Mini Swarm Mania

By s1ickrick, in X-Wing

4 hours ago, Velvetelvis said:

Heychadwick at a tournament? Someone check his temperature!

:D

First one in 2 years! Went undefeated with only Wave 1 Imperial ships!

Prize support paid for Wave 12.

4 hours ago, impspy said:

What was your list?

Darth Vader (29)
Swarm Leader (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

"Night Beast" (15)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Total: 100

View in Yet Another Squad Builder

Vader flanks. Tie Fighters come in loose. NO FORMATION. Evade at first. Try to have first guy get in bumping position. Vader uses Evades to get a 5 die flanking hit with Crit thrown on top.

If they gun for Vader, then run with him as they Chase. Let the Ties get in R1 and cause bumping nightmare. Lots of R1 shots from Ties did most of the damage in every round.

Let Vader do a couple of big hits and he should avoid the fight. Let him Chase you, but bump into Tie Fighters blocking. It's OK if some of your Tie Fighters bump. Position them all over so that they can't go anywhere but bumping into Ties. Let them block and knife fight.

People say Tie Fighters are useless now, but I disagree. Except blanking out, 3 Green and a Focus/Evade aren't easy to one shot. Move them around so they can't focus fire. Most lists have few ships and easy for 5 Ties to muck that up. Ships without actions aren't all that.

Last match was vs Vader and RAC. It came down to Vader off. Whomever rolled bad green dice first lost. He did and I won!

1 hour ago, Gibbilo said:

One of my favorite lists is basically Vader with snap blacks, or Vader and Howly with crack blacks. Haven't tried swarm vader though with 5 ties.

I'm assuming you've tried these variants too. Which one do you think is best? All seem equally fun!

P.S. too me, right now crack black mini swarm with vader seems best because you can split up to avoid harpoons and still have potency.

I happen to hate Howlrunner. Forces your Ties into formations. Dislike them. I go for bumping Ties and getting R1 shots vs actionless ships. Lots of Ties that close do most of the damage each game.

I've always loved Vader + mini swarm. Happy with Swarm Leader.

47 minutes ago, Flaren48 said:

EDIT: i was thinking about fearlessness. But i don't know, deadeye is always a good thing because what if you are too distant from the targeted one? Also having a focus can be helpful if you roll 2 eyes on evades for example, in the first engagement

Sure, deadeye is the safe way to play that list, crack shot is the high risk-high reward way in this case.

Fearlessness would not synergize with the missiles (being r2-3) and also at lowish PS and no repositioning I would not count on getting range 1 shots. Crack shot on the other hand is guaranteed to cause 1 more damage, regardless of range.

7 hours ago, PlayerB said:

Black Sun Enforcer (22) - Star Viper
Star Viper Mk.2 (-3)

Black Sun Enforcer (22) - Star Viper
Star Viper Mk.2 (-3)

Black Sun Enforcer (22) - Star Viper
Star Viper Mk.2 (-3)

Black Sun Enforcer (22) - Star Viper
Star Viper Mk.2 (-3)

Binayre Pirate (12) Z-95 Headhunter

This, but swap the binayre pirate for Sunny Bounder. I've been flying it recently, and it actually is a pretty decent list.

SCUM

Trandoshan Slaver

Thread Tracers

Jabba the Hutt

Operations Specialist

Feedback Array

4x Binyare Pirate

Hotshot Blaster

IMPERIAL

Quickdraw

Swarm Leader

Cruise Missile

Guidance Chips

Spec Ops Title

Targeting Synchronizer

3x Sienar Test Pilot (tie adv. proto)

Cruise Missile

Tie/v1

Guidance Chips

REBEL

Ello Asty

Veteran Instincts

R2-D2

Integrated Astromech

Targeting Synchronizer

Jake Ferrell

Intensity

Veteran Instincts

Cruise Missile

Guidance Chips

A-wing Test Pilot

2x Bandit Squadron Pilot

Harpoon Missile

Guidance Chips

1 hour ago, heychadwick said:

I happen to hate Howlrunner. Forces your Ties into formations. Dislike them. I go for bumping Ties and getting R1 shots vs actionless ships. Lots of Ties that close do most of the damage each game.

I've always loved Vader + mini swarm. Happy with Swarm Leader.

With Swarm leader vader did you have any problems keeping PS 10 ships in arc? Esp something like PS 10 Rey with engine upgrade? My favorite Vader variant to fly is Intensity Vader with SnapBlacks but I just feel forced into VI Vader instead.

40 minutes ago, Gibbilo said:

With Swarm leader vader did you have any problems keeping PS 10 ships in arc? Esp something like PS 10 Rey with engine upgrade? My favorite Vader variant to fly is Intensity Vader with SnapBlacks but I just feel forced into VI Vader instead.

