Hi all,
perhaps you can help me with that. I have looked into the HotAC FAQ and rulebook and couldn't find a definite answer. It seems to me, that when a AI ship has 2 or more Stress Token they will behave like a player ship in terms that they remove 1 Stress instead of their action step.
However I was thinking about a combot of BTL Y-Wing with Twin Laser Turret (TLT) and R3-A2 which would potentially give 3 stress to an enemy each attack. Granted only at Range 2-3 and only in the firing arc, but that means that they don't have actions for three turns.
For myself I intent to combo with Farlander Pilot Skill and immediately use up that Stress as Attack Focus token and also add in Wes Pilot Skill to remove up to three positive token from my target on the turn I stress the AI.
Sounds to me pretty over, even if it is an endgame build with those skills. However I want to make sure I have that AI stress management right.
Best Regards,
Cyb
Edited by Cyberstorm