How to beat Ugnaught

By Chicobrew, in Imperial Assault Skirmish

Ive been play IA for years. I took a huge break, even while buying each expansion, knowing that I would eventually find a group to play with. I was playing with a Han List that has done very well during the past few weeks against a friend who built a 6 X Ugnaught List with IG88. Holy @#$! How in the **** do you beat this list??? I have heard that Ugnaughts were OP over the past year... but I never saw a strategy against them. Please help. Please

Edited by Chicobrew

One word: Vader.

And pray you dont play Reigning Freight on Nal Hutta

?

you don't, you go play against someone who plays something fair

Yeah, units who have extra blocks or the double black that Vader rolls are good starts. Highly mobile figures like Ahsoka and Luke are good because they can get in there and kill those Ugs quick.

But yeah it’s tough. Just hope you don’t play on the Swamps and that you can close quick.

-ryanjamal

@ryanjamal hit the nail on the head;

You need to get to them fast. The strength of the 6 Ug list is in getting that Junk Droid to play "death by 1000 cuts" on your units and then having IG coming in with its 2 attacks a round to start dropping bodies that were all teed up from the Junk Droid.

It gets ugly fast.

The list makes people naturally cautious and defensive, which is where the Junk Droid wins; if you hang back, you don't get much to shoot at so you're not scoring. You have to basically rush the Ugs immediately, taking some front end damage to set you up to kill them all in short order in the following rounds.

How you do it will depend on your list of course, but some units like Jyn are well suited to make free attacks to shoot the Junk Droid before it can get to close, while other units like Vader or the Rancor are so tough that the Junk Droid's relatively weak attack has a hard time breaking through.

Jedi Luke positioned up-field can move in on round 2 and make 2 attacks to presumably kill 2 Ugs, and if you top-deck Son of Skywalker, the whole thing can be over right there.

A Bantha can similarly decimate the Ugs hiding in their corner.

This all goes out the window on Raining Freight where the Junk Droid has a significant advantage in running around scooping points up, but for the other 5 scenarios, you can stick to this plan.

Rise to the challenge and puzzle it out, and you'll be a better player for it.

5 hours ago, cleardave said:

@ryanjamal hit the nail on the head;

You need to get to them fast. The strength of the 6 Ug list is in getting that Junk Droid to play "death by 1000 cuts" on your units and then having IG coming in with its 2 attacks a round to start dropping bodies that were all teed up from the Junk Droid.

It gets ugly fast.

The list makes people naturally cautious and defensive, which is where the Junk Droid wins; if you hang back, you don't get much to shoot at so you're not scoring. You have to basically rush the Ugs immediately, taking some front end damage to set you up to kill them all in short order in the following rounds.

How you do it will depend on your list of course, but some units like Jyn are well suited to make free attacks to shoot the Junk Droid before it can get to close, while other units like Vader or the Rancor are so tough that the Junk Droid's relatively weak attack has a hard time breaking through.

Jedi Luke positioned up-field can move in on round 2 and make 2 attacks to presumably kill 2 Ugs, and if you top-deck Son of Skywalker, the whole thing can be over right there.

A Bantha can similarly decimate the Ugs hiding in their corner.

This all goes out the window on Raining Freight where the Junk Droid has a significant advantage in running around scooping points up, but for the other 5 scenarios, you can stick to this plan.

Rise to the challenge and puzzle it out, and you'll be a better player for it.

This is correct. As a former ugg player, each ughnaught you lose significantly weakens your list. Kill them as fast as you can and you'll stand a chance.

Take as many Ugnaught minis as you can and force-feed them to your opponent all at once.

  1. Drokatta them ugs early! Gideon +urgency gets him there. Officers get movement for your heavy hitters. Actually the emperor if he could get a bead on them would electricute them. Grenadier jet troopers, anything that can hit a bunch of them together (bantha used to do it well)

Anything that can deal splash damage / free damage with no action costs / that can go straight to the pigs and blow 'em up
yet, 2 times out of 3 you're basically fked up even before starting the game XD

Rush in and kill the Ugs as fast as possible. Don't hesitate, don't get distracted by other viable targets, don't show mercy. Vader, Luke and the Rancor are perfect for this.

On 1/21/2018 at 11:46 PM, ryanjamal said:

Yeah, units who have extra blocks or the double black that Vader rolls are good starts. Highly mobile figures like Ahsoka and Luke are good because they can get in there and kill those Ugs quick.

But yeah it’s tough. Just hope you don’t play on the Swamps and that you can close quick.

