I like that the Lightning Reflexes with ASLAM was touched upon. I assume this ruling should also be used with Karsabi, which was what everyone was already doing.
New FAQ
2 hours ago, PhantomFO said:Thank god, though that's still a shame for those who played under the previous FAQ.
Now Genius/TS Nym is still only really good, instead of bonkers!
Well it is more of a clarification to put things As intended and not just balance corrections. You know the way an FAQ should be.
Brief lists of changes.
- Number of dice is calculated first before applying maximum or minimum. You can now have -1 agility and roll 0 dice when defending at range 3 fro ma primary weapon attack. Also loop holes to get past maximum red dice attack so you cant go to max then add a dice.
-
Harpooned now needs an uncanceled critical hit to detonate. Which makes sense. So TLT and Ion cannon and HLC without rerolls cannot set them off anymore. Not as much of a nerf as a work as intended, but maybe it was exactly what was needed.Nope TLT still handels Harpoon it just doesn't go off by HLC that doesn't work unless a reroll comes up with a crit. Now that can be a little confusing. -
Leebo can now draw a card from IWSYTDS and chose which one to take.
So Kylo has been nerfed
the last part was a joke
-
Prince Xizor still triggers the hit when using his pilot ability. So he can't throw off ion cannon effects and TLTs I guess.
- A ship with no focus or evade tokens is not affected by Torani Kulda's pilot ability.
- Thweek only copies pilot abilities of the ship he is mimicking, and nothing else. He can mimic IG-88B not IG-2000.
- Jabba's illicit tokens do not transfer to upgrades swapped out by Cikatro Vizago
- Feedback Array still requires you to have the ability to attack to use it.
- Advanced Optics can use Jan Ors<crew> to turn a focus action to an evade token.
- Lightning Reflexes can be used with SLAM.
-
Sabine's ability can be used on any bomb (ahh the sweet salty tears of Nerf Herders crying over something
not
getting nerfed).
- Trajectory Simulator cannot be used with genius or crimson specialist (if Deathrain gets no luv then neither should you).
- Attacks from double attack weapons (such as twin laser turret) only take effect after the attack has completely resolved.
- People can still use agility reroll abilities even after zuckuss uses his ability.
- Only 1 bomb from the same ship per round (no launch, map, drop, ect)
- Launching and placing bombs does not count as dropping bombs thus do not trigger effects that require to drop a bomb.
- A ship cannot have more shields than its shield value at any time.
- Active ship clarifications and attack timing chart is referred to for FAQs.
- SLAM uses the speed on the revealed dial.
That sums it up. All in all just clarifications and housekeeping beyond a mere " that " and " the " as in the last tournament FAQ. Most of the big changes seem to be to make working as intended changes and not balance changes. As all F.A.Q.s should be. If anything was nerfed then it is clear that FFG devs need to do a better job on wording new pilot and upgrade cards and not so much as balance issues for the game.
Edited by Marinealver2 minutes ago, Marinealver said:Harpooned now needs an uncanceled critical hit to detonate. Which makes sense. So TLT and Ion cannon and HLC without rerolls cannot set them off anymore
You should reread that part in the new FAQ
3 minutes ago, Marinealver said:People can still use agility reroll abilities even after zuckuss uses his ability.
Only on dice that were not rolled yet! No die can be rerolled twice
1 hour ago, Vineheart01 said:The only other actual rule change of note i see is Lightning Reflexes .. for some reason .. applies the stress BEFORE adv slam, DESPITE there being a paragraph specifically stating any "after maneuver" effects when doing a SLAM happen at the same time of Adv Slam, yet LR stresses first now? wat? Was anyone actually doing this with gunboats? I thought about it, but they really dont need it.
Check Pilot Stress is way before "After Maneuver." Just ask Kanan.
10 minutes ago, Marinealver said:
- Advanced Optics can use Jan Ors <crew> to swap it to an evade token.
You can't swap it to an evade token, but if you already have a focus token, you can take a focus action and make the new token into an evade before AdvOptics says "hey! only one focus!"
