19 minutes ago, Snipafist said:
- Imperial squad-heavy fleets can no longer prod Rebel squadrons out of the Gallant Haven bunker by lobbing bricks at the Gallant Haven from medium range. This has led to the ubiquity of Gallant Haven in Rebel squad-heavy fleets because Imperial squad-heavy fleets now rely heavily on getting an alpha strike to clear away obstacles to going after ships, and Gallant Haven punishes them for that.
- Because Imperials lack the force multiplier effects of something like Yavaris or Adar Talon (barring Jendon, we're getting there), they had previously relied on their bombers at least being capable of hitting ships from further out (with Rhymer and speed 4) and being less squad-command-intensive to use (again, due to Rhymer). They didn't have the sheer damage efficiency of an ideal-circumstances Yavaris double-tap mob of B-Wings, but the B-Wings needed to set several things up correctly to get that reward whereas Rhymer and TIE Bomber friends (or whoever) had the benefit of easier/less complex setup.
- With that removed, Imperial squadrons that intend to go after ships have been focused a lot more on Jendon (as he can double-tap Maarek or Morna for some smaller-scale Rebel-style squadron efficiency), which due to Relay, tends to lead to a lot of samey kind of boring fleets relying on flotillas channeling commands through Relay while running away from a fight, as opposed to Bomber Command Center Gozantis providing support closer to the fight.
This is EXACTLY what I ran into as an Imp squad player, just written better then I could have put it down. The first bullet point about GH is a direct use of Rhymer's ability that Imperials desperately needed that they now lack, letting Gallant Haven run around and crap all over everything.
The second is less Rhymer, and more the effect of asymetrical balance between Yavaris and Jendon.
When people complain about the Imperial relay meta, Yavaris is the root cause. Do you ever see a Rebel bomber fleet without Yavaris? No, unless they are self handicapping, because in a game like this the moment you put in any sort of multiplicitive effect it becomes an auto include. The closest thing Imperials have to that is Jendon. If you are bringing Maarek (which Sloane and every Imp bomber fleet has no reason not too), then you also have no reason not to bring Jendon to double tap something to stand a chance against a heavy squad Yavaris set up. Problem is, 1, Jendon isn't as good as Yavaris now that the title has multiple sets of training wheels, and 2, we are paying points for relay on Jendon's chasis even if we don't want it. We don't CHOOSE to include relay. We are compelled, by the current state of the game, to include Jendon who just so happens to also have relay. So we can choose to waste those points, or we can choose to utilize them. If Jendon lost relay and kept strategic, or lost both and got some other buff a la Hera, Imperial lists would look dramatically different. So if you want your Gozanti's away utilizing relay, which you are already invested in, then you don't want BCC which puts them in harms way. If you don't want BCC, you don't want generic bombers. If you don't want generic bombers, you don't want Rhymer.
All they needed to do was make it so Sloane tie's couldn't benefit. Maybe simple as "Friendly squadrons at distance 1 can attack enemy ships at close-medium range using all black dice in their battery armament." At least this would give people a reason to take black dice bombers, and maybe even NOT take Maarek and Jendon/relay for once, as the ability of Rhymer would offer an equal alternate benefit.

