11 hours ago, SpikeSpiegel said:Standard Soontir Fel and Wampa!
My eddit there....haha.
11 hours ago, SpikeSpiegel said:Standard Soontir Fel and Wampa!
My eddit there....haha.
As much as I love GUNBOATS, what if, just for a change, you replace them with two of these?
Gamma Squadron Veteran (26) - TIE Bomber
Deadeye (1), Harpoon Missiles (4), Extra Munitions (2), Guidance Chips (0)
Yes it has one less hit point than a GUNBOAT and no SLAM/Reload, but it can fire twice before reloading and has a better dial.
Used This list to win a tournament on Sunday.
Kylo Ren (TIE Silencer) (35)
Veteran Instincts (1)
Fire-Control System (2)
Threat Tracker (3)
Autothrusters (2)
First Order Vanguard (2)
"Countdown" (20)
Lightweight Frame (2)
Adaptive Ailerons (0)
"Omega Leader" (21)
Juke (2)
Comm Relay (3)
Shield Upgrade (4)
Total: 97
View in Yet Another Squad Builder
Countdown and Omega Leader were good wing men because they could take alot of shots without dying. Threat tracker was mostly useless and only used it for any affect twice over the entire day. I would change it out for either advanced optics or pattern analyser. If i chose advanced optics i would then change fire control system for advanced sensors.
What about this:
(97)
Kylo Ren (47) - TIE Silencer
Push The Limit (3), Advanced Sensors (3), Advanced Optics (2), First Order Vanguard (2), Autothrusters (2)
Major Stridan (50) - Upsilon-class Shuttle
Fire Control System (2), Rebel Captive (3), Tactician (2), Targeting Synchronizer (3), Pattern Analyzer (2), Kylo Ren's Shuttle (2), Engine Upgrade (4)
15 minutes ago, Kieransi said:Yes it has one less hit point than a GUNBOAT and no SLAM/Reload, but it can fire twice before reloading and has a better dial.
is it really a better dial? a 5k vs slam is very similar IMO.
Just now, GreenDragoon said:is it really a better dial? a 5k vs slam is very similar IMO.
Not even close. A 3 slam does not get you facing the way you want, and you’re out of he fight for a round / can’t shoot back. Big turret ships like the Falcon, Dengar, Dash can eat a SLAM ing Rhi for breakfast.
2 minutes ago, BlodVargarna said:Not even close. A 3 slam does not get you facing the way you want, and you’re out of he fight for a round / can’t shoot back. Big turret ships like the Falcon, Dengar, Dash can eat a SLAM ing Rhi for breakfast.
fair, I concede the point for comparing 5k with 3turn slam.
I still think that the possibilities of a slam dial are way above the dial of a bomber, and thus the overall is at least equal or favors the Gunboat
44 minutes ago, gennataos said:I know jack about Imperials, but this seems nasty. @Biophysical?
Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Advanced Sensors (3)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)Patrol Leader (40)
Rebel Captive (3)
Gunner (5)
Darth Vader (3)
Ion Bombs (2)Total: 100
View in Yet Another Squad Builder
If probably drop Ion Bombs for a bid, maybe Captive for Intel Agent to push Kylo+bid over 50. Captive is really good there, though.
Engine Upgrade also seems strong.
Edited by Biophysical
1 hour ago, AlexW said:Just realized how nasty that is since you basically sacrifice the patrol leader to deal with anything that even has a remote chance of pinning down Kylo.
That's the idea.
21 minutes ago, GreenDragoon said:fair, I concede the point for comparing 5k with 3turn slam.
I still think that the possibilities of a slam dial are way above the dial of a bomber, and thus the overall is at least equal or favors the Gunboat
Gunboats can't barrel-roll, and they can't shoot when they SLAM. Bombers can at least fire a 2-dice primary when they don't Focus or Target Lock.
1 hour ago, Kieransi said:As much as I love GUNBOATS, what if, just for a change, you replace them with two of these?
Gamma Squadron Veteran (26) - TIE Bomber
Deadeye (1), Harpoon Missiles (4), Extra Munitions (2), Guidance Chips (0)Yes it has one less hit point than a GUNBOAT and no SLAM/Reload, but it can fire twice before reloading and has a better dial.
I flew this 10 or more times. The lack of shields really hurts. I always founds myself full of crits. The Gammas pretty much always die, where a 1 hull gunboat can slam off to the other side of the map. It is really nice getting a 2nd harpoon during hte second round of combat but you usually don't get both of them off the 2nd round. The other ship is usually dead or not in position to fire it. It also seemed odd if I wasn't able to get the 2nd one off to get the Gammas back into a good missile run.
I feel like the extra damage potential early from the Gammas isn't enough to compensate for slam.
whisper
Edited by Wiredin42 minutes ago, Biophysical said:If probably drop Ion Bombs for a bid, maybe Captive for Intel Agent to push Kylo+bid over 50. Captive is really good there, though.
