Some things I'd like to have clarified by our wonderful community:
1) In our last session, three disadvantage occurred on an NPC's roll, which I (as GM) spent on "major setback". Since the fight took place near a few landed ships, a stray blaster bolt punctured something that started a gas leak, obscuring vision and upgradeing the difficulty of attack rolls (which I promptly forgot to enforce, but that's neither here nor there.) One player has the Farsight power with the upgrade allowing him to see through objects, which he wanted to use to see through the gas and negate the penalty. Problem being, Farsight only lasts one round without Duration upgrades, which he didn't have, and I believe using a Force power is always an action unless specifically noted. In the interests of keeping the combat flowing, I allowed it (and a maneuver, which I probably shouldn't have), but can anyone give me a solid answer for how this should have worked by RAW?
2) Related, the player had a question when he first got the "see through objects" upgrade: could he use it to, say, see the screen of a datapad facing away from him? Basically, is the datapad a single "object", and you either see through all of it or none of it, or can you "peel back layers" of an object to look at different parts of it? (The character is also a bit of a sabacc enthusiast, so I imagine he might use it to cheat at cards. But maybe not, sabacc is Serious Business for him.)
3) I'm setting my players up against a Sith Lord, surviving through carbon freeze and based on a character I made for Star Wars: The Old Republic (because Purebloods be awesome). As a Sith Juggernaut, Force Choke (which is to say, Bind) is one of his go-to Force Powers. Bind would take an action, so he can't fight other characters while using it, correct? But he could use the proper Reflect and Parry talents to direct attacks back at those attacking him, yes? Is there anything I should give him to make those talents more effective/likely to trigger?
4) In anticipation of fighting lots of Dark Jedi, one of the players picked up the basic Suppress power. How does adding one Failure affect Force power rolls and the success thereof?