Improving Vacuum Sealed

By Ahrimon, in Star Wars: Edge of the Empire RPG

I just noticed that the vacuum sealed mod only gives you 10 minutes. Are there any methods of getting a longer duration? I noticed the Genesys version is an hour and it got me wondering.

+ Breathmask/respirator = infinite air (or until a Despair or something).

Can't speak to Genesys version, but with the SW version the Vacuum Sealed attachment confers total immunity to the effects of vacuum for those 10 minutes, so it's more than just a respirator.

Depending on the GM, just having a breath mask/respirator may not give you much of an advantage when exposed to vacuum; at best you might get a boost die for "right tool for the job," but you're still going to have to worry about the effects of vacuum other than just suffocation (and again depending on your GM, even the breath mask may not be all that much help).

Yes, there is an attachment for underwater which adds a few hours of oxygen and can combined with vacuum sealed.

7 hours ago, SEApocalypse said:

Yes, there is an attachment for underwater which adds a few hours of oxygen and can combined with vacuum sealed.

What book is that in?

I did find this. "OXYGEN UNIT This unit can provide an additional twelve hours of oxygen when connected to any rebreather, breath mask, or environmentally sealed suit" from forged in battle. It's for the military modular backpack, but I don't see why it couldn't be added to a suit of armor as well.

Depending on how slavish to the wording you wanted to be it wouldn't provide any additional protection to vacuum or gases though. I think EotE is written loosely enough that most GMs would allow that protection to continue though.

Other than those though, I haven't found anything.

Source(s): Forged in Battle, Page 55
10 minutes ago, Ahrimon said:

I did find this. "OXYGEN UNIT This unit can provide an additional twelve hours of oxygen when connected to any rebreather, breath mask, or environmentally sealed suit" from forged in battle. It's for the military modular backpack, but I don't see why it couldn't be added to a suit of armor as well.

Depending on how slavish to the wording you wanted to be it wouldn't provide any additional protection to vacuum or gases though. I think EotE is written loosely enough that most GMs would allow that protection to continue though.

Other than those though, I haven't found anything.

Source(s): Forged in Battle, Page 55

Amphibious Modification, pg 57 Special Modifications. When combined it gives you hours of air. I agree though, vacuum sealed should have just had this as mods rather than necessitating entire additional hard points being used. I have 6 hard Points on my Armor for my Engineer and he has vacuum sealed, amphibious, radiation shielding, thermal and cold weather at the moment.

10 minutes ago, Khazadune said:

Amphibious Modification, pg 57 Special Modifications. When combined it gives you hours of air. I agree though, vacuum sealed should have just had this as mods rather than necessitating entire additional hard points being used. I have 6 hard Points on my Armor for my Engineer and he has vacuum sealed, amphibious, radiation shielding, thermal and cold weather at the moment.

I know right. All I want is a decent set of armor that doubles as a space suit for my pilot. Mostly for story reasons, but also as that just in case things go really south.

39 minutes ago, Ahrimon said:

I know right. All I want is a decent set of armor that doubles as a space suit for my pilot. Mostly for story reasons, but also as that just in case things go really south.

The armored flight suit in SoT does say it can work as a space suit... doesn't say much else though. Also it's other features are... oddly specific.

I agree though, Spacesuits and vacuum suits are strangely skimpy on the details. Homebrewing something wouldn't be hard, but it feels weird we even have to...

Talk to your GM and see if he will make up what you want. Thats one of the many reasons he isnt a computer

5 hours ago, korjik said:

Talk to your GM and see if he will make up what you want. Thats one of the many reasons he isnt a computer

I know. I play at a game store and we're limited to AoR sources only. Bringing in home-made or GM-made stuff is something I might test the waters on, but I'd don't want to ask for too much until the game is a little more established.

That and I'm hoping to find something with soak 2. :)

Edited by Ahrimon
9 hours ago, Ahrimon said:

I know. I play at a game store and we're limited to AoR sources only. Bringing in home-made or GM-made stuff is something I might test the waters on, but I'd don't want to ask for too much until the game is a little more established.

That and I'm hoping to find something with soak 2. :)

Get the force and destiny book "keeping the peace" for the armor crafting rules with enough advantage/triumph reinforced clothing should fit the bill. 2 triumph for inbuilt attachment for superior and a i think 4 advantage for a +1 soak upgrade will get you to 3 soak another 6 advantage will get you 2 hard points for the vacuum sealed and maybe amphibious attachments assuming amphibious is 1 hp.

22 hours ago, EliasWindrider said:

Get the force and destiny book "keeping the peace" for the armor crafting rules with enough advantage/triumph reinforced clothing should fit the bill. 2 triumph for inbuilt attachment for superior and a i think 4 advantage for a +1 soak upgrade will get you to 3 soak another 6 advantage will get you 2 hard points for the vacuum sealed and maybe amphibious attachments assuming amphibious is 1 hp.

Reinforced clothing won’t work for vacuum sealed. It needs to be a fully enclosed like laminate Armor etc.

