It is a truth universally acknowledged that Fleet Ambush is a terrible objective ...
All right, some people seem to be taking it into organized play, but the high-ranked players never include it in their fleets and the agreement about the cr*apitude of Fleet Ambush is greater than almost anything in Armada.
"The first player must deploy half of his flotillas (rounded down) in the ambush zone."
Prevents the first player from either deploying their one or two real combat ships to ambush the second player, or deploying only activation padding flotillas in the ambush zone to keep the real combat ships safe.
"In the first round, the second player has the first activation in both the Ship Phase and the Squadron Phase. The first player has the second activation. After that, the activation sequence returns to normal, starting with the first player taking the third activation in each phase."
Lets the second player let loose a powerful alpha strike to start the game, instead of sitting and taking damage.
If that's not enough: "In the first round, the second player activates first in both the Ship Phase and the Squadron Phase. The players continue alternating activations for the rest of the round."
Finally, the card allows carrier fleets to deploy all of their squadrons in the ambush zone, making it easier for them to become the ambushers. If necessary:
"The first player must deploy at least one-third, but no more than two-thirds, of his squadrons in the ambush zone (round up)."
Edited by elbmc1969Fixed spelling error ("ojective")