New FAQ

By Innese, in X-Wing

3 hours ago, SEApocalypse said:

You know what would be fun? Double System Slots in Punishers ^_^

Then you could AdvSensor boost left or right before Launching a bomb with TrajSim. We would be almost back where we started with Nym (lower PS, not as many pre-launch adjustment options, no Sabine/Cad Bane).

Man, I would love to be able to have a scary Punisher, but I don't know if we want to go back there, again.

Edited by kris40k
9 minutes ago, kris40k said:

Then you could AdvSensor boost left or right before Launching a bomb with TrajSim. We would be almost back where we started with Nym (lower PS, not as many pre-launch adjustment options, no Sabine/Cad Bane).

Man, I would love to be able to have a scary Punisher, but I don't know if we want to go back there, again.

Would honestly probably be fine since that would be literally the only good thing about the Punisher.

Nym also has -

  • An EPT
  • A turret slot aka a TLT
  • 3 reds
  • Talon rolls (which were especially nasty for dropping post move bombs)
  • 1 more health (2 of which are shields)
  • Higher base PS
  • Way better pilot abilities on either version
  • Faction access to Sabine
  • A better dial

Of those TLT is far and away the biggest advantage. Like the TIE bomber once the Punisher has done it's think it's pretty much dead weight whereas Nym is still a major threat. Not saying I actually want the Punisher to be able to launch proton bombs after moving, but it would just be bad not absolutely awful like Nym's former incarnation.

Punisher could do it with bomblet Generator still, which helps, but even then, it's a PS7 max, arc-locked ship that costs something in the order of what nym costs - a third to half your list.

Even with double systems, it wouldn't evenm be the same tier as Nym.

If it's ever to get fixed at all it needs targetted fixes specifically for it. Anything more general just improves the BOmber and Gunboat as much, and it's already just worse than either.

Personally, I dislike the ruling that makes TLTs and Harpoon Missiles more powerful. I mean, don't they want to prevent OP combos?

Shame on the Xizor ruling. If he could shunt off TLT damage we might actually see him on the table. Otherwise he just never gets used. Why not make an exception for him? He's supposed to be a good pick. Making him the anti-TLT woukd be fantastic.

My local gaming pub ran a tournament this past weekend where the TO ruled prematurely that TrajSim and Genius do not work together. One player had brought Nymranda, and after adjusting his list a bit (I'm not sure what he changed, I didn't play against him) went on to win the tournament.

So I'm not convinced the Genius "nerf" will necessarily "solve" the Nymranda problem. (Lets see how many air quotes I can get in.)

There's a couple of Regionals going on this coming weekend, and I'll be interested to see the lists and how they do.

2 minutes ago, Koing907 said:

My local gaming pub ran a tournament this past weekend where the TO ruled prematurely that TrajSim and Genius do not work together. One player had brought Nymranda, and after adjusting his list a bit (I'm not sure what he changed, I didn't play against him) went on to win the tournament.

So I'm not convinced the Genius "nerf" will necessarily "solve" the Nymranda problem. (Lets see how many air quotes I can get in.)

There's a couple of Regionals going on this coming weekend, and I'll be interested to see the lists and how they do.

In all of our testing against it the list is still very strong even without TS/Genius. But the combo not working is basically the difference between a tier 1 list vs. a tier 1 list where the opponent starts the game with a faceup damage card and one less shield on all of their ships. That's a bit overly simplistic but that tended to be roughly the output of the combo on top of the rest of the list.

Am I the only one who doesn’t understand the change to Torani Kulda? Was it OP or something?

19 hours ago, Blail Blerg said:

Someone know also does this mean TLT crit can trigger dark side?

That would open up some build options...

Im an Imperial player and it saddens me to say this because we needed a power boost... Harpoons Scurgg and Gunboat will be all over the place now. Quickdraw + 3Nu is the clear winner of that FAQ. The poons need to be toned down a little.

