Prediction on Rebel Naval Troopers

By chemnitz, in Star Wars: Legion

Ever since the Rebel Naval Troopers were accidentally spoiled, I have been thinking about the role that they would play in the game. First of all, we know that they are not elite troops, since every time they show up in a film they are being wiped out (albeit by Darth Vader and/or his personal troops). They use DH-17 blaster pistols and fight in the cramped corridors of starships, so I would expect them to have shorter range. Also, they are typically shown on the defensive, both on film and in their incarnation in Imperial Assault. So, here are my predictions for them, based on these traits.

Same stats as Rebel Troopers, except:

  • Range 1-2 for their DH-17.
  • Instead of Nimble, they get the new keyword: Vigilant (After you complete a move action, you may receive a free standby token, as long as you do not fire during this activation.)
  • Maybe slightly cheaper.

Since standby attacks can only be made against a target that took an action at range 1-2, the short range of their pistols would not be a major problem. They would be great at rushing to an objective or choke-point and holding it against the enemy. Typical activations would be move-move-standby or aim-move-standby or dodge-move-standby.

Specialists might include combat shotgun (1-2 range, Spray keyword) or demolitions expert (1 range, Blast and Impact keywords) or something with longer range to make up for that weakness.

Anyone have other predictions?

Edited by chemnitz

Any time we see them, they always seem to be holding a position. Usually to cover someone else’s retreat. So I would like to see them get a benifit for staying still. Maybe they get a standby token at the end of an activation that they did not use a move action? Or at the beginning of their turn they could get an aim token if they didn’t move last turn. Maybe they could get an aim token when they are fired at?

i like the idea of a scattergun. I think that it fits well with the up close and personal combat we would see on a ship. But I also think that we won’t see anything with blast for that same reason. Maybe some kind of unit with a cutting tool to get past armor? I would also love to see some kind of fire suppression unit. Someone with the Star Wars equivalent of a fire extinguisher. I imagine it as you exhaust its card to give the unit commander and any model within a 1 movement soft cover for the turn.

Edited by Shawn_ValJean
5 hours ago, chemnitz said:

Ever since the Rebel Naval Troopers were accidentally spoiled, I have been thinking about the role that they would play in the game. First of all, we know that they are not elite troops, since every time they show up in a film they are being wiped out (albeit by Darth Vader and/or his personal troops). They use DH-17 blaster pistols and fight in the cramped corridors of starships, so I would expect them to have shorter range. Also, they are typically shown on the defensive, both on film and in their incarnation in Imperial Assault. So, here are my predictions for them, based on these traits.

Same stats as Rebel Troopers, except:

  • Range 1-2 for their DH-17.
  • Instead of Nimble, they get the new keyword: Vigilant (After you complete a move action, you may receive a free standby token, as long as you do not fire during this activation.)
  • Maybe slightly cheaper.

Since standby attacks can only be made against a target that took an action at range 1-2, the short range of their pistols would not be a major problem. They would be great at rushing to an objective or choke-point and holding it against the enemy. Typical activations would be move-move-standby or aim-move-standby or dodge-move-standby.

Specialists might include combat shotgun (1-2 range, Spray keyword) or demolitions expert (1 range, Blast and Impact keywords) or something with longer range to make up for that weakness.

Anyone have other predictions?

Personally i like all your ideas except spray on the shotgun. It wouldn’t work very well unless it had a max dice amount. Cause realistically can a shot gun really hit 6 spread out people?

5 hours ago, Jabby said:

Personally i like all your ideas except spray on the shotgun. It wouldn’t work very well unless it had a max dice amount. Cause realistically can a shot gun really hit 6 spread out people?

Yes, because its a SPACE shotgun ?

But maybe make it really short range, like movement 1 template short

Maybe their DH-17 Range 1-2 a black die and 3-4 a white die.

They might also get the Guard ability.

DH-17 absolutely shouldn’t have a range 4 shot of any sort, that’s madness.

1-2 would make sense, but I wouldn’t be shocked to see 3 for gameplay reasons. But 4.....helllll no.

21 hours ago, Jabby said:

Personally i like all your ideas except spray on the shotgun. It wouldn’t work very well unless it had a max dice amount. Cause realistically can a shot gun really hit 6 spread out people?

Right type of shell; gun; distance and angles ... yes, you could hit 6 people with a shotgun. More than likely the gun is highly illegal due to size of barrel but 100% possible

2 hours ago, Dash Two said:

Right type of shell; gun; distance and angles ... yes, you could hit 6 people with a shotgun. More than likely the gun is highly illegal due to size of barrel but 100% possible

Mmmm... Not in any way that is effective. Even a short barrel shotgun is going to pattern around the size of a basketball at effective engagement range (<50 yards). Also a 00 buck shell only has 9 pellets in it. Now during Vietnam they used buckshot rounds through 40mm grenade launchers. That could definitely hit several people if they were grouped close together.