-ryanjamal

Yup. Agreed. It's a battle of attrition. Rush everyone up and try to do as much damage as possible. Your only other option is to stay back and lose on points. :P

Both Onar and Vinto are helpful mid-cost units here too. Vinto's bolt-slinger can plink away the droid (preventing the droid/spawn/droid turn per Ug), and if he can slap damage and bleed on an Ug or two, they have to spend an action dealing with bleed so they don't die from your 1000 cuts trying to move and slap down the droid. Onar's Rush can drop a droid on the way to shooting an Ugnaught. And Obi-Wan's card power can stop a droid from picking up freight objectives. Fronting the Rebel Box idea of keeping Jyn/Han to the front "guarded" by 3P0's +Evade would cut down on the effectiveness of the droid cuts, and playing the MHD idea someone mentioned in another thread would let you heal up the little damage nicely once per round. Heart of Freedom could also bounce you back (and into the fray) mid-round.

Cards like Change of Plans, Son of Skywalker, or Blaze of Glory can force them to stop the droid swarm and deal with a big figure in the back ranks, rather than forcing you to steadily block the stream of droids. It seems like Chewbacca + Wookie Avenger would do well, free-slamming a droid on the way to shoot an elite Ug with stun, and then rolling two defense dice.

Then there are the situational cards like Self-Defense, Dirty Trick, Slippery Target.

I ain't afraid of no Ugs. Though I haven't played against a really strong build yet ...

(Obi-Wan's Alter Mind prevents interacts, it does not affect claiming crates by spending movement points. Companions already cannot interact.)

Edited by a1bert

Play a skirmish mission that has never been in official rotation. A netlister like this won't know how to react.

27 minutes ago, TauntaunScout said:

Play a skirmish mission that has never been in official rotation. A netlister like this won't know how to react.

One place in our local gaming community does this for all non-premier events. In fact, we don't use the rotation maps. I have to say, it makes the game better.

28 minutes ago, TauntaunScout said:

Play a skirmish mission that has never been in official rotation. A netlister like this won't know how to react.

Actually, you stand a little chance if you play on Mos Eisly map, small maps give you a point of advantage in terms of reaching them fast

30 minutes ago, NeverBetTheFett said:

One place in our local gaming community does this for all non-premier events. In fact, we don't use the rotation maps. I have to say, it makes the game better.

our local game store has started the bring your own map format. so everyone brings a map of their choice and you rotate to different tables. You never know what to expect which keeps it fresh.

46 minutes ago, Fightwookies said:

our local game store has started the bring your own map format. so everyone brings a map of their choice and you rotate to different tables. You never know what to expect which keeps it fresh.

We played a Tourney with that format once. It resulted in some awesome stories and some imbalanced matches (The Bantha list in the indescribably tiny Boba Fett map, for instance). Fun times were had by all.

Maybe we could really vote for a removal ofpreset tournament maps and just sort a mission during each round of the tournament to add that bit of mistery

15 minutes ago, erlucius90 said:

Maybe we could really vote for a removal ofpreset tournament maps and just sort a mission during each round of the tournament to add that bit of mistery

Depends on the level. Most premier event players want things to be at the highest level of competition. This means bringing a strong list (meta or anti-meta) and practicing on the maps/scenarios in advance.

I have a new policy. Anything not premier, I'm bringing jank. Keep the game fun for me. I'm only taking a competitive list to premier events because that's what I expect to see anyway.

My list for my next tournament:

General Weiss

2 x e-Jets

BT1

Officer

Rule by Fear

Zillo

Edited by NeverBetTheFett
24 minutes ago, NeverBetTheFett said:

Depends on the level. Most premier event players want things to be at the highest level of competition. This means bringing a strong list (meta or anti-meta) and practicing on the maps/scenarios in advance.

I have a new policy. Anything not premier, I'm bringing jank. Keep the game fun for me. I'm only taking a competitive list to premier events because that's what I expect to see anyway.

My list for my next tournament:

General Weiss

2 x e-Jets

BT1

Officer

Rule by Fear

Zillo

OMG Endless Reserves has no price limit. *Digs out Weiss and 2x Sentries*

24 minutes ago, ThatJakeGuy said:

OMG Endless Reserves has no price limit. *Digs out Weiss and 2x Sentries*

Yup! I debated using Sentries, but I'm going to see how "Endless Reserves" works for the Jets. Also, with "General's Orders" he'll get 2 Jets to be able to move up and grab some objectives early on in some scenarios.

Edited by NeverBetTheFett
55 minutes ago, ThatJakeGuy said:

OMG Endless Reserves has no price limit. *Digs out Weiss and 2x Sentries*

I've tried it, its fun!

Removing Nal Hutta from rotation would probably fix a lot of issues.

8 minutes ago, defkhan1 said:

Removing Nal Hutta from rotation would probably fix a lot of issues.

Two more tournament rotations and you're all set!