Has Anybody Tried Brunson Yet?

By Ardaedhel, in Star Wars: Armada

4 hours ago, Mad Cat said:

First Arquitens gets Captain Needa and TRC.
Second Arquitens gets Captain Brunson and TRC.

Brunson is almost the same as Needa here giving the same effect as an evade does at long range but you also keep the contain an can use it more effectively in close.

Hand of Justice on the Needa Boat.

And be smart and swap the redundant redirect for redundant evade.

Edited by TallGiraffe

Can I get the order of resolution on Brunson?

Evade/Scatter

Brace

Brunson

Redirect + Contain?

39 minutes ago, Vergilius said:

Played a game against her tonight. She's brutal.

You were asking about an Interdictor seat. Targetting scramblers rerolled a big shot, and then Brunson took away 2 damage, and the final tally was one damage to hull. Granted, that was maybe a below average reroll. My sense is that keeping next to a key obstacle might be easy enough that she easily becomes one of the absolute best upgrades of the wave. I mean, I figured that at 7 points for an upgrade like Derlin, that as soon as I hit 3 damage saved, I was completely in the green for points spent on the upgrade. My sense with Brunson is that at a couple of points cheaper, she's easily going to save 3, and potentially a lot more. It really becomes the case that you will want to focus down the unit with Brunson. So squadrons will still work, as will multiple arcs and multiple ships. She's first and foremost a tech against dice manipulation shots like large black pools, especially with crits, large red pools that are manipulated (Leading shots), and any kind of crit effects when you can't get that second crit trigger. That makes for an extremely potent card.

Good point. Seems like she neuters Screed

Edited by Muelmuel
Just now, Blail Blerg said:

Can I get the order of resolution on Brunson?

Evade/Scatter

Brace

Brunson

Redirect + Contain?

Since Brunson discards a die, I would assume she is the same step as Evades and Scatters, i.e. before Brace.

Just now, GiledPallaeon said:

Since Brunson discards a die, I would assume she is the same step as Evades and Scatters, i.e. before Brace.

2 minutes ago, Blail Blerg said:

Can I get the order of resolution on Brunson?

Evade/Scatter

Brace

Brunson

Redirect + Contain?

Brunson is used in the Spend Defense Token Step

1 minute ago, GiledPallaeon said:

Since Brunson discards a die, I would assume she is the same step as Evades and Scatters, i.e. before Brace.

Can I get a confirmation??

Sounds about right though, since once you get to Brace, they become damage number right?

Just now, TallGiraffe said:

Brunson is used in the Spend Defense Token Step

Give it to me in plain language please.

Does that mean, same time as Evade, before brace?

1 minute ago, Blail Blerg said:

Give it to me in plain language please.

Does that mean, same time as Evade, before brace?

Yes. It has an immediate effect. You spend your brace and redirect during the spend defense tokens step but they don't actually do anything until damage is calculated. Evade and Brunson (and Lando, and Target Scramblers, and scatter, etc.) are used during that step but have immediate effects.

2 minutes ago, Blail Blerg said:

Give it to me in plain language please.

Does that mean, same time as Evade, before brace?

I believe you can do it at the same time as evade. Is there a specific order on spending them? I mean you have to determine if you are bracing before resolving the evade effect right?

Edit: What Snipafist said.

Edited by TallGiraffe
41 minutes ago, Vergilius said:

Targetting scramblers rerolled a big shot, and then Brunson took away 2 damage, and the final tally was one damage to hull.

Interdictor laughs at Liberty front arc shots that locked its brace and redirect. Laughs! :P

41 minutes ago, Vergilius said:

Granted, that was maybe a below average reroll.

This is true. :ph34r:

I'm still not 100% sure about her on the interdictor. I like that it's damage mitigation in addition to her tokens, of which she only has 1 redirect (in particular). I DO think that Brunson is going to be very strong on anything you put her on though. Distance 1-2 is a huge distance particularly for a larger ship. I like the synergy with Grav Shift reroute to move obstacles after seeing deployment in an optimal way. I was able to chain some obstacles in my game vs Vergilius and virtually guarantee I would have it the rest of the game.

Also as a side note. I find Montferrat not too good cause if you ram the ship he dies essentially. He hates lovetaps.

29 minutes ago, SkyCake said:

sound good.. still skeptical... isn't tua ecm/rbd better on a dic than Brunson? three damage does sound juicy though.. int can refresh her for 2 uses per turn... but scramblers likes to be refreshed as well... hmmm ... like most things in armada, its gotta hit the table before i'll know for sure.

Well, it was weird in our game. I'd much rather he spent the points on Tua/ECM. There were at least two long or medium shots early that for which a double hit was taken off. I think I had an acc in each roll, and the token lock on that low of a damage total was worth less than what Brunson produced. Then the targetting scramblers rerolled a point blank shot, and when combined with Brunson turned 7 into 1 damage. I think it was 3 after the reroll. I think Scramblers was the key component to how the list played with Brunson.

