Next TIE and Why?

By GILLIES291, in X-Wing

So with the Silencer we are up to 13 TIEs including:

Fighter, FO, Bomber, Defender, Punisher, SF, Interceptor, Advanced, Agressor, Protoype, Striker, Phantom, Silencer.

So what TIE do you want next and why?

Personally I want a TIE Droid, base cost of 12 but with a title to make it -2 but that you must use only one dial for all of the TIE Droids in your squad and they all must be the same pilot skill (I.e. They all have to do a 1 forward, ect...) this way there is a mega swarm but less dial setting and messing around, they obviously would need barrel roll/boost but could be a fun concept for a swarm.

Stats:

2/3/2/0

Upgrades systems/tech slot

Focus, Barrel Roll, Boost, Target Lock

and elite pilots could be

Protector Programming Protocal Cost 14

When an another friendly ship at range 1-2 would be destroyed by an attack, you may suffer 1 facedown damage card to cancel all damage from that attack.

Minesweeper Programming Protocal Cost 16

Action: Remove an enemy bomb token at range 1-2, then roll an attack die and suffer any criticals rolled.

EPT

Hunter Programming Protocal Cost 18

At the start of the skirmish choose one enemy ship, this characters focus results are converted into hits.

EPT

Title

This ship can only be in a squad with other TIE Droids if they have this title equipped and are the same pilot ship level. When choosing maneuvers, use a single maneuver dial for all TIE Droids. When that dial is revealed, all TIE Droids must execute the same maneuver.

Cost -2

Systems Upgrade

Linked Targeting computers.

TIE Droids and IG-88 only

When you acquire a target lock on an enemy ship, each ship with Linked Targeting Computers in your squad may also acquire a target lock on that enemy ship, even if they are beyond range 3 of that enemy.

Cost 1

So what TIE do you guys want to see next?

There's really only 3 that I really want at this point.

The Hunter, the Oppressor and the Avenger.

Of those 3, I'd like to see the Hunter next, because I'd like to see another cannon carrier. One that's not as expensive as the Defender.

2 attack, 3 agility, 2 hull, 2 shields. Cannon and Torpedo upgrades. Interceptor-like dial.

TIE scout would be cool. Could introduce the jam action to non-epic play. It would probably end up being a more support oriented Imperial Quadjumper equivalent.

Would you include the Clawcraft as a TIE? If so that one.

TIE Reaper because it looks awesome.

1 hour ago, GILLIES291 said:

So with the Silencer we are up to 13 TIEs including:

Fighter, FO, Bomber, Defender, Punisher, SF, Interceptor, Advanced, Agressor, Protoype, Striker, Phantom, Silencer.

So what TIE do you want next and why?

Personally I want a TIE Droid, base cost of 12 but with a title to make it -2 but that you must use only one dial for all of the TIE Droids in your squad and they all must be the same pilot skill (I.e. They all have to do a 1 forward, ect...) this way there is a mega swarm but less dial setting and messing around, they obviously would need barrel roll/boost but could be a fun concept for a swarm.

Stats:

2/3/2/0

Upgrades systems/tech slot

Focus, Barrel Roll, Boost, Target Lock

and elite pilots could be

Protector Programming Protocal Cost 14

When an another friendly ship at range 1-2 would be destroyed by an attack, you may suffer 1 facedown damage card to cancel all damage from that attack.

Minesweeper Programming Protocal Cost 16

Action: Remove an enemy bomb token at range 1-2, then roll an attack die and suffer any criticals rolled.

EPT

Hunter Programming Protocal Cost 18

At the start of the skirmish choose one enemy ship, this characters focus results are converted into hits.

EPT

Title

This ship can only be in a squad with other TIE Droids if they have this title equipped and are the same pilot ship level. When choosing maneuvers, use a single maneuver dial for all TIE Droids. When that dial is revealed, all TIE Droids must execute the same maneuver.

Cost -2

Systems Upgrade

Linked Targeting computers.

TIE Droids and IG-88 only

When you acquire a target lock on an enemy ship, each ship with Linked Targeting Computers in your squad may also acquire a target lock on that enemy ship, even if they are beyond range 3 of that enemy.

