Anyway, boba fett just won a regional

By nikk whyte, in X-Wing

Just then a cop come down the street crazy as a loon
They throws us all in jail for carryin' harpoons.

-Bob Dylan

Edited by theBitterFig

The guy who flew this list posted about it on Reddit. It was a very interesting approach. His whole plan was to have Boba bump most of the time and relied on Asajj hitting and using tractor beam to move the ship into a spot that Boba could shoot. I would not have expected a list like that to win. But that's pretty cool. Love to see Firesprays hit the table.

The whole bump - tractor - fearlessness sounds odd on paper but it’s something to see in action. I know how it all sounds but it truly eats ships. Off the top of my head, I’ve one turned Kylo, Poe, Inaldra, Wulfwarro, Vessery, QD, Backdraft, Inquisitor, Ezra, Miranda, Torani, both Fenn’s, and many generics. It seems straightforward but can be very misleading and next thing you know a ship it didn’t seem i was even after is dead.

I love the list, and I’m absolutely elated that it did so well. I never thought it had the teeth to go the distance it did, and i hope it shakes things up!

It's not the hero we deserve, but it's the hero we need right now.

If I'm gonna Netlist, this is the Netlist I want to try.

1 minute ago, PhantomFO said:

It's not the hero we deserve, but it's the hero we need right now.

If I'm gonna Netlist, this is the Netlist I want to try.

Do it. I’ve been keeping it close to my chest while i tried what feels like 100 different versions. Ion cannon, arc caster, 4 lom, missiles, dengar, Boba Kath, Boba Ketsu. It took some time to iron out but it’s public now. Now i want a boba Asajj mirror in the finals somewhere. New meta baby

I've fielded a similar bump-centric list with a bit of success. I used Ketsu though, alongside Fenn and Old Teroch. It's brutal if you get your approach right.

Did you run into any hard counters? Another Asajj list or large base list that laughed at the tractor beam?

Just now, FTS Gecko said:

I've fielded a similar bump-centric list with a bit of success. I used Ketsu though, alongside Fenn and Old Teroch. It's brutal if you get your approach right.

The thing is it isn’t necessarily bump centric. Too close is bad yes. But so is Range 2, i can achieve the same results. Boost or barrel roll you too close to fire harpoons, into range of boba thus providing him with re rolls and fearlessness. VI Asajj is absolutely key to make this boba work

4 minutes ago, viedit said:

Did you run into any hard counters? Another Asajj list or large base list that laughed at the tractor beam?

Yes. I didn’t play Asajj but i played palp aces, a Rey, a resistance bomber, Raclo and dash at a separate tournament, and idk what else off the top of my head. Even against them you’re in a fine position. While you can’t reposition, you’re still a very tough nut to crack with glitters, re rolls, evade actions, latts. And even if you can’t reposition then the tractor still reduces their agility letting you pound into them while tanking yourself

Edited by Jhstoke
22 hours ago, nikk whyte said:

If 2018 is gonna get weird, then let’s get extra weird.

What was the list?

I am so happy Boba finally got out of that scarlacc pit and is playing X-wing again, and apparently, killing it.

On 22/01/2018 at 11:13 AM, theBitterFig said:

Just then a cop come down the street crazy as a loon
They throws us all in jail for carryin' harpoons.

I inquired of the po'- 'so soon?'
They reply 'They were OP by noon'

Good job Boba.

14 hours ago, Jhstoke said:

The whole bump - tractor - fearlessness sounds odd on paper but it’s something to see in action. I know how it all sounds but it truly eats ships. Off the top of my head, I’ve one turned Kylo, Poe, Inaldra, Wulfwarro, Vessery, QD, Backdraft, Inquisitor, Ezra, Miranda, Torani, both Fenn’s, and many generics. It seems straightforward but can be very misleading and next thing you know a ship it didn’t seem i was even after is dead.

I love the list, and I’m absolutely elated that it did so well. I never thought it had the teeth to go the distance it did, and i hope it shakes things up!

It definitely works well - It's Ketsu's primary trick, and she eats small base ships alive. It's a lot less useful against large bases, though.

Ketsu Bossk is so great for this - double tractor something then thump it with fearlessness cluster missiles. Or better, bump it into Bossk, wait until after it activates without a target, then tractor it off and kill it.

Boba as the second ship is an interesting choice - he gets you the rerolls you need to make the best use of the tractor beams.