I'm not entirely sold on an Interdictor in a list. I basically told him to bring something that kills Liberties, and he managed to neuter most of the shots, tank them with Motti/STM/ENG/targetting scramblers/Brunson. What his list would have had a hard time with is a lot of chipping shots, say from massed squadrons. So one could argue that we had talked out and approved him meta-ing a list that would play me a hard game, but which would probably have problems if someone is Sloaning away tokens, shields, doing damage, or Yavaris/BCC/B-wings, for which all the defenses might have slowed everything down, but might have had problems bringing enough down to keep pace. I think I was also in the position of trying out a new list and forgetting some of my key upgrades, and was really a nav command dial away from a 6-5 my favor. We play to learn. Good game. I learned a lot.

3 minutes ago, TallGiraffe said:

Also as a side note. I find Montferrat not too good cause if you ram the ship he dies essentially. He hates lovetaps.

Only when you activate and do the ramming. He doesn't disappear if someone rams you.

I suppose one could run him with JerJerrod for the extra yaw on the Arquittens. You've really got to have something to make that Arquittens much less predictable. I think he's eminently more playable than Cracken, because you pick a ship and come up with a flying pattern with the rest of the list that works for Speed-3.

4 minutes ago, Vergilius said:

Only when you activate and do the ramming. He doesn't disappear if someone rams you.

I suppose one could run him with JerJerrod for the extra yaw on the Arquittens. You've really got to have something to make that Arquittens much less predictable. I think he's eminently more playable than Cracken, because you pick a ship and come up with a flying pattern with the rest of the list that works for Speed-3.

Oh wait. I remembered the card wrong.

Confirmed good on an interdictor... Definitely worth it over Tua rbd. Saved probably 5-6 damage, triggering her ability is easy peasy...I'm impressed, there's a new girl in town!

Bigkahuna = Noob BUT

I think the problem with all officers is that every ship that has come out so far and every conceivable list type or build for which that ship might be used in, always has a "this is the one" officer that is the obvious and best choice and everything else is a lesser pick" syndrome. This is kind of the big issue I have everytime they introduce any officer. The internal conversation goes something like this... "yeah its cool but why would I pick that instead of X where X is either Intel Officer, Adar Tallon, Toryn Farr or Raymus".

The officer slot is made up of something like 20+ officers and I would say there are like 5 obviously superior ones by a huge margin and the rest are kind of like "meh", I can pick it for fun, but its always a less optimized choice.

Also, call me a noob if you must but to me, most of the officers are "I suck at this game and this officer is there to fix my mistakes" options. Its almost like planning in advance for inevitably failing miserably. Like Support, Navigation officers or cards I have never seen played anywhere, online or otherwise like Weapons or Defense Liaisons.

I mean I will submit I'm a complete noob so I may have this all wrong but right now when I'm list building I'm always building to create the most optimal mini structures in the list to gain the most effect for the least points. Brunson is definitely a bit closer to supporting something akeen to a defense build, but even for defense builds your better off for example taking Raymus to support engineering spam or a Major Derlin which require no special tactical situations and cost a mere 2 points more to get a similiar effect which is roughly to reduce damage by 1.

Again its interesting in the same way say Navigation Officer is interesting. Its great to set your command to anything you like and always be able to pull out a Nav command when you need it but than again you could just learn how to plan properly and use that 7 points for something that isn't relying on you failing to plan well.

Just my two cents, take it with a grain of salt.

On 26.1.2018 at 8:38 AM, BigKahuna said:

Bigkahuna = Noob BUT

I think the problem with all officers is that every ship that has come out so far and every conceivable list type or build for which that ship might be used in, always has a "this is the one" officer that is the obvious and best choice and everything else is a lesser pick" syndrome. This is kind of the big issue I have everytime they introduce any officer. The internal conversation goes something like this... "yeah its cool but why would I pick that instead of X where X is either Intel Officer, Adar Tallon, Toryn Farr or Raymus".

The officer slot is made up of something like 20+ officers and I would say there are like 5 obviously superior ones by a huge margin and the rest are kind of like "meh", I can pick it for fun, but its always a less optimized choice.

Also, call me a noob if you must but to me, most of the officers are "I suck at this game and this officer is there to fix my mistakes" options. Its almost like planning in advance for inevitably failing miserably. Like Support, Navigation officers or cards I have never seen played anywhere, online or otherwise like Weapons or Defense Liaisons.

I mean I will submit I'm a complete noob so I may have this all wrong but right now when I'm list building I'm always building to create the most optimal mini structures in the list to gain the most effect for the least points. Brunson is definitely a bit closer to supporting something akeen to a defense build, but even for defense builds your better off for example taking Raymus to support engineering spam or a Major Derlin which require no special tactical situations and cost a mere 2 points more to get a similiar effect which is roughly to reduce damage by 1.

