Super ridiculous fleet, but man I wanna give it a try. 7 activations and a 14pt bid for first will give me first last even against 5 activation fleets with SA. The Assault Zanti's are 30pts each, and attack with a total of 12 red dice thrown 2 at a time, and finishing up with a GT Cymoon with IF to even out all those red rolls. Sovereign and dual coms nets lets you pick a Nav token to control speed across the fleet (since you are dialing CF). Sovereign can then turn some of those tokens to CF and Repair to coms net to the ISD or fuel repair crews, allowing it to use it's fleet command and repair 1 shield and 1 hull every turn while dialing whatever it wants. Dual Slicers and Titus are there to mess with the opponents plans and make it hard for them to counter me.
It's utterly and completely shut down by a Cracken swarm, but that's the risks we take right?
Faction: Galactic Empire
Points: 386/400
Commander: Grand Moff Tarkin
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory
[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Grand Moff Tarkin ( 38 points)
- Sovereign ( 4 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Early Warning System ( 7 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- Intensify Firepower ( 6 points)
= 191 total ship cost
Gozanti-class Assault Carriers (28 points)
- Agent Kallus ( 3 points)
- Comms Net ( 2 points)
= 33 total ship cost
Gozanti-class Assault Carriers (28 points)
- Comms Net ( 2 points)
= 30 total ship cost
Gozanti-class Assault Carriers (28 points)
- Slicer Tools ( 7 points)
= 35 total ship cost
Gozanti-class Assault Carriers (28 points)
- Slicer Tools ( 7 points)
= 35 total ship cost
Gozanti-class Assault Carriers (28 points)
- Repair Crews ( 4 points)
= 32 total ship cost
Gozanti-class Assault Carriers (28 points)
- Admiral Titus ( 2 points)
= 30 total ship cost
Edited by BrobaFett