The Harpoon thing is pretty straightforward. After the Compare Results step (Step 6), if there are any crit results, then the Harpoon goes off. HLC's initial attack specifically states that you change all crits to hits before the modification stage (Step 5), so that conversion happens before you compare results.
1 minute ago, GreenDragoon said:You should reread that part in the new FAQ (referring to Harpooned)
Only on dice that were not rolled yet! No die can be rerolled twice
Okay, reread that, yeah that's a bit wired. TLTs can trigger Harpoon but HLC's can't. I guess it is suppose to be unstable so a PDG burst could set it off but a railgun shot will miss.
As for Zuckuss I didn't say that dice can be rerolled twice. Yeah Zuckuss can modifies dice by rerolling them but you can still reroll all the dice that Zuckuss didn't reroll. It is just like attacks against Tarn-7, All the hits from the attack gets rerolled, then you spend a target lock an reroll all the misses (that were not rerolled).
So you got me one one but not the other.
Zuckuss is basically like the old question on OG Han's ability. Since the Vanguard title says you must reroll all dice results, you had a small group who forgot how Han worked and thought you could reroll dice that had already been rerolled by Zuckuss.
Yeah, well I guess Harpoons just like Sabine were not nerfed.
Woah look at the Nerf Herder crying in the corener.
Here, have a Dave the Direman comic.
Wave 10 tech > Wave 1 tech
Edited by MarinealverHow does a harpoon hit past shields anyway? You'd think the effect would work on hull.
traJectory siMulator
Trajectory Simulator can be used only when the ship would drop a bomb via the means printed on an equipped Upgrade card. It cannot be used while using "Genius" to drop a bomb after performing a maneuver, or in conjunction with any other effects that override the manner in which the bomb is dropped, such as "Crimson Specialist."
So in plain English, does this mean I can’t equip Trajectory Simulator on Crimson Specialist?
**** i wish i could find a fb argument i was in a while back.
This one nerf herder was trying to say a unit with adv optics and a focus token wasn't allowed to take a focus action full stop.....
1 minute ago, Pooleman said:So in plain English, does this mean I can’t equip Trajectory Simulator on Crimson Specialist?
No. It means that you cannot use Trajectory Simulator with Crimson Specialist Pilot Ability. You can for instance, use Trajectory Simulator as written on the card.
2 minutes ago, Pooleman said:traJectory siMulator
Trajectory Simulator can be used only when the ship would drop a bomb via the means printed on an equipped Upgrade card. It cannot be used while using "Genius" to drop a bomb after performing a maneuver, or in conjunction with any other effects that override the manner in which the bomb is dropped, such as "Crimson Specialist."
So in plain English, does this mean I can’t equip Trajectory Simulator on Crimson Specialist?
It’s to prevent placing the five straight anywhere on the base and placing a bomb on the other end
4 minutes ago, Pooleman said:traJectory siMulator
Trajectory Simulator can be used only when the ship would drop a bomb via the means printed on an equipped Upgrade card. It cannot be used while using "Genius" to drop a bomb after performing a maneuver, or in conjunction with any other effects that override the manner in which the bomb is dropped, such as "Crimson Specialist."
So in plain English, does this mean I can’t equip Trajectory Simulator on Crimson Specialist?
you can equip, but you use either the ability or TS. Same as nym can still equip both ts and genius, he just cant move *and* launch
Edited by Ralgon3 minutes ago, DeathstarII said:It’s to prevent placing the five straight anywhere on the base and placing a bomb on the other end
Oh, ok. It never would have occurred to me to use it that way.
2 hours ago, Vineheart01 said:probably the lamest "faq" that actually changed something.
All they did was neuter Genius/Bomb even though it is perfectly in the rules to work (more picking at their choice to effectively "ban" things instead of proper rules than i am sad about the combo to go) and state a few things we already knew by looking at the rules.
Maybe because Genius + TS was the largest plague to the meta since the un-nerfed Jumpmaster. Either they missed the risk when they wrote it, but for whatever reason they certainly didn’t intend for this combination to happen it appears. So this is more of them fixing a mistake. It’s not them breaking their own rules so much as it is bad formatting on their part.
