Whats your impressions on gameplay after the first cycle?
Some thoughts:
- Policy Debate is becoming the most important card on most decks. Able to break the opponent's strategy she still generates advantage in the next turns. Challenge an opponent with 5 less skill is kind of ridiculous.
- Dishonor decks are more consistent. Only with the core set dishonor ends up being a second option, but with the addition of cards like policy debate, censure, talisman and disdainfull remark the control decks have gained a lot in strength.
- Decks of honor are still crawling. WoC is not enough, there are a need of more cards to support the victory by honor.
- Dragon, Crab and Phoenix grew a lot with the expansions. Scorpion despite receiving few cards also improved mainly thanks to policy debate and AFWTD. Lion is still strong with Ujiaki and ageless Crone. Crane seems to have been the least favored with the packs. And the unicorn has been using creativity to make up for the lack of good cards, it's a lot more competitive than just with the core set, though it still has very difficult matchups.
-"The Imperial Palace, I want to burn this card." Nothing more annoying than facing these Satoshi-Imperial Palace decks, mostly scorpion, phoenix and crane. Join the native counters of the decks with policy debate and censure and have a whole strategy based on anti-game.
- Another frequent strategy in deck building has been to delay the game to accumulate fate and assemble units full of attachments. Crab manages to abuse this strategy by keeping the chars even after finishing his fate. Rebuild + Iron Mine is obscene, because you don't have the holding drawback of locking the province and at the same time you can choose when to use it.
- Despite the small number of packs the decks construction has improved a lot.