Cost 1

So what TIE do you guys want to see next?

I want the Tie Droid and I will get it... mark my words...

Anyway I love your version of this remarkable ship and the only thing I dont like is the title (Unnamed, maybe synchronised protocols ) the maneuvering is tricky and they will likely have no shields so 3 asteroids and you loose your entire TIE/Droid squad...

Edited by Wookiee_Slayer

TiE Hunter for the looks (S-Foils on the models, please?) and the Avenger for gameplay purposes. The elite TiE variants are always a lot of fun and especially these two have a lot of options to make them truly unique, as they were developed around quite specific tech.

Edited by DampfGecko

Hummmm...

I did want hte tie avenger but I think the tie silencer pretty much ticks all the boxes. Also arc dodging is really not competitive at the moment. Not with all the turrets, bombs and wide-angle wookie shops.

I guess the tie scout could be an interesting support ship.

Tie Hunter.

Because it is a Dark Knight. Is the Tie that Empire needs. but not the Tie that Empire deserves.

Out of jokes. Is my favourite Tie apart from Tie Interceptor.

TIE Predator

TIE Hunter

TIE Reaper

other stuff...

...

NOT the TIE Scout (TIE Cat-carrier) or the TIE Vanguard. (I actually wouldn't mind too much - so long as they weren't rebel!)

2 hours ago, Sasajak said:

TIE Reaper because it looks awesome.

With you on this one.

I want a 2-crew large base TIE with green turns, so that I can finally have a solid platform to stick Hux, Fleet Officer, and Systems Officer on. And bundle in some fixes whilst you're at it.

PS1 Troop Transport Pilot 19 points?

2/2/5/3. (Maybe needs to be 3 primary, but if so, needs to be more expensive or 1 agility or both.)

Red stop

All speed 1s green (Maybe not the turn, but I really want a green turn on this thing, and it’s sloooow as compared to TIEs which are distinctly not for the most part so it’ll struggle to keep up with them, by design)

All speed 2s white except straight green

Speed 3 banks red, straight white

No 4s, no k turn

Focus, target lock.

2 crew, no other slots.

Basic intention is an actually-good platform for Fleet Officer, Systems Officer, Hux etc. So it’s got green turns and all 3 speeds of bank (if you want to give up Lightweight Frame…), enough toughness to not die instantly, plus it can stick on a Death Trooper in the free slot to make its attack not completely ignorable. Green turns are super powerful, yes, but with only 2 dice in arc, and no repositioning it doesn’t pay and lose its modification, which costs it any of several good buffs to is capability, for, and super low PS, it probably doesn’t matter.

Contains Fleet Officer, Systems Officer, Conner Net (because there NEEDS to be a non-rebel source for Conner Net already)

Title: Orbital Operations Loadout - TIE Reaper or TIE Striker only. Add [crew] or [bomb] to your upgrade bar. You cannot equip unique [crew] upgrade cards.

(Making the striker match its visual dictionary entry; doesn’t add both slots because the bomb operator is operating the bombs, OR doing other stuff. But like **** any named Imperial officer is gonna ride around in a spacesuit in a troop transport or flappy-bird - so maybe losing 1 crew off the base ship would be better so this can’t tote Palp, because this really isn’t his style, but I’m not sure; having palp with green turns is probably not broken on a chassis like this)

Title: Combat Drop Loadout - Must have [crew] slot - after you execute a red [stop] manoeuvre, you may receive one stress token to rotate your ship by 90 degrees. You may equip one additional Title upgrade card.

(Because there isn’t a ship with a red stop that DOESN’T need something like this except the Resistance Bomber. It might need a ref card to show how - it would want some way of ensuring the ship remained centred, giving it full small-ship-barrel-roll sliding would probably be too much. My thought was ‘place a 1 straight butting up against the outside edge of a guide on one side. Turn the ship through 90, aligning the corner of the template with the corner of the base)

Ordnance Technician Droid - Crew - 2 points. Imperial Only.

When a ship at range 1-3 is affected by the detonation of, hit, or damaged by one of your [bomb], or [torpedo] upgrades, that ship chooses 1: take one critical damage, gain one stress token, gain one ion token. Friendly ships affected by this gain one focus token in addition.