1 hour ago, Marinealver said:Most of the big changes seem to be to make working as intended changes and not balance changes. As all F.A.Q.s should be. If anything was nerfed then it is clear that FFG devs need to do a better job on wording new pilot and upgrade cards and not so much as balance issues for the game.
This. So much this.
an faq shouldn’t be a way to nerf or errata things (although it’s become that due to game design issues along the way). It’s for clarifying how the rules are supposed to work with complicated interactions. This reinforces RAW, not changing them.
2 minutes ago, ScummyRebel said:Maybe because Genius + TS was the largest plague to the meta since the un-nerfed Jumpmaster. Either they missed the risk when they wrote it, but for whatever reason they certainly didn’t intend for this combination to happen it appears. So this is more of them fixing a mistake. It’s not them breaking their own rules so much as it is bad formatting on their part.
This. So much this.
an faq shouldn’t be a way to nerf or errata things (although it’s become that due to game design issues along the way). It’s for clarifying how the rules are supposed to work with complicated interactions. This reinforces RAW, not changing them.
To a degree. The biggest one for me is the definition of a resolved attack being after step 10 and not before in the timing chart. This is especially important for harpoons that destroy the target ship, and really, really wasn't clear previously (there's a case for it raw to be from from step 7+).
9 minutes ago, Pooleman said:Oh, ok. It never would have occurred to me to use it that way.
I know, the thought occurred to me yesterday, then I looked at crimson spec before I decided on doing that and saw that they painstakingly worded her to not work with it
1 hour ago, Marinealver said:Brief lists of changes.
- Number of dice is calculated first before applying maximum or minimum. You can now have -1 agility and roll 0 dice when defending at range 3 fro ma primary weapon attack. Also loop holes to get past maximum red dice attack so you cant go to max then add a dice.
Not exactly. Agility (and attack) value is calculated fully before applying the minimum or maximum value. This has only an indirect effect on the number of dice rolled. Range bonus and obstruction add a dice but do not affect the agility or attack value. A Decimator with two structural damage crits defending against a range three, obstructed attack would still get to roll two green dice. If the Decimator had used countermeasures that round, they would still only roll the 2 bonus dice because their agility remains zero.
Unrelated note, is there any reason to ever run Bodyguard? Ever? Totally forgot that card even existed.
1 hour ago, Rexler Brath said:No. It means that you cannot use Trajectory Simulator with Crimson Specialist Pilot Ability. You can for instance, use Trajectory Simulator as written on the card.
I wasn't aware that anyone had actually tried to use it that way . (I probably shouldn't be surprised. :D)
1 hour ago, gamblertuba said:Not exactly. Agility (and attack) value is calculated fully before applying the minimum or maximum value. This has only an indirect effect on the number of dice rolled. Range bonus and obstruction add a dice but do not affect the agility or attack value. A Decimator with two structural damage crits defending against a range three, obstructed attack would still get to roll two green dice. If the Decimator had used countermeasures that round, they would still only roll the 2 bonus dice because their agility remains zero.
Unrelated note, is there any reason to ever run Bodyguard? Ever? Totally forgot that card even existed.
More or less. You see how many dice are rolled and if it is over max you drop it to max and if it is less than minimum (or 0) you bring it back to the minimum.
As for bodyguard no there is no need for it. The only pilot who could make any use of it is That ScumZ pilot Lecheros but that is still paying too many points for a Z-95.
4 hours ago, ScummyRebel said:Because the card text is worded differently. It says uncanceled critical result not suffer a critical damage.
I think that comment was merely an expression of opinion on how they would have preferred harpoons be designed, not an argument of how the card is actually written.
2 hours ago, Pooleman said:Oh, ok. It never would have occurred to me to use it that way.
And rightly so. Anyone who tried this was operating with a blatant disregard for the wording of Crimson Specialists ability. I can't believe that needed clarification..
So the FAQ changes all seem to be relatively fine with only a few grumbles it seems, is there anything that has been brought up a few times that hasn’t been address in the new FAQ? The only one I can think of that has been asked a few time is whether or not an attacker with TLT gets stressed when shooting at Viktor Hel.