A true FAQ update.

By emmjay, in X-Wing

Given what FFG has done in the past with total card reworks, and the hope for an upcoming FAQ on the Genius / Simulator combo, that doesn't address the heart of the issue.

Nym/Miranda is an extremely powerful combo. Top players have seen this and last weekends regional results have born this out. As powerful as it is, just fixing (or clarifying) the Genius /Simulator combo won't do much to curtail its usage. They need to fix the underlying problems, which is the correct combo of cards making an extremely powerful 2 ship list.

1. Miranda's ability needs to work with primary weapon only. A simple fix, but it keeps the power out of the TLT/Missile that that allows for overly powerful shot(s), or still have a decent shot while regaining a shield.

2. TLT needs to be changed to range 1-2 only. One thing that has kept turret upgrades in check (up until the TLT) was the range 1-2 restriction. They were still useful, but more of a niche usage than mainstream. Having them currently at 2-3 only forces players to get into range 1 where primary shots are more powerful (or not engage at all).

3. VI. While it is a powerful card, with the introduction of Adaptability VI needs to be nerfed somewhat. PS 7 or below would be great as it reduces the PS race somewhat to 9. Alternatively, restricting it to non-unique pilots would do the same thing. While Whisper would be a casualty in that approach, keeping Adaptability alone means that she can make it to PS 8 which is still respectable.

4. FFG needs to change and restrict Mines and Bombs, and change pilot cards accordingly showing who can actually carry what.

5. Sabine. While I agree with her increased damage, it should come from bombs that deal actual damage directly and not make a player roll for damage.

Don't agree with everything in that list, but that Miranda nerf is a nice idea.

Let’s nerf blah blah FAQ blah blah blah FFG blah.

Just now, tortugatron said:

Let’s nerf blah blah FAQ blah blah blah FFG blah.

More or less, not a true F.A.Q. but merely a request for another NerF.A.Q. with their proposal for Nerfratas.

It's not like there isn't a precedent (Contract Scout). Some things are broke. But then, TLT has been pretty broke since it was released, only now Nym can get one, and you can cruise-bomb/harpoon-TLT (complete with crits!)

No mention of Harpoons? Harpoons are whack.

Pretty sure Colorado Regionals are getting won by Nym/Miranda as we speak!

2 minutes ago, heliodorus04 said:

It's not like there isn't a precedent (Contract Scout). Some things are broke. But then, TLT has been pretty broke since it was released, only now Nym can get one, and you can cruise-bomb/harpoon-TLT (complete with crits!)

No mention of Harpoons? Harpoons are whack.

Pretty sure Colorado Regionals are getting won by Nym/Miranda as we speak!

Wrong! Colorado regionals were just won by some dank scum jank

TLT should only be you get a second shot if the first shot HITS. This lets the defender spend tokens to block the first attack, negating the second. And the attacker is more likely to spend tokens on the first to get that second shot. If miranda wants to regen, she has to do it on the first attack, limiting her chances for a 2nd. Two problems solved with 1 fix.

There is only a PS race because of ordnance and trajectory simulator. Torp boats all but killed ps3 and lower ships. Harpoons and trajectory are being carried on ps8+ so you are getting this ps race to try and avoid this instant damage. Fix trajectory/genius, and make harpoons spend the lock to fire (cause its damage output is f***ing ridiculous), then the ps race will cease after a bit of time.

Edited by wurms
2 minutes ago, Makaze said:

Wrong! Colorado regionals were just won by some dank scum jank

“Dank Scum Jank” new band name, called it!

3 minutes ago, Pooleman said:

“Dank Scum Jank” new band name, called it!

Sounds like an unpleasant disease.

Harpoons are a big source of TLT problems right now.

Harpoons are a big source of Miranda problems right now.

Harpoons are a big problem with the release of Gunboats (no coincidence, release-economics).

Harpoons with a TL and a focus have a 99% probability of 3 hits, and something above 70% for 4. That's fine in and of itself. But the squad cost and ease of accessibility of both the slot (lots of missile slot ships) and the universal access of guidance chips, and it's just a sort of meta where everything has to take into account alpha strike harpoons that are dealing 4 to 8 damage. That makes a lot of ships and pilots too chancy to take.

There's almost no reason to take any other missile than a harpoon. Certainly the missiles which required firer to spend a Target Lock are antiquated and obviously inferior.

The next fix-release card will no doubt be some sort of chaff dispenser... and then we'll all be upset with that.

15 minutes ago, Pooleman said:

“Dank Scum Jank” new band name, called it!

Hey, "Dank Scum Jank" is my 'Figrin D'an and the Modal Nodes" cover band.

The game is currently in a state where some of the overpowered and unfun mechanics are keeping the other unfun/OP mechanics in check.

Harpoons stop Wookiees and Regenerating defense stackers from Flooding the meta.

Raclo stops 2-ship alpha strike lists such as (Cancer's)Final Form (Nym Miranda) from overrunning us all.

Sure, do Harpoons dumpster your 4x T-65 X-wing list? Or Raclo 3-round your Rey+Poe without letting Rey get any shots off? Maybe- The issue is that without them, a different and potentially worse cancer shows up.

Massive, sweeping nerfs are needed. Not just the stuff that is on top- but everything that will come out if the current top dogs are removed.

5 minutes ago, Kaptin Krunch said:

The game is currently in a state where some of the overpowered and unfun mechanics are keeping the other unfun/OP mechanics in check.

Harpoons stop Wookiees and Regenerating defense stackers from Flooding the meta.

Raclo stops 2-ship alpha strike lists such as (Cancer's)Final Form (Nym Miranda) from overrunning us all.

