Three Silencers - Does this list make any sense?

By Stefan, in X-Wing Squad Lists

Kylo Ren (TIE Silencer) (35)
A Score to Settle (0)
Advanced Sensors (3)
Advanced Optics (2)
First Order Vanguard (2)

Sienar-Jaemus Analyst (26)
Fire-Control System (2)
Primed Thrusters (1)

Sienar-Jaemus Analyst (26)
Fire-Control System (2)
Primed Thrusters (1)

Total: 100

View in Yet Another Squad Builder

Yes, it makes sense. I instantly want to try it.

1 hour ago, Stefan said:

Kylo Ren (TIE Silencer) (35)
A Score to Settle (0)
Advanced Sensors (3)
Advanced Optics (2)
First Order Vanguard (2)

Sienar-Jaemus Analyst (26)
Fire-Control System (2)
Primed Thrusters (1)

Sienar-Jaemus Analyst (26)
Fire-Control System (2)
Primed Thrusters (1)

Total: 100

View in Yet Another Squad Builder

No, you basically have two S/F's without a rear arc (3/3/6hp statline).

Collision detector,primed thrusters, and autothrusters would make more sense to at least be a bit different.

29 points can get an Accuracy Corrector/LWF/Primed Thrusters Zeta SF, which is going to be pretty sick. Pull reds and barrel roll with solid offensive modification.

Personally, I don't think I'd take a Silencer for less than 32: FCS, AdvO, AutoT. Maybe you're more a Primed Thrusters fellow than an Advanced Optics one, OK. How about 2x SJA with FCS, PT, AT, and Test Pilot Blackout with Trick Shot, FCS, PT, AT, First Order Vanguard at 100.

Agreed, for 29 points, AccCorr/LWF/Title SFs beat out those Silencers.

BUT, I have this suggestion:

FOTP x2

PTL

TT

AT

FCS

That leaves 22 points for a filler ship. Those guys can use the TT to arc dodge even high PS enemies, and are sharp and tough

I've already posted on another thread. A pity the ship costs 30 bucks each...

But for 3 Silencers, i'd go with:

Sienar-Jaemus Analyst — TIE Silencer 26
Fire-Control System 2
Advanced Optics 2
Autothrusters 2
Ship Total: 32
Sienar-Jaemus Analyst — TIE Silencer 26
Fire-Control System 2
Advanced Optics 2
Autothrusters 2
Ship Total: 32
Sienar-Jaemus Analyst — TIE Silencer 26
Fire-Control System 2
Advanced Optics 2
Autothrusters 2

Ship Total: 32

1 hour ago, Malasombra said:

I've already posted on another thread. A pity the ship costs 30 bucks each...

But for 3 Silencers, i'd go with:

Sienar-Jaemus Analyst — TIE Silencer 26
Fire-Control System 2
Advanced Optics 2
Autothrusters 2
Ship Total: 32
Sienar-Jaemus Analyst — TIE Silencer 26
Fire-Control System 2
Advanced Optics 2
Autothrusters 2
Ship Total: 32
Sienar-Jaemus Analyst — TIE Silencer 26
Fire-Control System 2
Advanced Optics 2
Autothrusters 2

Ship Total: 32

Looks good. Certainly worth a try...

31 minutes ago, Magnus Grendel said:

Looks good. Certainly worth a try...

It has some action economy, but the PS doesn't allow much "arc-dodging".

Sooner or later i'm gonna try one of them as a filler... But i can't afford 2 more of them to buy.

Yeah, I was considering getting another one of them, but I'm really not sure if this would be a buy worth anything.

Your inquiry is akin to looking at lists with more than one TIE Interceptor in a list post wave 6......it was just as tough to justify those (now creeped to oblivion) stats without Fel's PS and ability; as it's tough to justify these generics now without Kylo's PS and minor deterrent ability.

