Alright folks, I think it's time we finally sat down and addressed the need for an alternate system of magic that doesn't depend on strain. The default casting system if great, Strain is a good resource that also has a nice risk to it. It functions properly and makes casting a spell interesting every time. However, I feel that there needs to be a different option for the purposes of differentiating different power types in a setting, Psionics, Ki, and the like.
So, let's spitball a few ideas to see what we can cook up. I like the idea of a Spell Points system, similar to that found in the 5e DMG, except that the points are extrapolated from the relevant Attribute and Casting stats, and expandable via a ranked talent system. Spells would cost points to cast, and their inherent cost would differ based on the modifiers, instead of raising the difficulty of the cast. However, instead of casting against normal difficulty ratings based on range bands and such, they instead roll against a difficulty rating based on their target's attributes.(So targeting a player with 2 AGI with the attack spell is always a 2 difficulty roll, but the cost will go up based on range and effect of the spell, however using the same spell on someone with 4 AGI will always be a 4 difficulty!) The "Spending Advantage and Threat on spellcasting" table is otherwise unchanged, a Threats and despairs will still cost strain and wounds as normal.
Overall, this would make for a casting system where the goal is to target an enemy where he's weakest, and directly exploit his dump stats, while conserving a limited resource that will replenish at a slower rate than recovering strain would. I don't have the numbers set out, and perhaps the spell points should be made seperate from any attribute or stat, and just go by a base value followed by a ranked talent expansion. Thoughts?