Creation of Cross over material?

By wiljamesroe, in Star Wars: Edge of the Empire RPG

Hello, I joined to see if there would be anyone interested in joining me in a project. I am going to be attempting to create balanced but accurate stats for things like Halo, Mass Effect, Star Trek using the FFG system. I figured the best place to start would be Halo, and tonight after I am done with classes I'll add a few of my early attempts at creating Covenant ships (I know they are far from final products). If anyone else has any material related to this topic or wants to help I'd appreciate it.

You should check out the Genesys forums. It's the SW narrative dice system stripped of star wars. There's even folks working on Mass Effect. I'm sure there's some Halo and Star Trek folks over there too.

4 minutes ago, Ahrimon said:

You should check out the Genesys forums. It's the SW narrative dice system stripped of star wars. There's even folks working on Mass Effect. I'm sure there's some Halo and Star Trek folks over there too.

So Genesys is the same system just different names for dice?

45 minutes ago, wiljamesroe said:

So Genesys is the same system just different names for dice?

Essentially, yes. They have removed the Star Wars stuff, kept the narrative dice and made it a GURPSesque generic system.

pretty cool, to be honest

2 minutes ago, Bojanglez said:

Essentially, yes. They have removed the Star Wars stuff, kept the narrative dice and made it a GURPSesque generic system.

pretty cool, to be honest

Do you know if there is any major differences in the rules or anything like damage, soak, armor? Because a whole lot of this looks like I could just use it in Star Wars with minimal effort or difficulty.

Also thanks, I had no idea this even existed and just glancing over things there are tons of resources in their forum.

Talents use an “a la carte” pyramid system instead of set career/specialization trees.

Vehicle rules have been tweaked.

Characteristics cap at 5 instead of 6.

There are a few other differences, as well, that I know I’m forgetting.

It’s a really nice system.

It's a 85-90% conversion. @Nytwing had most of the big ones that I remember. Many of the changes were done so that the system could function on a more generic level and allow games of any genre.

If I recall correctly, the GM has to do a bit of work setting everything up creating some things and limiting others. But for character creation you pick a species or specialization (Specialization in this context allows for smart heroes, strong heroes, etc.) then a career which gives you 8 skills. There are no career specializations to pick from. After that you buy higher attributes, ranks in skills and talents much like SW. The big difference is that talents are tiered and you can't have as many of one tier than the tier below it (IIRCC). So you have to have two tier one (5xp) talents before you can buy a tier 2 (10xp). Ranked talents increase in tier with every rank.

You can only use one dedication per attribute, and defense dice stack in a logical way but cap at 4, also I hear they've tidied up the vehicle rules (I didn't read that section and let a friend borrow my book) and superior armor is a boutique making it stealthily and I think less encumbrance rather than increasing soak. Oh and there's not force die but you get a second red, and there are story points (one white per player one black for the GM) instead of destiny points that you roll. Talent costing is different but that's to be expected because you have a pyramid instead of specializations. Oh and they have rules for magic, that flavor like language recipe spell, as in spend advantage to add an effect.

I did do a comparison with the smuggler and hired gun using the community made expanded talents PDF ver 2.5 and it came out close. The smuggler had to pay 265 XP to get all of the talents in the smuggler tree and the hired gun had to pay 335. Both had to also pick up extra talents in order to fill in t heir pyramid. I can't say how accurate it is, but it was close. The grey talents were ones not in the Genesys book or the PDF so I took a guess.

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