1 hour ago, clanofwolves said:

Your inquiry is akin to looking at lists with more than one TIE Interceptor in a list post wave 6......it was just as tough to justify those (now creeped to oblivion) stats without Fel's PS and ability; as it's tough to justify these generics now without Kylo's PS and minor deterrent ability.

I don't know if I fully agree with that. 3 reds, 3 greens, and 6 HP, with free target locks seems roughly comparable to the 3 reds, 3 greens, 6 HP, and free Evades. No white K-turn, but the dial has a lot of options and a boost to supplement things. And with Advanced Optics and FCS the turns when you pull a red aren't too bad. While triple Defenders isn't the greatest list, it's not bad, and certainly far better than triple generic Interceptors.

That said, I'm personally not spending an extra $60 bucks for the 2 more Silencers, but that's up to each player's own budget.

I don't think the generic beats an x7 Defender though for the points. May be slightly punchier with FCS, but those evade tokens and white k-turn go a long way.

2 hours ago, Skeether said:

I don't think the generic beats an x7 Defender though for the points. May be slightly punchier with FCS, but those evade tokens and white k-turn go a long way.

Oh, a Defender definitely fits my style more. But I don't think the gap is so far that it makes the "heavy fighter" version of the Silencer bad, by any stretch. Against the right lists, those Autothrusters can easily be as strong as free evades. A more agile, punchier, but less tanky version of a Defender seems entirely fair.

I still think it'd work fine. I think people are too reliant on high PS. You've got a great dial, and with a little low-PS experience, you should be able to get around just fine. You'll have some difficult match-ups, sure, but if you buy into the PS war and still lose the bid, you are in a worse position. Low PS also has the advantage of defending first, then firing, so you can spend that focus on defense if you need to, and if you still have it for shooting, you can guiltlessly use it.

11 hours ago, Awing Test Pilot said:

You'll have some difficult match-ups, sure, but if you buy into the PS war and still lose the bid, you are in a worse position.

This. No matter how many points you spend on Veteran Instincts and initiative bid, sooner or later you'll end up having to move first anyway, even if it ends up being a mirror match and you lose the roll off*.

Assuming, therefore, that you need to be able to predict and maneuver accordingly, there is some argument for spending those points on more toys.

Comparing them to triple defenders is a nice comparison:

  • Same agility
  • Same total hit points
  • Same good-for-generics-but-not-great-for-aces Pilot Skill
  • TIE/x7 evade versus Autothrusters blank-to-evade modification is kind of a wash - the former is easier to trigger and potentially allows 4 evade results off 3 dice (good versus harpoons), but the latter works multiple times per turn (amazing versus Twin Laser Turret fire or multiple attackers)
  • Fire Control System is pretty much a wash with Colonel Vessery and Countess Ryad getting free target locks (one via his pilot ability, the other via Push The Limit)

So it essentially boils down to the white K-turn of the defender and whatever Vessery's Elite Upgrade is (normally Juke or Swarm Leader) versus the green turns and boost of the silencer and the bonus focus tokens from Advanced Optics. That's a matter of taste but I think you can make a pretty convincing argument both ways.

17 hours ago, Malasombra said:

the PS doesn't allow much "arc-dodging".

Also note that the other approach is building them with Fire Control System and Threat Tracker instead of Advanced Optics, which loses out on some action economy but is surprisingly good at arc dodging for its PS.

* My personal favourite ship outside the TIE striker is the TIE/fo. The amount facial twitching that a sub-twenty point Epsilon Ace seems to provoke in the "I'm PS11 so you can't possibly hit me" crowd is just amusing.

Obviously, the PS4 generic at 32 is not tier1 ship, but a ship with 3AGI, 6HP, AT, focus, and possible TL, throwing 3 dice, for 32 point... can not be disregarded easily.

As i've said before, the only thing keeping me for having 2 or 3 of this babies, is the 30 bucks price, and that i find the model really oversized, and it bothers me more than it should :)