If you do not have a crew slot, you may equip this in a bomb or torpedo slot. Otherwise, add one [bomb] or [torpedo] icon to your upgrade bar, if you already have at least one of that icon on your bar.

(Because the Empire needs a bomb upgrading crew, and it needs to be interesting, and it needs to fit onto the Bomber and Punisher, and yes, RAC DOES need Bomblet Generator, or a torpedo alpha.)

Death Troopers . Imperial Only. (3 copies enclosed)

1 Crew, 1 point. For each Death Troopers equipped on this ship, subsequent Death Troopers on this ship cost 1 additional point (i.e. 1 Death Trooper is 1 point, 2 is 3 points, 3 is 5 points)

When attacking with your primary weapon, you may roll one additional die. After the Attacker Modifies Attack Dice step, you must cancel one attack die.

(I’ve been thinking about this concept for a while and it just fits Death Troopers really well. It is sorta like an extra die and sorta like a reroll, only worse than the former and better than the latter - it makes whatever number of dice highly reliable, but is better on low dice numbers, and markedly better with rerolls. It might need to be primary only. The variable pricing is because it doesn’t get better at a linear rate, and it gets a lot more better with 3+ attack dice and a turret (i.e. on a deci, this likely means you don’t need actions, especially if it’s RAC), and in particular would combo (worryingly, because nothing ever really has yet) with Expose/EI on the Deci, as it works roughly like a 1/2/3 die reroll-that-can-be-rerolled at that point)

Flexible Combat Fitout. TIE only, Imperial Only. Modification, 2 points. (3 copies enclosed)

At the start of setup, choose any number of different Modification upgrade cards you do not have equipped, whose combined points cost is two or less, and equip them.

(Because for goodness’ sake, the Punisher and Bomber with their 3 different fix Modifications, and yes, this does allow the Squint and /sf to have a little flexibility in not always including Autothrusters/LWF, and being able to swap it out for TIE Mk2 and the below Ablative Duranium Panels if there are bombs and harpoons around, and yes it lets QD get Guidance Chips on top of LWF)

Ablative Duranium Panels. TIE only. Imperial Only. Modification. Dual card. 1 point. (3 copies enclosed)

Side A When you are not the target of an attack and you are dealt a face down damage card, you may flip this card to discard that damage card.

When you are not the target of an attack and you are dealt a face up damage card, you may flip this card to flip that damage card face down, or discard this card to discard that damage card.

Side B When you are not the target of an attack and you are dealt a face down damage card, you may discard this card to discard that damage card.

When you are not the target of an attack and you are dealt a face up damage card, you may discard this card to flip that damage card face down.

(Because honestly, screw Harpoon Missiles, and bombs, and Sabine. Hopefully balanced as those effects can still take shields away if you have them, and you only get a maximum of two uses out of it, or one if you want to discard a faceup entirely. Something like this might just manage to rescue swarms)

PS3 Death Trooper Drop Pilot (Add EPT, 21 points)

(This is a combat dropship, elite pilots for it should actually be elite, it’s not just a passenger transport like the other shuttles. And yes, this makes it PTL capable, but it’s a 2 die large base ship with no ordnance slots and no native repositioning except off its stop, so who cares?)

*PS3 Scarif Transport Commander (no EPT, 21 points)

Add coordinate to action bar (i.e. it has coord when others don’t).

When you perform a coordinate action, you may choose another friendly ship at range 3 as the target. After you perform a coordinate action on a ship at range 2, gain one stress token, or at range 3, 2 stress tokens.

(A usable Coordinate action out to range 3, which is harsher the longer the range, and combos with Recruit, and give it stress to stop it comboing so easily with PTL)

*PS4 Death Trooper Commander (Add EPT, 23 points)

When attacking, before the defender rolls defence dice, the defender gains one stress token per hit or crit result remaining, until it has at least two stress tokens.

(Combos with Death Troopers, obviously, and gives the Empire some much needed double stress capacity.)

Yeah, I've been thinking about this for a while. If I can finally decide it's worth the money, I might buy another Deci and a Raider to make a Reaper conversion. The bottom section of the Deci once it's popped apart looks a lot like the Reaper fuselage, and the Raider panels are probably about the right size. And I don't have Palp yet...

