Has Anybody Tried Brunson Yet?

By Ardaedhel, in Star Wars: Armada

I think he's going to be holy-crap amazing. He's the Admonition effect, on any ship, only he doesn't even cost a defense token--all you have to do is stay pretty close to an obstacle. Which is definitely doable if you're actually trying to.

And he makes some objectives awesome. Dangerous Territory is super good, Contested Outpost, Station Assault, Salvage Run. Put him on Interdictor and camp out on the station.

He's exhaust though.

But still a good one.

Will try him when I try my tanky build.

Edited by Green Knight
Just now, Green Knight said:

He's exhaust though.

Well, sure... he's not going to discard a die on every single shot with no cost.

Also,

3 minutes ago, Ardaedhel said:

Put him on Interdictor and camp out on the station.

Still not taking a Dictor...But nice try :P

Please? :)

Who is Brunson. Am I completely forgetting a card I have or is this a card to come in wave 7?

1 minute ago, Rune Taq said:

Who is Brunson. Am I completely forgetting a card I have or is this a card to come in wave 7?

Yeah, it's a spoiled Wave 7 card:

latest?cb=20180117144822

Also, I totally got the gender wrong. In my defense, that's a pretty **** masculine name.

1 minute ago, Ardaedhel said:

Also, I totally got the gender wrong. In my defense, that's a pretty **** masculine name.

What name? Captain?

11 minutes ago, Ardaedhel said:
10 minutes ago, Ardaedhel said:

Put him on Interdictor and camp out on the station.

@Ardaedhel , I'm taking a Motti Interdictor + Kuat to face vs Classic Ben's latest monstrosity (more Madine liberties). I'm not convinced it will go well...

I think Brunson looks interesting here though, particularly combined with Targetting Scramblers. It's like Lando + Admo every turn! Sometimes multiple times per turn!

Kuat - Motti, Chimaera, Strategic Advisor, OE, ECM, LS, ACM, Entrapment Formation

Interdictor Suppression - Brunson, Disp Caps, Grav Shift Reroute, Targetting Scramblers, HIE, ET, Interdictor

2x comms gozanti - 1 with Hondo

Lambda, Valen, 2x Interceptors

@Vergilius

Edited by Rikash
Grammar is hard.

I think she would be ok for a sneaky Demo hugging those obstacles.

But I like my demo with Intel officer :(

1 minute ago, Green Knight said:

I think she would be ok for a sneaky Demo hugging those obstacles.

But I like my demo with Intel officer :(

This is my issue with Brunson. She's fantastic, and an officer. I gotta find a ship that's willing to surrender the slot, and that's proving very hard.

12 minutes ago, GiledPallaeon said:

This is my issue with Brunson. She's fantastic, and an officer. I gotta find a ship that's willing to surrender the slot, and that's proving very hard.

Arquitens. Firing at long range.

I'm thinking she'll be best on a Glad or Raider that's planning on sneaking around.

Kinda pricy on a ship that might still get 1-shot though...

27 minutes ago, TallGiraffe said:

Arquitens. Firing at long range.

First Arquitens gets Captain Needa and TRC.
Second Arquitens gets Captain Brunson and TRC.

Brunson is almost the same as Needa here giving the same effect as an evade does at long range but you also keep the contain an can use it more effectively in close.

3 minutes ago, Mad Cat said:

First Arquitens gets Captain Needa and TRC.
Second Arquitens gets Captain Brunson and TRC.

Brunson is almost the same as Needa here giving the same effect as an evade does at long range but you also keep the contain an can use it more effectively in close.

Why not montferrat? And if you're at long range, can evade...

9 minutes ago, SkyCake said:

Why not montferrat? And if you're at long range, can evade...

Because while speed 3 on Arquitens is occasionally necessary, your nav chart becomes a selfie stick if you keep it that way for long.

KASTRBTSLFA_1.jpg

He can go on the third I suppose.

Montferrat cancels a die before it is rolled, though to his credit it does happen on each attack, Brunson cancels a die after it is rolled. If I'm firing TRCs offensively I don't want to be using evades defensively unless it is Needa's ship otherwise the 7 point laser upgrade becomes useless.

I was just looking for something to put defensively on my Raiders.

(They really do need another hull... even after Motti)

Edited by Blail Blerg
1 hour ago, Ardaedhel said:

Dangerous Territory is super good, Contested Outpost, Station Assault, Salvage Run.

Navigational Hazards. Drag that rock shield with you all game!

I really like her on pretty much anything that wants a bit of extra defense though. Gonna be a go-to for me I reckon.