Engine Upgrade also seems strong.
I think I'd double down on the autodamage and go with a 46 point Kylo+ Oicunn with Vader/Gunner/Adapt, but there are certainly options and points left depending on the size of the bid needed.
19 minutes ago, Danath said:I flew this 10 or more times. The lack of shields really hurts. I always founds myself full of crits. The Gammas pretty much always die, where a 1 hull gunboat can slam off to the other side of the map. It is really nice getting a 2nd harpoon during hte second round of combat but you usually don't get both of them off the 2nd round. The other ship is usually dead or not in position to fire it. It also seemed odd if I wasn't able to get the 2nd one off to get the Gammas back into a good missile run.
I feel like the extra damage potential early from the Gammas isn't enough to compensate for slam.
I really doubt the Bombers are better. Gunboats are Wave 12, and Bombers are Wave 3. This game has massive power creep, so something would be weird if Bombers were better than Gunboats. I was just thinking it might be fun if you get sick of Kylo+Boats.
Fly it with Test Pilot blackout
84 points - I have not lost an initiative bid yet. PS 11 and 9
1 hour ago, BlodVargarna said:What about this:
(97)
Kylo Ren (47) - TIE Silencer
Push The Limit (3), Advanced Sensors (3), Advanced Optics (2), First Order Vanguard (2), Autothrusters (2)Major Stridan (50) - Upsilon-class Shuttle
Fire Control System (2), Rebel Captive (3), Tactician (2), Targeting Synchronizer (3), Pattern Analyzer (2), Kylo Ren's Shuttle (2), Engine Upgrade (4)
I posted a nearly identical list earlier, but a mod took issue with some flavor text and nuked it. Mine was exactly that, but with Gunner instead of tactician. It makes the shuttle a very frightening 4-5 dice target locked primary with leftover TL's to share with Kylo on the next turn.
8 minutes ago, JasonCole said:I posted a nearly identical list earlier, but a mod took issue with some flavor text and nuked it. Mine was exactly that, but with Gunner instead of tactician. It makes the shuttle a very frightening 4-5 dice target locked primary with leftover TL's to share with Kylo on the next turn.
I think Tactician is not as effective as Gunner. Getting that second shot and a TL for that shot is better. Maybe instead of Rebel Captive, Keep Tactician and Gunner for double stress.
Funnily enough, have also been thinking on starting the self same thread, so we must be quite a few people out here that enjoy flying Kylo,
I have been having great fun with him, but also feel there must be something else than the Gunboats out there, but normally play Scum or Rebels, so have no ideas myself.
Tried with QD with the whole shabang, with harpoons, and an Academy to block with, that did not work for me at all, I am really bad with QD, she just dies for me, I do like the idea of the Decimator, that I think I will give a try and see how that goes.
Will keep a good eye on this thread,
Have fun guys
Nah, Tactician depends on being at range 2, which is the WORST range to be at with this shuttle build. Either get R1 for that 5 dice target locked shot, or stay at R3 to hopefully double your agility dice. Don't forget that the shuttle title dishes out stress at one unstressed ship at the end of combat at R 1-2. So if you've got RCaptive, their high PS stuff gets insta-stressed, shutting down expertise before they roll their attack dice, whereas tactician triggers (if they're even in the proper range band) when the shuttle shoots at PS4.
Best option when facing a multi-ship list is to use your movement (and boost if you have to) to get into a blocker position. If you don't have to boost to block, then focus. You'll be taking one or two shots at R1, but returning one at R1, and making sure the third (blocked ship) can't shoot you. The first to target you with RC gets stressed, then at the end of combat, you choose another unstressed ship to stress from the title.
edit - formatting a little... :/
Edited by JasonCole3 minutes ago, JasonCole said:Nah, Tactician depends on being at range 2, which is the WORST range to be at with this shuttle build. Either get R1 for that 5 dice target locked shot, or stay at R3 to hopefully double your agility dice. Don't forget that the shuttle title dishes out stress at one unstressed ship at the end of combat at R 1-2. So if you've got RCaptive, their high PS stuff gets insta-stressed, shutting down expertise before they roll their attack dice, whereas tactician triggers (if they're even in the proper range band) when the shuttle shoots at PS4. Best option when facing a multi-ship list is to use your movement and boost to get into a blocker position. You'll be taking one or two shots at R1, but returning one at R1, and making sure the third (blocked ship) can't shoot you. The first to target you with RC gets stressed, then at the end of combat, you choose another unstressed ship to stress from the title.
I like it. I’m going to take this out for a spin on Vassal tonight. I might dump the title on Kylo in favor of an aggressive bid.
