I want to preface this by saying that I love the game of Armada. The ships, how it plays, the representation of characters are all amazing.
But when I sit down and think about the game long enough, cracks begin to show in it, and I’ll tell you why: other than seeing the iconic ships on both sides, it doesn’t feel like Star Wars.
This is highlighted when you play other Star Wars games like Rebellion and Imperial Assault (campaign play), where the Rebels truly feel outnumbered against the might of the empire and the mission goals along with the overall picture are what’s most important.
I had the spotlight directed at this from the first time I played Armada with the starter set. I played it with a friend, he was the Empire’s lone VSD while I was the rebel corvette and frigate in the “learn to play scenario,” which is played without objectives.
My friend took one look at the situation and said “this is stupid, why would the rebels stand and fight here?” And he’s right, the rebel ships are far more valuable in the grand scheme of things than that VSD, which the empire probably has countless of sitting around in mothballs.
The game we played made this feel even worse. He pulled his VSD forward at a speed of one, then stopped it. In six rounds the two rebel ships barely made a scratch even without use of his defensive tokens, and I “won” based on squadron kills.
We had a lively debate afterwards and discussed objectives and how they were a must with this game to get a Star Wars “feel.” After that, we’ve played plenty of full games with objectives and expansions.
But the seeds of doubt had been planted. Now ,for myself and my friend ,it seems with each new release the two factions are starting to play more similarly, and by that I mean they’re both highly capable and evenly matched.
To truly get the Star Wars feel that there’s a rebellion going on, that concept seems off. But how can you have a game that seems “fair” and still deliver the feel of the theme?
I’ve discussed this at length with a few local players here. Now don’t get me wrong, we all love Armada, we’re just spitballing on how to get it to feel more like Star Wars. The key seems to be in faction specific objectives.
This is essentially exactly what it sounds like. There should be two goals on each card, one Imperial and one for the Rebels, or just strict objecitve cards that go with each faction. It almost seems silly for them to constantly be going for the same goals in every fleet battle (though some objective cards would have that, because “realistically” it would happen, just not every time).
So what are everyone’s thoughts here with this? I think the CC campaign touched on this in a way, but is this something you’d like to see implemented in the regular game to make it feel more like Star Wars?