroopers pushing hard to get in a location so they can then set to work laying down the pain. I think Veers may hand out aim tokens to nearby units too.

The point is, I expect unsupported Stormies to want to hunker down in cover near an objective and we may actually seee some Rogue One level, not terrabad Stormie shooting.

Do they have an offensive surge conversion?

9 minutes ago, NukeMaster said:

Aim allows 2 dice to be rerolled.

So Stormies with scopes can re-roll up to 4 dice as they need to spend an aim token to use the abilities.

ie. 2 for the aim token, 1 for precise and another for the scopes.

1 hour ago, Timinater said:

So Stormies with scopes can re-roll up to 4 dice as they need to spend an aim token to use the abilities.

ie. 2 for the aim token, 1 for precise and another for the scopes.

Thats how ive understood it as well. 2 for the aimtoken itself and 1 additional for each level of precise

Yep, 4 dice with scopes.

It seems the new Fleet Troopers also want to get into cover ASAP.

Once they get there though, they aint gonna be relocating anytime soon...

4 hours ago, Indy_com said:

It seems the new Fleet Troopers also want to get into cover ASAP.

Once they get there though, they aint gonna be relocating anytime soon...

Has anyone worked out how the fleet troopers vs attacking stormtroopers at the start of ANH roll up? Do the rules support this (some might say, crucial) scene from the movies or do the stormtroopers get mown down in a hail of 2-dice per rebel as I think they might?

12 minutes ago, Dice lord said:

Has anyone worked out how the fleet troopers vs attacking stormtroopers at the start of ANH roll up? Do the rules support this (some might say, crucial) scene from the movies or do the stormtroopers get mown down in a hail of 2-dice per rebel as I think they might?

The outcome is eventually the same regardless. ISDs can carry almost 10,000 Stormtroopers, while the Tantive IV could carry something like 100 passenger... at 100 to 1 odds, the Empire can just keep marching Stormtroopers down that hallway until the Rebels run out of charge on their blaster pistols!

Fwiw, 10 Fleet Troopers (no idea how many there wer, but easy number) with 2aim tokens would kill an average of 5 Stormies in a round of shooting which honestly isn’t that many.

So no....the movie plot is safe!

33 minutes ago, Extropia said:

Fwiw, 10 Fleet Troopers (no idea how many there wer, but easy number) with 2aim tokens would kill an average of 5 Stormies in a round of shooting which honestly isn’t that many.

So no....the movie plot is safe!

Excellent!

20 hours ago, Extropia said:

Fwiw, 10 Fleet Troopers (no idea how many there wer, but easy number) with 2aim tokens would kill an average of 5 Stormies in a round of shooting which honestly isn’t that many.

So no....the movie plot is safe!

Assuming you can use two aim tokens on one attack. Unless you mean 1 aim token per unit totaling 2.

Pretty much...it'd work out 2 units of 5 using an aim token each. Point is, they aren't stopping a horde of Stormtroopers storming a Corvette any time soon unless there are an awful lot of them :D

You should definitely down size to be able to afford more plastic