3 minutes ago, Blail Blerg said:

I was just looking for something to put defensively on my Raiders.

(They really do need another hull... even after Motti)

And here's the thing, though: that's not just one more hull. She's dumping the biggest hit in the shot, and you get to pick it. That's way, way better than Moteferrat's obstruction (exhaust aside, of course).

It's two damage per turn, if you're using her on a red double!

It's two plus the crit on a hit/crit!

It could be up to four damage saved if you're dumping the only hit/crit on an APT attack that would've pulled Structural!

Just outright eliminating a die after it's rolled is a really big deal. This makes it amazingly hard for some ships to quickly burn down that Raider.

She's also one more non-token defensive option for building to counter Sloane, Avenger , IO, and NK-7.

27 minutes ago, Ardaedhel said:

And here's the thing, though: that's not just one more hull. She's dumping the biggest hit in the shot, and you get to pick it. That's way, way better than Moteferrat's obstruction (exhaust aside, of course).

It's two damage per turn, if you're using her on a red double!

It's two plus the crit on a hit/crit!

It could be up to four damage saved if you're dumping the only hit/crit on an APT attack that would've pulled Structural!

Just outright eliminating a die after it's rolled is a really big deal. This makes it amazingly hard for some ships to quickly burn down that Raider.

She's also one more non-token defensive option for building to counter Sloane, Avenger , IO, and NK-7.

Yup. I like this all. Agreed.

36 minutes ago, Villakarvarousku said:

Navigational Hazards. Drag that rock shield with you all game!

I really like her on pretty much anything that wants a bit of extra defense though. Gonna be a go-to for me I reckon.

Now THIS is out of the box thinking. "Take my rock shield with me where-ever I go. "

Catch phrase motto of the Raider detachment from Taskforce 1.

Yo ho yo ho. Something sung in Dwarfish.

As someone who actually wants to put the Interdictor in absolutely everything, I really want to know how Brunson is doing on that ship- after all, apart from the Experimentals, there is usually not much on it that would prevent Brunson from taking the helm.

But seriously, there are so many seats Brunson can fill- on a Vic fulfilling anvil duty, an Arquitens zipping around the engagement, the aforementioned camper-dictor, the aggressive ISD of course, basically every time the enemy wants to use obstacles to keep you from getting too agressive she pulls her weight.

Played a game against her tonight. She's brutal.

You were asking about an Interdictor seat. Targetting scramblers rerolled a big shot, and then Brunson took away 2 damage, and the final tally was one damage to hull. Granted, that was maybe a below average reroll. My sense is that keeping next to a key obstacle might be easy enough that she easily becomes one of the absolute best upgrades of the wave. I mean, I figured that at 7 points for an upgrade like Derlin, that as soon as I hit 3 damage saved, I was completely in the green for points spent on the upgrade. My sense with Brunson is that at a couple of points cheaper, she's easily going to save 3, and potentially a lot more. It really becomes the case that you will want to focus down the unit with Brunson. So squadrons will still work, as will multiple arcs and multiple ships. She's first and foremost a tech against dice manipulation shots like large black pools, especially with crits, large red pools that are manipulated (Leading shots), and any kind of crit effects when you can't get that second crit trigger. That makes for an extremely potent card.

14 minutes ago, Vergilius said:

Played a game against her tonight. She's brutal.

You were asking about an Interdictor seat. Targetting scramblers rerolled a big shot, and then Brunson took away 2 damage, and the final tally was one damage to hull. Granted, that was maybe a below average reroll. My sense is that keeping next to a key obstacle might be easy enough that she easily becomes one of the absolute best upgrades of the wave. I mean, I figured that at 7 points for an upgrade like Derlin, that as soon as I hit 3 damage saved, I was completely in the green for points spent on the upgrade. My sense with Brunson is that at a couple of points cheaper, she's easily going to save 3, and potentially a lot more. It really becomes the case that you will want to focus down the unit with Brunson. So squadrons will still work, as will multiple arcs and multiple ships. She's first and foremost a tech against dice manipulation shots like large black pools, especially with crits, large red pools that are manipulated (Leading shots), and any kind of crit effects when you can't get that second crit trigger. That makes for an extremely potent card.

sound good.. still skeptical... isn't tua ecm/rbd better on a dic than Brunson? three damage does sound juicy though.. int can refresh her for 2 uses per turn... but scramblers likes to be refreshed as well... hmmm ... like most things in armada, its gotta hit the table before i'll know for sure.