On 1/21/2018 at 7:09 PM, emmjay said:Given what FFG has done in the past with total card reworks, and the hope for an upcoming FAQ on the Genius / Simulator combo, that doesn't address the heart of the issue.
Nym/Miranda is an extremely powerful combo. Top players have seen this and last weekends regional results have born this out. As powerful as it is, just fixing (or clarifying) the Genius /Simulator combo won't do much to curtail its usage. They need to fix the underlying problems, which is the correct combo of cards making an extremely powerful 2 ship list.
1. Miranda's ability needs to work with primary weapon only. A simple fix, but it keeps the power out of the TLT/Missile that that allows for overly powerful shot(s), or still have a decent shot while regaining a shield.
2. TLT needs to be changed to range 1-2 only. One thing that has kept turret upgrades in check (up until the TLT) was the range 1-2 restriction. They were still useful, but more of a niche usage than mainstream. Having them currently at 2-3 only forces players to get into range 1 where primary shots are more powerful (or not engage at all).
3. VI. While it is a powerful card, with the introduction of Adaptability VI needs to be nerfed somewhat. PS 7 or below would be great as it reduces the PS race somewhat to 9. Alternatively, restricting it to non-unique pilots would do the same thing. While Whisper would be a casualty in that approach, keeping Adaptability alone means that she can make it to PS 8 which is still respectable.
4. FFG needs to change and restrict Mines and Bombs, and change pilot cards accordingly showing who can actually carry what.
5. Sabine. While I agree with her increased damage, it should come from bombs that deal actual damage directly and not make a player roll for damage.
I like them
My two comments:
TLT needs to stay range 2-3 and just make it so Critical Hits count as blanks. If you make it range 1-2, now Y-wing, Hawks almost become useless again. Forcing all Critical hits to be turned to blank results, requires the TLT player to target lock more often and thus take their defense capabilities down, because they won't have the focus. Or if they choose to keep the focus then the power of their attack is weakened. This also makes unmodifed shots weaker to TLT's too.
Also, VI is not bad. what is bad is the EPT on PS 8 bombers, that's what is bad.
Edited by eagletsi111