Personally I'd be inclined to just stick a couple of mods on the Vacuum Seal attachment that each adds a certain amount of time to the duration. As written the attachment is a little underwhelming, in my opinion.

7 hours ago, Khazadune said:

Reinforced clothing won’t work for vacuum sealed. It needs to be a fully enclosed like laminate Armor etc.

There is the Sealable crafting upgrade which I forgot to add the advantage cost of, if you have it you can add vacuum sealed. It becomes a little bit like the wing commander flight suit which is soft and is vacuum sealed of the shelf.

Edited by EliasWindrider
1 hour ago, EliasWindrider said:

There is the Sealable crafting upgrade which I forgot to add the advantage cost of, if you have it you can add vacuum sealed. It becomes a little bit like the wing commander flight suit which is soft and is vacuum sealed of the shelf.

Yeah it’s for sure possible, just wanted to point out the restriction to the OP so he was doing it RAW. I prefer the customizable Armor template as it gives a fair balance of HP and with my ungodly amounts of Advantage I can add in just about anything. (I’m averaging 15 Advantage and a Triumph... 550 Xip Mechanic/Scientist/Droid Tech with investments in eye for detail etc. 6 Int and 5 Mechanics and 5 Computers. Soon as I get the coin I’m getting a cybernetic to bring that to 7 Int. My party loves what a good crafter brings to the table!)

44 minutes ago, Khazadune said:

Yeah it’s for sure possible, just wanted to point out the restriction to the OP so he was doing it RAW. I prefer the customizable Armor template as it gives a fair balance of HP and with my ungodly amounts of Advantage I can add in just about anything. (I’m averaging 15 Advantage and a Triumph... 550 Xip Mechanic/Scientist/Droid Tech with investments in eye for detail etc. 6 Int and 5 Mechanics and 5 Computers. Soon as I get the coin I’m getting a cybernetic to bring that to 7 Int. My party loves what a good crafter brings to the table!)

I prefer reinforced clothing because it looks like clothing/blends into a crud whereas "armor" doesn't. I put a high value on not attracting attention.

My current pc Kelitah Windrider (a kotor era ancestor of Elias) has reinforced clothing with virtually every available upgrade soak 3 (superior) Def 1/1, sealable, and 1 free HP was crafted by an NPC in my backstory, the GM okay ed it because I promised this was as crazy as I was going to get (soak 3 Def 1 is plenty) also the melee defense doesn't do jack for me because I have 2 ranks of defensive training and a repulsor fist (I'm reprising a character from a wotc rcr game which essentially had a blaster version of a repulsor fist). Because of this thread I'm planning to spend the free HP on amphibious (to get more than 10 min of air). Have you seen these https://www.google.com/search?q=darth+vader+hoodie+covers+face&start=20&client=ms-android-verizon&sa=N&biw=360&bih=615&noj=1&tbs=vw:g,ss:44&tbm=shop&srpd=9909459962221688962&prds=epd:4786032666524913364,paur:ClkAsKraXwIqwrHq0origSUrpVtBs_OkCVm7YwwIQ4uT-Ahx2b0ayAIB4v7Ahj2nkH6V1nBiVBhk9v8FF6fjBxhzm9aZzuB5uXmO03el4OJlbfVMw3pVedp80RIZAFPVH73JMeW9utRbs1PgG7vAfu0As3yv0A,cdl:1,cid:615660652591586801&ved=0ahUKEwi9wOvWwvfYAhUNy1MKHbBGAQs4FBCBNgiNBA

It's a darth vader hoodie that zips all the way up to make a mask. That similar-is to what my character has except he pulls it over the head and seals it at the neck.

This is a very defensively minded character consular Niman disciple/martial artist with 5 ranks of parry, 2 of reflect and a rank of reflect from an etaan crystal in his lightsaber (the only mod on the crystal), coordination dodge and currently 2 ranks of coordination, and the full defensive upgrades for the sense power, and steely nerves as scar talent.

Human with a 4 willpower, 3 brawn, 3 agility, and 3 cunning.

There's an ataru striker seer in the party who is the primary damage dealer but I'must a utility character who rarely gets hit/takes damage, basically a shaolin monk meets Jedi who spouts fortune cookie wisdom multiple times (as many as i can squeeze in) per session. I'm shooting for ascetic as an eventual third spec, and dumping all my dedications into willpower.

I have the security blaster with the dart/grappling spike launcher which the artisan added 2 hp to and I used all three for stripped down to get it to one encumbrance which together with the lightsaber puts me at 2 enc. Fortunately the Jedi utility belt comes with a whole lot of gear for zero enc. Which keeps me "street legal" for ascetic. I do have an extra reload which currently puts me at 3 enc but I'm angling for the spare clip talent as a scar talent and also a rank of dodge as the third and final scar talent.

And he has an undicurr jump speeder (one of the speeder bikes that folds into a crate)

Basically anything that's *useful*/practical and doesn't weigh him down, emphasizing defense over offense.