My Vader did a lot of Kturns when I faces a PS10 Vader. If you still have Ties, use them to block.

Nobody mentioned...

Sienar Specialist (25) x4

TLT

LWF

I'm not sure a 4-ship list really constitutes a swarm, even with the qualifying prefix of 'mini'. Nevertheless, here are some I have tried, heard of, or come up against:

REBEL

5 x Gold Squadron Pilot - Autoblaster Turret (100pts)

2 x Prototype Pilot - Chardaan Refit

Gold Squadron Pilot - Autoblaster Turret - R3-A2
2 x Blue Squadron Pilot - Fire-Control System

(100pts)

Bandit Squadron Pilot - XX-23 S-Thread Tracers - Guidance Chips

Prototype Pilot - Chardaan Refit - Autothrusters
Gold Squadron Pilot - Autoblaster Turret - Seismic Torpedo - R5 Astromech
Rookie Pilot - R2 Astromech - Integrated Astromech
Blue Squadron Pilot - Fire-Control System - Tractor Beam

(100pts)

Sabine Wren - Adaptability - Captured TIE

3 x Gold Squadron Pilot - Autoblaster Turret - Bomb Loadout - Extra Munitions - R5 Astromech - Proton Bombs
(100pts)

Rookie Pilot - R3-A2 - Integrated Astromech
Rookie Pilot - R4-D6 - Integrated Astromech
Rookie Pilot - Plasma Torpedoes - R2 Astromech - Integrated Astromech
Garven Dreis - R2-D6 - Integrated Astromech - Predator

(100pts)

IMPERIAL

3 X Black Squadron Pilot - Crack Shot
2 X Omega Squadron Pilot - Crack Shot
Howlrunner - Crack Shot

(100PTS)

4 X Gamma Squadron Veteran - Deadeye - Extra Munitions - Advanced Homing Missiles - Guidance Chips (100PTS)

4 X Saber Squadron Pilot - Juke - Autothrusters (100pts)

3 x Tempest Squadron Pilot - Proton Rockets - Guidance Chips - TIE/x1 - Accuracy Corrector
Commander Alozen - A Score To S
ettle - Proton Rockets - Guidance Chips - TIE/x1 - Advanced Sensors

(100pts)

Mauler Mithel - Crack Shot
Omega Squadron Pilot - Crack Shot
Scourge - Crack Shot
Howlrunner - Crack Shot - Hull Upgrade
Omega Ace - Crack Shot - Advanced Optics

(100pts)

SCUM

4 x Contracted Scout - Trick Shot (100pts)

Jakku Gunrunner - Intelligence Agent - Seismic Charges - Primed Thrusters - EMP Device
Jakku Gunrunner - Cikatro Vizago - Seismic Charges - Primed Thrusters - Dead Mans Switch
Jakku Gunrunner - Courier Droid - Seismic Charges - Primed Thrusters - Dead Mans Switch
Jakku Gunrunner - Courier Droid - Seismic Charges - Primed Thrusters - Dead Mans Switch
Jakku Gunrunner - Courier Droid - Seismic Charges - Dead Mans Switch

(100pts)

This is one I tried just for fun a while back.

Zeta Squadron

100 points

Zeta Squadron Pilot (16) x 3

Zeta Specialist (26) x 2 Special Forces TIE (23), Accuracy Corrector (3), Special Ops Training (0)

20 hours ago, heychadwick said:

You will also rarely get lucky with her ability.

She's a lot more impressive (and still acceptably cheap) in a Heavy Scyk with Linked Battery.

I half wonder about a squad of the scum mini-aces - Z-95s, M-3As, HWK-260s, and Quadjumpers. You can easily get a 4-ship squad, but I'm not sure if you can pack in a 5-ship squad.

5 hours ago, Magnus Grendel said:

She's a lot more impressive (and still acceptably cheap) in a Heavy Scyk with Linked Battery.

Holy Nachos! I never heard of that one! Dang, I like it! That's pretty cool on her due to her reroll ability. Hmmm....I was using a Tractor Beam on her, but I'll have to think about that. Not sure as the TB really messes with people.

What is a mini swarm parameters, really? I always used it to describe 3-5 cheap ships... usually added to a heavier hitter (ace or pocket ace).

Interesting Scum idea. Could be fun.

7 minutes ago, heychadwick said:

What is a mini swarm parameters, really? I always used it to describe 3-5 cheap ships... usually added to a heavier hitter (ace or pocket ace).

More or less what I'm used to, too. 5 ships with some decent beef to them is 'heavy swarm' to me, whilst 40-60 points on 'lighter' ships that are less than 20 points is more miniswarm to me.