The only part I'm still not quite sure on is Ordnance Technician Droid. Designing a bomb-buffing upgrade for Imps is made much more difficult by the fact that 2 out of 3 of their bombing ships don't have crew, AND they still don't have a good crew carrier that doesn't cost 40+ points and die to a brisk sneeze if it's not attacked yet (Phantom) or cost 50+ points full stop (Deci).

Avenger, because it’s the ONLY TIE they haven’t done (I mean, Punisher? Aggressor? What were they thinking!)

I have it on good information the next Tie will have a gray/blueish paint job with a dial, a cardboard base, it will come with number tokens and at least one new upgrade we have no seen.

Edited by Cubanboy

Reaper, because we need more crew. It needs green turns, boost and 2 agility with double crew slot.

Hunter, because it's cool. It needs to be affordable.

Scout, so we get a cheap support ship and crew.

The Reaper or Scout would be great options to come out with a cheap minesweeper/anti-bomb crew tech. And that Death Troopers idea is great. Could also make them be able to be discarded and sacrifice to cancel one damage card. That way they are like cheap extra hull. Or maybe that could be a Royal Guard crew.

TIE Avenger would be nice, because then I'd have most of the old TIE Fighter PC game ships in my collection.

I'd love to see the TIE Droid fighter, especially if they figure out a way to make swarms impressive to see.

A Clawcraft or Clutch would be cool to see as well, but I'm not banking on them.

Forget the T65 buff and Scariff.

I want to see a box called "Tie Swarm" with 6 Tie Fighters inside and a bunch of cards that make swarms immediately near top tier again.

Just to serve as a lesson to newer players who don't understand.

Edited by Boom Owl

Tie Hunter my favorite ship from rogue leader game series !

8 hours ago, GILLIES291 said:

Protector Programming Protocal Cost 14

Minesweeper Programming Protocal Cost 16

Hunter Programming Protocal Cost 18

PROTOCOL!!!!!!

Unless you want to talk about a new california?

Scum don't have a TIE yet, and while some folks have suggested a mining guild TIE, how about something wild I saw suggested in another thread: IG-1000.

http://starwars.wikia.com/wiki/IG-1000

It'd basically be a lot like an Interceptor, I figure.

3/3/3/1 statline, Focus/Evade/Boost/Barrel Roll actions, Illicit slot. I'd make all 4 IG-88 pilots PS 8 Elites, at around 27 +/- points. The free IG-1000 title would share pilot abilities with IG-2000s and IG-88 D crew, and borrow pilot abilities from IG-2000 and IG-1000. I'd call it a "Modified Custom TIE" so that it could use some TIE related upgrades, but none which reference existing models specifically.

For a dial, it'd be a like a TIE FO or Protectorate, except the K-Turn is speed 5, and there are speed 3 Segnor's Loops (to work with IG-D's ability).

A/C/D all have the same pilot abilities, but they aren't necessarily quite as boring here. B would have something like "when attacking, you may cancel two attack dice to add one [crit] result." If that'd be too strong copied over to Bossk (I don't think it would be, but playtesting, yada yada), it could just add a hit result. It'd sort of be a mini-Accuracy Corrector, which compares reasonably to the mini-Gunner of the Aggressor version.

Personally, I think the ship looks fun, and I might try to proxy them sometime.

D is probably weakest here, but having an interesting S-Loop might work out well if building a cheaper IG-1000. C seems quite strong with a PTL style of build, allowing token stacking with mobility. B still adds reliable firepower. A's stock goes up, in my mind, as the best 3rd IG-1000. Getting back a shield on a token-stacking PTL ace seems really good. Triple 1000s seems like it could be a solid list, PTL for evades with C, accuracy with B, and regen from A. It'd be possible to squeeze in 2x1000 and a 2000, if they're mostly just Autothrusters and cheap upgrades. Alternately, going 1000/2000/3rd ship would allow something other than just the cheapest filler. Not necessarily too pricey, but getting a low-20s points 3rd ship seems plausible. It'd probably be B-1000, and C-2000, I figure.