Edited by EliasWindrider

If you really care about realism at all, something is either sealed for operation in a vacuum or it isn't. These seals don't really have a set time until they give out, so a duration should only apply to regulation of consumables within the suit. This primarily applies to keeping a breathable mix of gasses along with a comfortable internal temperature & pressure.

7 hours ago, HappyDaze said:

If you really care about realism at all, something is either sealed for operation in a vacuum or it isn't. These seals don't really have a set time until they give out, so a duration should only apply to regulation of consumables within the suit. This primarily applies to keeping a breathable mix of gasses along with a comfortable internal temperature & pressure.

This was the definition I was using and assuming as the basis of this conversation/thread. I think that any other interpretation of what has been said by anyone in this thread could be chalked up to poor wording.

On 27.1.2018 at 4:51 AM, EliasWindrider said:

There is the Sealable crafting upgrade which I forgot to add the advantage cost of, if you have it you can add vacuum sealed. It becomes a little bit like the wing commander flight suit which is soft and is vacuum sealed of the shelf.

Or you just wear that bomber jacket over your flight suit. A super cheap soak 3 armor, which can be crafted even with survival and all the benefits of a proper vacuum sealed flight suit. On top you still have your soak 3 armor, when it would be inappropriate to fear a flight suit or heavy armor.

Either way, don't forget the g-suit under that flight suit.

3 hours ago, SEApocalypse said:

Or you just wear that bomber jacket over your flight suit. A super cheap soak 3 armor, which can be crafted even with survival and all the benefits of a proper vacuum sealed flight suit. On top you still have your soak 3 armor, when it would be inappropriate to fear a flight suit or heavy armor.

Either way, don't forget the g-suit under that flight suit.

I was in an RCR game where my character did just that because I wanted the protection from poison gases and thought it looked cooler with the bomber jacket (it's the same character I've reprised and described above), the GM eexcused a narrative gas trap on me and another player so well that I didn't see it coming, what he didn'the see coming was me defeating the gas trap by simply putting on my helmet. If he was being a real jerk about it he could have ruled that I didn't have my helmet with me because it hadn't been established as part of the narrative, whether I was always carrying the helmet of my flight suit had just never come up before then .

I had plans under Saga to do the same thing (bomber jacket over a flight suit) for the same reason, but was always the GM and never got to be a player under Saga.

But if you're not in a major city ("major" meaning regular space traded rather than strictly size) then wearing a flight suit and carrying it's helmet with you everywhere you go is narratively going to attract attention in all of the OTHER situations/locations. If a player was concerned ONLY with numerical stats, or if the game was restricted to large cities with star ports, then that'd be just as good. But if the primary goal was to blend in wherever you are, while also having good protection, then the fully upgraded reinforced clothing is more desirable from a utilitarian fluff perspective. Basically it's a narrative fluff decision about how to achieve a set of game mechanical stats that gives you the narrative advantage of blending in better, think of it as social camouflage.

My character also keeps a set of banal apparel on the ship just in case his regular reinforced clothing attire is too conspicuous.

2 minutes ago, EliasWindrider said:

But if the primary goal was to blend in wherever you are, while also having good protection, then the fully upgraded reinforced clothing is more desirable from a utilitarian fluff perspective. Basically it's a narrative fluff decision about how to achieve a set of game mechanical stats that gives you the narrative advantage of blending in better, think of it as social camouflage.

You can always just leave the flight suit at home in those cases and bring a rebreather instead. They are small enough to fit into one of those pockets on the jacket, together with something like an aqua breather. That still brings the same functionality, because the chances for actual vacuum exposure are close to zero when a flight suit would seem odd.

Though, as I am playing just the pilot, I a fine with standing out as the pilot anyway … it's not like my am not having some fancy suits and a dress uniform, it's that my character constantly and pentrantly will complain about wearing clothes once you get him out of his flight suit. °_^

I had this same issue (10 minute vac sealed suits) early on and made up a couple pieces of gear using what we saw in the movies. The basic space suit only has minimal air for emergency purposes. For longer durations, you need an airpack.

airpacks.jpg

Edited by Sturn
8 minutes ago, SEApocalypse said:

You can always just leave the flight suit at home in those cases and bring a rebreather instead. They are small enough to fit into one of those pockets on the jacket, together with something like an aqua breather. That still brings the same functionality, because the chances for actual vacuum exposure are close to zero when a flight suit would seem odd.

Though, as I am playing just the pilot, I a fine with standing out as the pilot anyway … it's not like my am not having some fancy suits and a dress uniform, it's that my character constantly and pentrantly will complain about wearing clothes once you get him out of his flight suit. °_^

The fluff text on a breath mask, in ithink the eote core book, says that the simplest type is a pair of nose plugs to filter out harmful elements, but that wouldn't help you against sarin (sp?) gas which I think is absorbed through the pores. But if you could have a hood on your "jacket"/outfit that you just pull over your head and then zip up and also have protection from vacuum/contact gas poisons, why NOT do that (other than the difficulty of the crafting check which is covered under "if you could [do that]")

I appreciate all of the input everyone. I'll run some of the ideas by my GM.