2 minutes ago, devin.pike.1989 said:

Mmmm... Not in any way that is effective. Even a short barrel shotgun is going to pattern around the size of a basketball at effective engagement range (<50 yards). Also a 00 buck shell only has 9 pellets in it. Now during Vietnam they used buckshot rounds through 40mm grenade launchers. That could definitely hit several people if they were grouped close together.

So basically flechette grenades?

Pretty much although flechettes are darts.

4 hours ago, devin.pike.1989 said:

Mmmm... Not in any way that is effective. Even a short barrel shotgun is going to pattern around the size of a basketball at effective engagement range (<50 yards). Also a 00 buck shell only has 9 pellets in it. Now during Vietnam they used buckshot rounds through 40mm grenade launchers. That could definitely hit several people if they were grouped close together.

Ever hear of a punt gun? They are sometimes still used to kill whole flocks of waterfowl with one shot. Fairly long range too, given that they typically fire about a pound of shot. :P

Punt_gun.jpg

The best way to make a shotgun in a minitures game is to basically make it range 1 and roll about 6 dice on its own. (/s)

Seriously though, a shotgun would work as a specialist for the Alderaanian consular security since they generally would fight close range.

A Rebel Honor Guard would be interesting as a melee focused specialist...

I dread to think how many different 'armies' im going to have for this **** game if they expand it like some of us hope/imagine.

Actually I am going to go completely opposite of you.. Marines.. are the US Navy shipboard combatants. They train with all the weapons and hand to hand.. So it takes someone like A Darth Vader to kick them around.. I believe they will have a little better combat stat and be more expensive..Either way.... I am fine...

11 minutes ago, ZoBOOMafu said:

Actually I am going to go completely opposite of you.. Marines.. are the US Navy shipboard combatants. They train with all the weapons and hand to hand.. So it takes someone like A Darth Vader to kick them around.. I believe they will have a little better combat stat and be more expensive..Either way.... I am fine...

We are talking about the only combatants that we see getting annihilated by Stormtroopers in an actual fight. I’d be hard pressed to compare them to elite US/NATO troops.

We have only seen them in two fights and both times within range of Darth Vader and his suppression tokens! :P

Darn those overpowered supression tokens ?

Edited by Lord Tareq

Darth Vader also TRASHES two squadrons, and then after crash lading slaughters an entire company of soldiers in the Vader Down Marvel comic.

15 hours ago, devin.pike.1989 said:

Mmmm... Not in any way that is effective. Even a short barrel shotgun is going to pattern around the size of a basketball at effective engagement range (<50 yards). Also a 00 buck shell only has 9 pellets in it. Now during Vietnam they used buckshot rounds through 40mm grenade launchers. That could definitely hit several people if they were grouped close together.

Would not disagree at all. Just answering the poster's question

I carry a "snake charmer" into the wilds of south Texas with me, while wearing Kevlar snake boots 9 months a year. Slight problem with harmful snakes in the area. You never see the tiny rattle snakes. You see the ones that can reach above your boots, which is a problem if you are an hour from a hospital, or will put a dog down prior to reaching a vet. Just a part of living in this area.

Gun is barely legal; specific type of highly regulated self defense round . When fired, anyone or anything within 3-6 feet of me is catching pellets ... dense in weight ... lots of them ... high velocity ... at a BROAD vector ... REALLY bad day for a snake or home invader. As in, there is no slithering or walking away. In terms of this type of firearm ... anomaly; limited range and a single use (self protection). In no way practical beyond this.

Shell's spray is by design WIDE/QUICK and only effective in the shortest of spaces. 100% self defense purpose. To your point(s), D Pike, those weapons have a designed intent. Even applied military uses, as you noted, R-A-R-E with intent and limited ROI on effectiveness.

I guess ... maybe ... something like this in Legion yet a little odd. Fit into the hand to hand/melee phase only? Fit in the spirit of pew, pew, pew ... don't really see it.

Could be a conditional modifier? +2 black dice during the first round of combat, etc.

I would really love rebel honor guards with electropoles in addition to their DH-17 as specialists. We didn't get any hand to hand enhancing specialist for corps up to this point. It would definitely fit the close quarters role naval troopers would most likely fulfill. Another special weapon might be the scatteegun from Battlefront 2s vanguard ability.(they got the MPL Ion torpedo from it's predecessor after all).

To be fair, as naval troopers it doesn't make a TON of sense to be armed with things that can hull the ship they are in as they are not wearing Vac suits. :P

But I'd be surprised if they didn't have some kind of anti-armour Specialist as every Corps unit so far seems to have an anti-infantry and anti-vehicle option.

I'm guessing no grenade slot, since they are intended for inside ships. Some kind of buff to reaction fire makes sense, as others have said.