Hi everyone!
Having recently obtained Lords of Nal Hutta, I joked to a prospective GM that I could imagine playing a hutt. Well... I was a little surprised when he didn't shut that down immediately. So hey, why not? I'll probably go heavily social (speak softly and carry a big stick because that starting 3 Brawn is just asking for it), meaning Politico as the GM prefers Core rule specs.
That's the rule side. On the other hand side, there's the actual roleplay. As the hutts are among the more obviously alien creatures Star Wars has to offer, I'd like to play him as appropriately alien rather than as "the Godfather: extra slimy". What do you guys think are important points to keep in mind when playing a hutt? How does their physiology shape their reality? Have any of you ever played one and how has it worked out?