Stormtrooper article is up

By devin.pike.1989, in Star Wars: Legion

1 minute ago, Orcdruid said:

I don't know 2 T47's and 3 AT-RT's seems like a pretty badass list. That is if you dont mind running them naked just so you can fill your mandatory slots.

impact grenades, impact grenades everywhere!! ;)

Just now, Orcdruid said:

I don't know 2 T47's and 3 AT-RT's seems like a pretty badass list. That is if you dont mind running them naked just so you can fill your mandatory slots.

Veers can hand them an Aim token, making is so they can shoot every round if necessary. The DLT-19 would be better for most situations.

5 minutes ago, jcmonson said:

Veers can hand them an Aim token, making is so they can shoot every round if necessary. The DLT-19 would be better for most situations.

Yes but in that one situation were your opponent rolls up with the rebel armor list the hh12 gets .125 pre-aim hits more than the dlt19 and has 2 more impact value with the same max range

Is there a dedicated anti-vehicle weapon revealed so far that doesn't require exhausting the weapon to use it? I wonder if that will be a thing...

Just now, Caimheul1313 said:

Is there a dedicated anti-vehicle weapon revealed so far that doesn't require exhausting the weapon to use it? I wonder if that will be a thing...

Lightsabers.

Edit: and other vehicles.

Edited by Orcdruid
2 minutes ago, Orcdruid said:

Yes but in that one situation were your opponent rolls up with the rebel armor list the hh12 gets .125 pre-aim hits more than the dlt19 and has 2 more impact value with the same max range

I agree, against armor it's better. I was mainly replying to someone who asked about how they were against infantry. Also I wouldn't load all my squads up with them because I believe armor can't claim objectives, I think it has to be a trooper unit. You would want enough to give your opponent a tough choice between attacking your infantry trying to claim an objective and the HH-12 which can seriously hurt it

27 minutes ago, jcmonson said:

I agree, against armor it's better. I was mainly replying to someone who asked about how they were against infantry. Also I wouldn't load all my squads up with them because I believe armor can't claim objectives, I think it has to be a trooper unit. You would want enough to give your opponent a tough choice between attacking your infantry trying to claim an objective and the HH-12 which can seriously hurt it

Of the 4 objectives we have seen, 2 of them require trooper units. Those two are intercept the transmissions and raiding the supplies. And the rebel armor list does have troopers. It has 3 units of rebel troopers and Luke skywalker. The downside of the list is that the armor is naked so the t47 can't make use of arsenal and the AT-RT has to use the pilots rifle or get into melee.

8 minutes ago, Orcdruid said:

Of the 4 objectives we have seen, 2 of them require trooper units. Those two are intercept the transmissions and raiding the supplies. And the rebel armor list does have troopers. It has 3 units of rebel troopers and Luke skywalker. The downside of the list is that the armor is naked so the t47 can't make use of arsenal and the AT-RT has to use the pilots rifle or get into melee.

I didn't realize that some of the objectives could be claimed by non troopers. I guess this comes down to is the HH-12 more effective against infantry than the DLT-19 is against vehicles. With 6 corps I will probably only stick to 2 HH-12's. Without knowing what my opponent is going to bring the HH-12 is to restrictive. The DLT-19 should do fine against the AT-RT, and can remain mobile.

31 minutes ago, Orcdruid said:

Of the 4 objectives we have seen, 2 of them require trooper units. Those two are intercept the transmissions and raiding the supplies. And the rebel armor list does have troopers. It has 3 units of rebel troopers and Luke skywalker. The downside of the list is that the armor is naked so the t47 can't make use of arsenal and the AT-RT has to use the pilots rifle or get into melee.

According to the spanish website content descriptions, there are only 4 each of the mission/deployment/condition card (12 total)

2 hours ago, Ralgon said:

According to the spanish website content descriptions, there are only 4 each of the mission/deployment/condition card (12 total)

There will be more to come though for sure. That is all I meant.

7 hours ago, Sk3tch said:

This is our punishment for the Leia/Fleet soldiers leak.

Tough, but fair

I wish either grenades or grappling hooks had have been explained properly..........

Does grenade damage multiply by number of models?

Does the keyword?

what does clambering entail and what triggers it?

5 minutes ago, Ralgon said:

I wish either grenades or grappling hooks had have been explained properly..........

Does grenade damage multiply by number of models?

Does the keyword?

what does clambering entail and what triggers it?

Aside from release information, this is the most frustrating thing right now. The combat article was amazing. It gave us more info about the gameplay. Now we are just getting repeated information and (a few) conformations on some of our universally believed theories. Such as the unit expansions having cards that won’t come in the core box. I’m going to be playing imperial pretty much exclusively. I can’t afford both factions from the start. And even I am more interested in the rebel expansion leak than anything that we have gotten the last few weeks.

Give us another gameplay article. Or the info on the rebels. (I want to know what I’m up against.) Or better yet, the rule book! If the game is “on the boat.” That would imply that it’s all printed. I wouldn’t imagine that the rules are still being written. Sorry for the rant. It’s late and insomnia is torturing me and this game is all I’ve been able to think about for months.