Again its interesting in the same way say Navigation Officer is interesting. Its great to set your command to anything you like and always be able to pull out a Nav command when you need it but than again you could just learn how to plan properly and use that 7 points for something that isn't relying on you failing to plan well.

Just my two cents, take it with a grain of salt.

Well, the noob hit home run.

There are indeed a spread of officers, so good that ALL new officers must offer something truly substantial to be in the running.

Most fail.

I think ppl are saying that Brunson may have a place. We'll see.

Edited by Green Knight
5 hours ago, BigKahuna said:

Bigkahuna = Noob BUT

I think the problem with all officers is that every ship that has come out so far and every conceivable list type or build for which that ship might be used in, always has a "this is the one" officer that is the obvious and best choice and everything else is a lesser pick" syndrome. This is kind of the big issue I have everytime they introduce any officer. The internal conversation goes something like this... "yeah its cool but why would I pick that instead of X where X is either Intel Officer, Adar Tallon, Toryn Farr or Raymus".

The officer slot is made up of something like 20+ officers and I would say there are like 5 obviously superior ones by a huge margin and the rest are kind of like "meh", I can pick it for fun, but its always a less optimized choice.

Also, call me a noob if you must but to me, most of the officers are "I suck at this game and this officer is there to fix my mistakes" options. Its almost like planning in advance for inevitably failing miserably. Like Support, Navigation officers or cards I have never seen played anywhere, online or otherwise like Weapons or Defense Liaisons.

I mean I will submit I'm a complete noob so I may have this all wrong but right now when I'm list building I'm always building to create the most optimal mini structures in the list to gain the most effect for the least points. Brunson is definitely a bit closer to supporting something akeen to a defense build, but even for defense builds your better off for example taking Raymus to support engineering spam or a Major Derlin which require no special tactical situations and cost a mere 2 points more to get a similiar effect which is roughly to reduce damage by 1.

Again its interesting in the same way say Navigation Officer is interesting. Its great to set your command to anything you like and always be able to pull out a Nav command when you need it but than again you could just learn how to plan properly and use that 7 points for something that isn't relying on you failing to plan well.

Just my two cents, take it with a grain of salt.

There are officers who are better on different ships. Yularen is great on a ship that depends on repeated use of tokens. Lando is great on a ship that absolutely must survive the battle. Intel Officer is good on ships throwing lots of dice, to force hard decisions.

I like putting Chart Officer on VSDs when I'm tight for points because I will inevitably park on a rock with those tubs.

There are certainly officers that are simply not that good (lookin' at you, Isard) and others that are essential to certain builds (Flight Commander/Yavaris).

If only there were a blog somewhere on the internet where each officer was reviewed for its merits and drawbacks. Hmm. ;)

5 hours ago, BigKahuna said:

Brunson is definitely a bit closer to supporting something akeen to a defense build, but even for defense builds your better off for example taking Raymus to support engineering spam or a Major Derlin which require no special tactical situations and cost a mere 2 points more to get a similiar effect which is roughly to reduce damage by 1.

This may not be the best example, because both Raymus and Derlin are Rebel only officers and Brunson is Imperial.

I definitely think there are some “fix my mistakes” style officers that see far less use. Any of the “before you reveal a dial switch it to...” style officers just don’t compete. However the rest of the Rebel officers all very much had a compelling reason to include them in a fleet. Up until this expansion, the Imperial side seemed less diverse. There are a number of Imperial officers you just don’t see used. The new expansion offers some great competitive officers that will definitely be worth including into a fleet and offer a lot of diversity for Imperials.

Even the "Fix My Mistakes" officers have uses in a Meta where you get Sliced to all **** and back...

I have played with Brunson. I like her but as others have said she Exhausts so not completely amazing. I also thought she would be a good option if you run an Interdictor, if Interdictors become a thing trying to thwart Raddus.

Here we see Captain Bunsen on the bridge of the Relentless.

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Brunson is going straight on Demo. The lack of Evade at close sucks, so now I can pretend I'm cool and have Mothma. Range 1-2 is actually fairly large if you place obstacles correctly and force your opponent to engage you in them.

She will also be great on ISDs because of the massive footprint they have making it easy to trigger her. Then you get to have Admo's effect AND a Brace. Take Early Warning System for obstructed and 7th fleet to reduce damage. Hardened Bulkheads and now you have an indestructible battering ram.

Will EWS supercede all the other defensives?? Especially for ships that have one strong hull zone meant for pointing at someone? ISDs, AFs, MC80s?

1 hour ago, Blail Blerg said:

Will EWS supercede all the other defensives?? Especially for ships that have one strong hull zone meant for pointing at someone? ISDs, AFs, MC80s?

Only if their Meta is bombers.

if their primary threat is large ship shots, ECM will still rein supreme.

i mean, in my testing, EWS had little effect when it was isd on isd or MC75 on isd... losing 1 die out of 8 is nothing compared to keeping a brace