If Asajj starts being a major scourge, don't sleep on Blackout. Her lonewolf and glitter stim only go so far with 1 defense dice. I really put the hurt on gunboats with him tucking behind debris/rocks and only giving them 1 defense dice instead of 3. Pair that with Advanced sensors to get out of the way with a barrel roll next turn and Advanced Optics to bank the focus and he's a sneaky little devil. I ran him with a Rac + VI + Kylo Crew + EU and HSCP and it was very effective against gunboats.
8 minutes ago, BlodVargarna said:I like it. I’m going to take this out for a spin on Vassal tonight. I might dump the title on Kylo in favor of an aggressive bid.
So far, the Silencer title has been THE most useless piece of kit in the whole list. Most people either focus on the shuttle thinking its easy pickings (protip - it isn't) or they go after Kylo. If they go after the shuttle, both ships melt one enemy per turn while the shuttle gets past the first engagement, then the shuttle kites while Kylo dances about at R3 plinking but surviving due to being out of almost all arcs, always at R3, and focused w/ autothrusters (aka 'untouchable'). If they go after Kylo, kylo flits about making sure he avoids being hit (as above) kiting their list while the shuttle trudges behind, melting everything it can.
Turn one setup, I set up on the far right with the shuttle to the outside of the table, facing enemy side, kylo a range rule width to the left of it, both full front. Hopefully, the enemy takes the bait and sets up across from me to try and joust. My T1 dials are a straight 5 for kylo and straight 3 for stridan. Stridan does his 3 and boosts 1 (for you rule of 11'ers, thats 8 units, I believe?) Kylos move is to AdvSensor boost straight, PTL to focus, get stressed, perform green 5 straight to clear stress and be even with Stridan again. Now nearly anything that set up across from me and did a 2 straight is now at R3 of both of my ships. Kylo gets a potshot, and most people know they can't hit kylo back, so they take a shot at the shuttle. Captive stresses them, and they curse because they forgot about it. They always forget about it. Now stridan shoots (and misses, hopefully). Then he gets a TL and gunners back with the fat reroll. Regardless of hit or miss, stridan again gets a FCS TL and banks it for next turn.
Turn 2, depending on what I'm facing, stridan usually sets a full stop. Most people anticipate the shuttle moving forward a little for a block, so I often surprise them with this. If kylo still has his focus from last round, then stridan focuses. If not, I coordinate it over to kylo and kylo focuses. Kylo's maneuver is probably either a k turn or a talon roll towards the board edge (Talon if the last engagement was at R2, k turn if the last engagement was at R3). Since my move is red, I usually advance sensor for a boost or barrel roll to improve final position based on new board state, or if I don't need to do any of that, then I'll TL something that I *might* be shooting at next turn if what Stridan got his FSC TL on last turn is my most viable target. This usually sets up a nasty kill box between Kylo and the shuttle.
I've debated ditching the title on the silencer, but honestly, its last ditch save value is worth more than the bid to me. PS9 is nearly invisible in our local meta. Everything around here is either PS2 gunboats, PS8/10 Nymranda, or PS11 rebel or scum salad. Very little else floats around at a modified or native PS9 except other Kylos, and in a PS9vPS9 kylo, I bait with my kylo and chase his with the shuttle.
2 hours ago, BlodVargarna said:Not even close. A 3 slam does not get you facing the way you want, and you’re out of he fight for a round / can’t shoot back. Big turret ships like the Falcon, Dengar, Dash can eat a SLAM ing Rhi for breakfast.
Not all the time. But it does quite often. You just have to accept you aren't shooting every turn. But that is ok when you can simply not get shot at.
I've been running him slimmed down slightly with two defenders, start everyone in a corner, defenders facing sideways kylo facing out, see who your opponent engages, hopefully kylo, then arc dodge and bring him around while you flank with the defenders.
Advanced sensors kylo +x7's, 1 point bid.
Kylo Ren(43) [Kylo Ren(35), Push The Limit(3), Advanced Sensors(3), Autothrusters(2)]
Delta Squadron Pilot(28) [Delta Squadron Pilot(30), TIE/x7(-2)]
Delta Squadron Pilot(28) [Delta Squadron Pilot(30), TIE/x7(-2)]
Harder hitting kylo, no bid.
Kylo Ren(44) [Kylo Ren(35), Push The Limit(3), Fire Control System(2), Autothrusters(2), Advanced Optics(2)]
Delta Squadron Pilot(28) [Delta Squadron Pilot(30), TIE/x7(-2)]
Delta Squadron Pilot(28) [Delta Squadron Pilot(30), TIE/x7(-2)]
9 hours ago, Velvetelvis said:My only problem with that list is whisper and the academy are more points....so when it becomes kylo solo in the endgame your losing instead of winning.
You could always downgrade or lose Kallus for more of a bid. Either way you're happy though. Whisper has initiative and shoots first, or Kylo is moving last and arc-dodging all day.
I've found the AP to be really good. He either gets ignored and just gets in the way and deals R1 killing blows, or your opponent swats him early and ignores the 2 actual threats.