18 minutes ago, Shawn_ValJean said:

Aside from release information, this is the most frustrating thing right now. The combat article was amazing. It gave us more info about the gameplay. Now we are just getting repeated information and (a few) conformations on some of our universally believed theories. Such as the unit expansions having cards that won’t come in the core box. I’m going to be playing imperial pretty much exclusively. I can’t afford both factions from the start. And even I am more interested in the rebel expansion leak than anything that we have gotten the last few weeks.

Give us another gameplay article. Or the info on the rebels. (I want to know what I’m up against.) Or better yet, the rule book! If the game is “on the boat.” That would imply that it’s all printed. I wouldn’t imagine that the rules are still being written. Sorry for the rant. It’s late and insomnia is torturing me and this game is all I’ve been able to think about for months.

Crazy isnt it..I wouldnt say its all ive been able to think about but im so hyped and looking forward to it...

6 minutes ago, VAYASAN said:

Crazy isnt it..I wouldnt say its all ive been able to think about but im so hyped and looking forward to it...

Same here.

29 minutes ago, Shawn_ValJean said:

Aside from release information, this is the most frustrating thing right now. The combat article was amazing. It gave us more info about the gameplay. Now we are just getting repeated information and (a few) conformations on some of our universally believed theories. Such as the unit expansions having cards that won’t come in the core box. I’m going to be playing imperial pretty much exclusively. I can’t afford both factions from the start. And even I am more interested in the rebel expansion leak than anything that we have gotten the last few weeks.

Give us another gameplay article. Or the info on the rebels. (I want to know what I’m up against.) Or better yet, the rule book! If the game is “on the boat.” That would imply that it’s all printed. I wouldn’t imagine that the rules are still being written. Sorry for the rant. It’s late and insomnia is torturing me and this game is all I’ve been able to think about for months.

On the plus side for you, the only card i see as being an issue cross faction is the flipped equipment card in the speeder bike expansion.

Downside is (if i'm right about grenade damage multiplying ) is they really will almost an autotake on storm troopers, and doubly so on snowtroopers. And if concussion grenades become the norm over impact.........we want to hope theres 4 in a core set

Edited by Ralgon
4 minutes ago, Ralgon said:

On the plus side for you, the only card i see as being an issue cross faction is the flipped equipment card in the speeder bike expansion.

Downside is (if i'm right about grenade damage multiplying ) is they really will almost an autotake on storm troopers, and doubly so on snowtroopers. And if concussion grenades become the norm over impact.........we want to hope theres 4 in a core set

I hope grenades dont become TOO used, its not like we see troopers lobbing them round much in any of the films.

1 minute ago, VAYASAN said:

I hope grenades dont become TOO used, its not like we see troopers lobbing them round much in any of the films.

Range 1 shouldn't make it too common, but (once again using the above assumption) upgrading stormies from white to black dice when they fail a charge is well worth the 5 points, before you even go anywhere near the impact or blast keywords.

3 minutes ago, Ralgon said:

And if concussion grenades become the norm over impact.........we want to hope theres 4 in a core set

I would bet that we’ll get two. One for both factions. The core box is supposed to introduce us to the game. And I feel like forcing both players to potentially argue about who gets a particular upgrade card would cause some people who are new to these games to have a poor first experience. Plus, if I remember correctly, the cards in IA had multiple copies with the exception of the faction/character specific ones. Maybe.

55 minutes ago, Shawn_ValJean said:

I would bet that we’ll get two. One for both factions. The core box is supposed to introduce us to the game. And I feel like forcing both players to potentially argue about who gets a particular upgrade card would cause some people who are new to these games to have a poor first experience. Plus, if I remember correctly, the cards in IA had multiple copies with the exception of the faction/character specific ones. Maybe.

Or we get four, one for each infantry unit included in the core box.

My it feel is that grenades will just take the place of the blaster attack...so 1 black die per attacker. Though tbh for 5 points I wouldn’t be shocked of you just got 1 grenade attack per turn. That’s still an extra black die with a good keyword at a low cost.

Range 1 is a pretty big limit though, especially for Stormies who benefit a lot from aiming. I have a feeling I’ll be taking them a fair bit, but that might easily change in practice once exposed to real games and not paper exercises.

Edited by Extropia

@Extropia Fair point. I suppose the difference would be the Grenade icon gives the whole unit the grenade, or just the unit leader.

I assume the grenades are simply another weapon option for the squad. So at Range 1 the unit can choose to shoot the E-11 or throw grenades. Or even, depending on ranges, some throw grenades, some shoot, and the DLT-19 adds his own firepower.

1 hour ago, costi said:

I assume the grenades are simply another weapon option for the squad. So at Range 1 the unit can choose to shoot the E-11 or throw grenades. Or even, depending on ranges, some throw grenades, some shoot, and the DLT-19 adds his own firepower.

Yeah this how I interpreted it

41 minutes ago, Jabby said:

Yeah this how I interpreted it

Same, I just wouldn’t be shocked if it was more like the other weapon specialists. I don’t think it will be though.