5 minutes ago, sf1raptor said:

Am I the only one who doesn’t understand the change to Torani Kulda? Was it OP or something?

There was no change, just a clarification of how it worked. You have always been able to remove 0 if you have 0, just some people didn't get it.

1 hour ago, kris40k said:

There was no change, just a clarification of how it worked. You have always been able to remove 0 if you have 0, just some people didn't get it.

Oh. Ok. I knew you could spend a token to change 0 result, but it seems odd to not spend anything for a result.

bjm7FPY.gif

We do what we always do, Pinky... Wait for the next thing to complain about.

11 hours ago, Cerve said:

Nope. A mandatory effect has the "must" keyword in it. See Bossk crew for an example.

Untrue. Any instructions that do not include 'may' are mandatory. The "must" in Bossk crew is like "immediately". Just useless FFG bloat because they can't language.

21 hours ago, Marinealver said:

As for bodyguard no there is no need for it. The only pilot who could make any use of it is That ScumZ pilot Lecheros but that is still paying too many points for a Z-95.

Palob

You can do Bodyguard+Title+Cloaking Device--->Feedback Array+PRS for 29 points of utter irritation. Combos nicely with Viktor Hel.

4 hours ago, Ohnoeszz said:

We do what we always do, Pinky... Wait for the next thing to complain about.

Or join us in the Punisher thread and get FFG to fix that beautiful clunker!

On 1/22/2018 at 1:58 PM, AlexW said:

That wasn’t a nerf but a clarification. Some people didn’t understand that zero is a valid number even though it has been ruled that way several times.

Yeah, I do wish they had errataed him to getting a small buff, but this ruling is in line with all the previous similar rulings.

19 hours ago, Koing907 said:

My local gaming pub ran a tournament this past weekend where the TO ruled prematurely that TrajSim and Genius do not work together. One player had brought Nymranda, and after adjusting his list a bit (I'm not sure what he changed, I didn't play against him) went on to win the tournament.

So I'm not convinced the Genius "nerf" will necessarily "solve" the Nymranda problem. (Lets see how many air quotes I can get in.)

There's a couple of Regionals going on this coming weekend, and I'll be interested to see the lists and how they do.

Nym TS Genius problem wasn't being too strong. It was that the opponent was left without counterplay to 2+ automatic bomb damages.

No matter how well you fly, unless the nym player screwed up something on his own, you were going to eat a proton at some point during the game.

Now the list is still strong, but it is open to counterplay from its opponent

9 hours ago, Steelgunner said:

Or join us in the Punisher thread and get FFG to fix that beautiful clunker!

Fixed. ^_^

1 hour ago, SEApocalypse said:

Fixed. ^_^

Can we all agree as a community to end the “fixed” posts? Personally I think it’s played out and well past the expiration date.

Edited by Pooleman
9 minutes ago, Pooleman said:

Can we all agree as a community to end continue the “fixed” posts? Personally I think it’s palmed out and well past the expiration date occasionally amusing and an internet trope that is likely to continue regardless.

1

Fixed.

Edited by Alpha17
11 minutes ago, Alpha17 said:

Fixed.

Sigh. Really?

27 minutes ago, Pooleman said:
You've chosen to ignore content by Pooleman. Options

Fixed. :P

3 hours ago, Sunitsa said:

Nym TS Genius problem wasn't being too strong. It was that the opponent was left without counterplay to 2+ automatic bomb damages.

No matter how well you fly, unless the nym player screwed up something on his own, you were going to eat a proton at some point during the game.

Now the list is still strong, but it is open to counterplay from its opponent

I think most people miss that the philosophy of FFG is not as much about correcting something that is OP as much as it is about making sure there is counterplay. They are often hand-in-hand and they do address both but their first priority is usually to adjust the portion of the list that is preventing opponent counterplay.

Edited by AlexW
2 hours ago, Pooleman said:

Sigh. Really?

You underestimate the power of internet trolling...

.

Edited by SEApocalypse
No point in going on about it.