Sure, do Harpoons dumpster your 4x T-65 X-wing list? Or Raclo 3-round your Rey+Poe without letting Rey get any shots off? Maybe- The issue is that without them, a different and potentially worse cancer shows up.

Massive, sweeping nerfs are needed. Not just the stuff that is on top- but everything that will come out if the current top dogs are removed.

Agreed, right now we have a very cancerous situation.
Only cancer can beat cancer. Just like in real life? Right?

55 minutes ago, Vandenberg said:

Don't agree with everything in that list, but that Miranda nerf is a nice idea.

^ This!

1 hour ago, heliodorus04 said:

It's not like there isn't a precedent (Contract Scout). Some things are broke. But then, TLT has been pretty broke since it was released, only now Nym can get one, and you can cruise-bomb/harpoon-TLT (complete with crits!)

No mention of Harpoons? Harpoons are whack.

Pretty sure Colorado Regionals are getting won by Nym/Miranda as we speak!

Well yeah, the precedent from the last FAQ states that there is no precedent not even the business model is stable. Only thing that hasn't been changed is points (which should have been reset before the last one) and dials.

The Wave release business model has been pushed to the edge . A new one needs to be explored , if it is a series of re-release starting from Wave 1 instead of waiting for repaints of the weaker ships, to a whole new 2nd edition, to a more hybrid approach where an official online app is needed for tournament squad building and play and could be used for other things like adding objectives into matches based upon what ships and upgrades you and your opponent have brought. There are changes that need to be made, but as far as the ones the OP has said, those are not them.

Edited by Marinealver
15 minutes ago, Kaptin Krunch said:

The game is currently in a state where some of the overpowered and unfun mechanics are keeping the other unfun/OP mechanics in check.

Harpoons stop Wookiees and Regenerating defense stackers from Flooding the meta.

Raclo stops 2-ship alpha strike lists such as (Cancer's)Final Form (Nym Miranda) from overrunning us all.

Sure, do Harpoons dumpster your 4x T-65 X-wing list? Or Raclo 3-round your Rey+Poe without letting Rey get any shots off? Maybe- The issue is that without them, a different and potentially worse cancer shows up.

Massive, sweeping nerfs are needed. Not just the stuff that is on top- but everything that will come out if the current top dogs are removed.

Do you remember the NPE experience of flying vs Soontir Fel? Not only was he almost impossible to hit he was almost impossible to get into arc to shoot at.

Maybe we should just do away with turret upgrades, bombs,missiles and torpedoes and go back to the good old days of just dogfighting? At least people would stop complaining about TS, Nym, Miranda, bombs, missiles and what ever the b***h du Jour happens to be. That way we could get back to the really serious discussion of why the Millennium Falcon has such a lousy dial.

(Sarcasm intended)

20 minutes ago, AngryAlbatross said:

Agreed, right now we have a very cancerous situation.
Only cancer can beat cancer. Just like in real life? Right?

Here's a metaphor that I gave in regards to Harpoons being OP-

For as to why Harpoons have some people crying for a nerf- Harpoons are a Chemotherapy that is needed to cure the cancer that is "Fat" point tanks, such as Wookiees, Nym, Miranda, Asajj, Regenerators, etc. It keeps the game fun and alive throufh those mechanics.

The problem is, chemo isn't fun to go through on its own. If your local meta was full of innocents who didn't have cancer, giving them chemo might make them suffer.

Ideally, we wouldn't need the chemo. Unfortunately, the game has Cancer.

Seems like a lot of hoopla and text that could easily be fixed with making you gain half points for small base ships with 9 or more combined HP and Shield.

1 hour ago, Mackaywarrior said:

Seems like a lot of hoopla and text that could easily be fixed with making you gain half points for small base ships with 9 or more combined HP and Shield.

Tbqh, it should be based on points cost, not health values.

5 minutes ago, joyrock said:

Tbqh, it should be based on points cost, not health values.

I am equally okay with this. Just tougher math involved.

VI is fine. What needs to happen is Nym needs to lose the EPT.

As for Sabine... I'd just be a fan of completely redesigning her card. Change her bomb effect into something else entirely. Keep the "Gain a bomb slot" part, but give her another effect that doesn't buff bombs.

Out-of-arc-attacks should have some inherent penalties attached to them. Like the defender gains +1 agility.

Edited by BadMotivator
5 minutes ago, Mackaywarrior said:

I am equally okay with this. Just tougher math involved.

My main reasoning is there are a lot of ships that are a huge effort to even hit, let alone make damage stick, without being huge tanks. If something is taking up a huge chunk of your points total, getting it to half health should be a bonus.

My proposal, FWIW would be for

-Miranda's ability to only work IN ARC.

-secondary turret weapons to supplant primaries and small based ships

3 minutes ago, joyrock said:

My main reasoning is there are a lot of ships that are a huge effort to even hit, let alone make damage stick, without being huge tanks. If something is taking up a huge chunk of your points total, getting it to half health should be a bonus.

I generally agree. The number needs to be worked out. Last thing I want is to kill Poe on a points technicality. The T-70 is no Silencer/Miranda/Nym. Ya know?

1 hour ago, Mackaywarrior said:

I am equally okay with this. Just tougher math involved.

Include it on squad builders and your squad sheet. And in the worst case: virtually everyone has a phone with a calculator in their pocket. Get the number once, write it next to the ship (eg Nu+Harpoon: total 22pt. Each damage: 3pt)

the real question is then about rounding. Are 6 damage 18 points and all 7 damage 22pt? Or do we round correctly after .5, and 4 damage will give 13 points for 4x3.14 = 12.56?