Easy:

TIE Interdictor and they could just issue a Title for the beleaguered TIE Punisher.

TIE Mekangeroodownsport?

But yes, the TIE hunter could be quite cool.

Fix the ones we have.

5 hours ago, thespaceinvader said:

With you on this one.

I want a 2-crew large base TIE with green turns, so that I can finally have a solid platform to stick Hux, Fleet Officer, and Systems Officer on. And bundle in some fixes whilst you're at it.

PS1 Troop Transport Pilot 19 points?

2/2/5/3. (Maybe needs to be 3 primary, but if so, needs to be more expensive or 1 agility or both.)

Red stop

All speed 1s green (Maybe not the turn, but I really want a green turn on this thing, and it’s sloooow as compared to TIEs which are distinctly not for the most part so it’ll struggle to keep up with them, by design)

All speed 2s white except straight green

Speed 3 banks red, straight white

No 4s, no k turn

Focus, target lock.

2 crew, no other slots.

Basic intention is an actually-good platform for Fleet Officer, Systems Officer, Hux etc. So it’s got green turns and all 3 speeds of bank (if you want to give up Lightweight Frame…), enough toughness to not die instantly, plus it can stick on a Death Trooper in the free slot to make its attack not completely ignorable. Green turns are super powerful, yes, but with only 2 dice in arc, and no repositioning it doesn’t pay and lose its modification, which costs it any of several good buffs to is capability, for, and super low PS, it probably doesn’t matter.

Contains Fleet Officer, Systems Officer, Conner Net (because there NEEDS to be a non-rebel source for Conner Net already)

Title: Orbital Operations Loadout - TIE Reaper or TIE Striker only. Add [crew] or [bomb] to your upgrade bar. You cannot equip unique [crew] upgrade cards.

(Making the striker match its visual dictionary entry; doesn’t add both slots because the bomb operator is operating the bombs, OR doing other stuff. But like **** any named Imperial officer is gonna ride around in a spacesuit in a troop transport or flappy-bird - so maybe losing 1 crew off the base ship would be better so this can’t tote Palp, because this really isn’t his style, but I’m not sure; having palp with green turns is probably not broken on a chassis like this)

Title: Combat Drop Loadout - Must have [crew] slot - after you execute a red [stop] manoeuvre, you may receive one stress token to rotate your ship by 90 degrees. You may equip one additional Title upgrade card.

(Because there isn’t a ship with a red stop that DOESN’T need something like this except the Resistance Bomber. It might need a ref card to show how - it would want some way of ensuring the ship remained centred, giving it full small-ship-barrel-roll sliding would probably be too much. My thought was ‘place a 1 straight butting up against the outside edge of a guide on one side. Turn the ship through 90, aligning the corner of the template with the corner of the base)

Ordnance Technician Droid - Crew - 2 points. Imperial Only.

When a ship at range 1-3 is affected by the detonation of, hit, or damaged by one of your [bomb], or [torpedo] upgrades, that ship chooses 1: take one critical damage, gain one stress token, gain one ion token. Friendly ships affected by this gain one focus token in addition.

If you do not have a crew slot, you may equip this in a bomb or torpedo slot. Otherwise, add one [bomb] or [torpedo] icon to your upgrade bar, if you already have at least one of that icon on your bar.

(Because the Empire needs a bomb upgrading crew, and it needs to be interesting, and it needs to fit onto the Bomber and Punisher, and yes, RAC DOES need Bomblet Generator, or a torpedo alpha.)

Death Troopers . Imperial Only. (3 copies enclosed)

1 Crew, 1 point. For each Death Troopers equipped on this ship, subsequent Death Troopers on this ship cost 1 additional point (i.e. 1 Death Trooper is 1 point, 2 is 3 points, 3 is 5 points)

When attacking with your primary weapon, you may roll one additional die. After the Attacker Modifies Attack Dice step, you must cancel one attack die.