7 hours ago, Magnus Grendel said:

I half wonder about a squad of the scum mini-aces - Z-95s, M-3As, HWK-260s, and Quadjumpers. You can easily get a 4-ship squad, but I'm not sure if you can pack in a 5-ship squad.

Ha!

Torkil Mux w/TLT

Laetin A'Shaera w/Light Scyk

N'Dru Suhlak w/VI and Cruise Missiles

Constable Zuvio w/Adaptability, Cad Bane, Bomblet Generator, and Spacetug

Sunny Bounder w/Light Scyk

Edited by Npmartian
1 hour ago, Npmartian said:

Ha!

Torkil Mux w/TLT

Laetin A'Shaera w/Light Scyk

N'Dru Suhlak w/VI and Cruise Missiles

Constable Zuvio w/Cad Bane, Bomblet Generator, and Spacetug

Sunny Bounder w/Light Scyk

Nice ideas.

The Scyks are a bit of a weak point, but the other three ships are pleasantly capable. Zuvio can have adaptability, too, to give him PS8 and let him match bomblets with Miranda Doni.

1 hour ago, Magnus Grendel said:

Nice ideas.

The Scyks are a bit of a weak point, but the other three ships are pleasantly capable. Zuvio can have adaptability, too, to give him PS8 and let him match bomblets with Miranda Doni.

I originally had Linked Sunny, but points were too tight.

@Magnus Grendel @heychadwick

So now that we have Advanced Optics have any of you tried yet:

Omega Squadron Pilot, Crackshot, Advanced Optics x 5?

No. It's definitely on my list to try, though. I've played quite a few games with 'epsilon squadron' beforehand, and would like to try my hand with the advanced optics TIE/fo.

"Marauder Fodder"

Cartel marauder - 20 points

Cartel marauder - 20 points

Cartel marauder - 20 points

Cartel marauder - 20 points

Cartel marauder - 20 points

now with the new title, add free 0 or 1 point upgrades to taste

i actually had a legit miniswarm that until the new flux of aoe damage it was pretty dominant. I built it to specifically screw over Fenn, whom was in every freakin' list at the time.

Major Rhymer 35pts
Snapshot (2)
Hull Upgrade (3/2) (swapped to LWF when that came available)
TIE Shuttle (0)
Tactician (2)
Ops Specialist (3)

Black Sqd Tie Fighter 16pts x4
Snapshot (2)

99pts with LWF.

Rhymer beefs up snapshot to R2 so he can stress-snap people. Tons of snapshots, and with OpSpec i practically didnt care if my snapshots did no damage - it meant someone got a free focus!
Problem: it had to be in a somewhat tight ball, so the influx of bombs and now 'poons kinda butchered it. Made me sad because it scared the pants off so many "aces" lol

edit: Oh, and Fenn auto-died to it every single game i faced him out of dozens. He either dove right into 4-5 snapshots, flew really wide so he basically did nothing for several turns, or got stress-snapped at R2...which is the WORST PLACE he could possibly be

Edited by Vineheart01

I've had great fun with this list:

Green Squadron Pilot (19)
Crack Shot (1)
A-Wing Test Pilot (0)
Proton Rockets (3)
Guidance Chips (0)
Push The Limit (3)


Green Squadron Pilot (19)
Crack Shot (1)
A-Wing Test Pilot (0)
Proton Rockets (3)
Guidance Chips (0)
Push The Limit (3)


Green Squadron Pilot (19)
Crack Shot (1)
A-Wing Test Pilot (0)
Proton Rockets (3)
Guidance Chips (0)
Adre
naline Rush (1)

Green Squadron Pilot (19)
Crack Shot (1)
A-Wing Test Pilot (0)
Proton Rockets (3)
Guidance Chips (0)
Adre
naline Rush (1)

100 points


Edited by Just Paulos

Darth Vader - TIE/x1, Advanced Targeting Computer, Swarm Leader (33)
Tempest Squadron Pilot - TIE/x1, Accuracy Corrector (21) x3

No need for offensive modifiers for the Tempests, so they're free to Evade and feed Vader. Four points left for Engine Upgrade, or whatever else you want.

Rebel Tie Swarm (98)

•Ahsoka Tano (17) - TIE Fighter


•Sabine Wren (15) - TIE Fighter


•Captain Rex (14) - TIE Fighter


•"Zeb" Orrelios (13) - TIE Fighter


Wild Space Fringer (39) - YT-2400
"Mangler" Cannon (4), •Outrider (5)

What could I use the last 2 points for?

Edited by s1ickrick
9 hours ago, Gibbilo said:

@Magnus Grendel @heychadwick

So now that we have Advanced Optics have any of you tried yet:

Omega Squadron Pilot, Crackshot, Advanced Optics x 5?

Trying this list in the current TC Open on Vassal. First game is Saturday night.