hey all,
was talking last night with our group and GM about new chars/professions and it really became apparent that unless you are running a very specific and targeted campaign/mission/adventure, there are just some classes that will never shine and I'm curious how some of you HAVE played these to success?
Examples of what I'm thinking of are Ace (driver & gunner) and Diplomat (agitator) - so, unless your GM says "we are playing a campaign where you are a delivery guy or are onboard a large ship and need more people in turrets", why would you ever pick driver or gunner that would somewhat pigeonhole you, over something else that would have arguably more continually useful skills (say, mechanic or sharpshooter or infiltrator)?
[Seeking to understand, not criticize]