(I’ve been thinking about this concept for a while and it just fits Death Troopers really well. It is sorta like an extra die and sorta like a reroll, only worse than the former and better than the latter - it makes whatever number of dice highly reliable, but is better on low dice numbers, and markedly better with rerolls. It might need to be primary only. The variable pricing is because it doesn’t get better at a linear rate, and it gets a lot more better with 3+ attack dice and a turret (i.e. on a deci, this likely means you don’t need actions, especially if it’s RAC), and in particular would combo (worryingly, because nothing ever really has yet) with Expose/EI on the Deci, as it works roughly like a 1/2/3 die reroll-that-can-be-rerolled at that point)

Flexible Combat Fitout. TIE only, Imperial Only. Modification, 2 points. (3 copies enclosed)

At the start of setup, choose any number of different Modification upgrade cards you do not have equipped, whose combined points cost is two or less, and equip them.

(Because for goodness’ sake, the Punisher and Bomber with their 3 different fix Modifications, and yes, this does allow the Squint and /sf to have a little flexibility in not always including Autothrusters/LWF, and being able to swap it out for TIE Mk2 and the below Ablative Duranium Panels if there are bombs and harpoons around, and yes it lets QD get Guidance Chips on top of LWF)

Ablative Duranium Panels. TIE only. Imperial Only. Modification. Dual card. 1 point. (3 copies enclosed)

Side A When you are not the target of an attack and you are dealt a face down damage card, you may flip this card to discard that damage card.

When you are not the target of an attack and you are dealt a face up damage card, you may flip this card to flip that damage card face down, or discard this card to discard that damage card.

Side B When you are not the target of an attack and you are dealt a face down damage card, you may discard this card to discard that damage card.

When you are not the target of an attack and you are dealt a face up damage card, you may discard this card to flip that damage card face down.

(Because honestly, screw Harpoon Missiles, and bombs, and Sabine. Hopefully balanced as those effects can still take shields away if you have them, and you only get a maximum of two uses out of it, or one if you want to discard a faceup entirely. Something like this might just manage to rescue swarms)

PS3 Death Trooper Drop Pilot (Add EPT, 21 points)

(This is a combat dropship, elite pilots for it should actually be elite, it’s not just a passenger transport like the other shuttles. And yes, this makes it PTL capable, but it’s a 2 die large base ship with no ordnance slots and no native repositioning except off its stop, so who cares?)

*PS3 Scarif Transport Commander (no EPT, 21 points)

Add coordinate to action bar (i.e. it has coord when others don’t).

When you perform a coordinate action, you may choose another friendly ship at range 3 as the target. After you perform a coordinate action on a ship at range 2, gain one stress token, or at range 3, 2 stress tokens.

(A usable Coordinate action out to range 3, which is harsher the longer the range, and combos with Recruit, and give it stress to stop it comboing so easily with PTL)

*PS4 Death Trooper Commander (Add EPT, 23 points)

When attacking, before the defender rolls defence dice, the defender gains one stress token per hit or crit result remaining, until it has at least two stress tokens.

(Combos with Death Troopers, obviously, and gives the Empire some much needed double stress capacity.)

Yeah, I've been thinking about this for a while. If I can finally decide it's worth the money, I might buy another Deci and a Raider to make a Reaper conversion. The bottom section of the Deci once it's popped apart looks a lot like the Reaper fuselage, and the Raider panels are probably about the right size. And I don't have Palp yet...

The only part I'm still not quite sure on is Ordnance Technician Droid. Designing a bomb-buffing upgrade for Imps is made much more difficult by the fact that 2 out of 3 of their bombing ships don't have crew, AND they still don't have a good crew carrier that doesn't cost 40+ points and die to a brisk sneeze if it's not attacked yet (Phantom) or cost 50+ points full stop (Deci).

FFG hire this man.

I don't actually like how the Galaxies ships look. I'm sorry. I think the Decimator and Punisher are kinda ugly. I'd like to see the Decimator replaced by the TIE Reaper, which is actually canon and would probably have most of the same upgrade bar/statline, but maybe less hull and some agility.

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I'd also prefer the TIE Heavy Bomber to the Punisher - it's less over-the-top as a Bomber on steroids.

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I'd also like to see the TIE Boarding Craft (we have TIE/sh in the form of the Shuttle Bomber title, but not TIE/br).

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And of course I'd like to see the TIE Avenger:

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And the TIE Hunter.

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