The major difference from Ketsu Bossk is that you gain a LOT of toughness both on Assaj and Boba, but you lose a bit of punch because you don't get the double tractors - and Assaj just generally doesn't hit as hard because she rarely ends up with better mods than a focus on the attack.

I might have to try Ketsu Boba actually. It's probably not as good as Assaj Boba but my playstyle is better suited to aggressive alphas than outlasting.

14 hours ago, Jhstoke said:

The thing is it isn’t necessarily bump centric. Too close is bad yes. But so is Range 2, i can achieve the same results. Boost or barrel roll you too close to fire harpoons, into range of boba thus providing him with re rolls and fearlessness. VI Asajj is absolutely key to make this boba work

Sorry - I meant the Ketsu list I used was bump-centric. I'd deliberately dial in moves to try and bump with my Shadowcaster, then use Ketsu's ability to push the target back out to range one. She'd take her shot, hopefully reducing the target's agility even further for her wingmen. High PS small based ships did not like her, not one bit.

18 hours ago, Punning Pundit said:

What was the list?

I saw the list on list juggler.

Boba Fett + Fearlessness, EU, Glitterstim, Hot-shot Copilot

Asajj Ventress + 2x Glitterstim, Countermeasures and I don't remember the rest.

VI, Latts Razzi, Shadow Caster.

Interesting list. I usually dislike the firespray, but this is a list which actually might actually work.

What's the plan against qd + 3 gunboats? Is it just a game of not messing the first boba approach or is there any other trick? Eating 2+ harpoon on boba would be bad and while asaji has 1-2 turns of virtual invulnerability, she struggles with just one action after that

I'd love to see some videos of the matches. Was Asajj running ahead of or behind Boba? Did you tend to run the board edges to reduce the ability to be flanked and keep your mobile arc fixed to one side of Asajj most games? In my head you were using Boba as a plow with Asaaj sitting back behind him and lassoing ships for Boba to destroy.

Fearlessness Boba is quite fun. Glad to see that it can have some success.

This makes me happy. Kudos @Jhstoke!

I'll give it a go. But I also want to fly a variant of it feat ms Kath Scarlet. She just causes so much consistent damage for me. Can't call it Moby D*ck though, partly because without HSCP it can't ignore Deadeye Harpoons. And partly becuase, well, she hasn't got one. ;) So without further ado, I give you Moby Chick(s), a.k.a. two badass women blowing s*it up.

MOBY CHICK(S)

Asajj Ventress (PS7)

Adaptability (0)
Latts Razzi (2)
Glitterstim (2)
Glitterstim (2)
Shadow Caster (3)
Counter-Measures (3)
49

Kath Scarlet (PS7)

Calculation (1)
Heavy Laser Cannon (7)
Dengar (3)
Glitterstim (2)
51
OR
Kath Scarlet (PS7)
Calculation (1)
“Mangler” Cannon (4)
Dengar (3)
Glitterstim (2)
Andrasta (0)
Bomblet Generator (3)
51
Both variants sit at 100 points even.

http://xwing-builder.co.uk/view/798691/moby-chicks

http://xwing-builder.co.uk/view/798693/moby-chicks-v2

Edited by westiebestie
2 hours ago, viedit said:

I'd love to see some videos of the matches. Was Asajj running ahead of or behind Boba? Did you tend to run the board edges to reduce the ability to be flanked and keep your mobile arc fixed to one side of Asajj most games? In my head you were using Boba as a plow with Asaaj sitting back behind him and lassoing ships for Boba to destroy.

So my normal opening is delaying. I run my board edge until i see the opponent commit, bringing boba in usually involving his boost, and Asajj kites. This lasts for a turn or 2, and then boba needs to reposition and engage. Normally your opponent expects Asajj to move fast. 5 straights or 3 turns. But seeing as I’m not ptl or lone wolf, i love slow rolling Asajj. A 1 bank Block can be very unexpected, and a shadowcaster throwing 4 dice into one of your ships and throwing them on a rock is just as scary as boba. This very commonly gives boba enough time to re engage. So ideally, combat turn 1-2 shots are in boba, turn 3-4 they’re into Asajj, who attempts to bump and tractor to deny, or into boba Range 3, turn 5-6 boba and Asajj mop up the list. Now that’s a very generic explanation of course and would adapt to the opponents list and play

EDIT: adaptability in your play is very key to this list and one of the things i love about matching ps large bases. Intentionally bumping your ships to set up shots is something do commonly. In the clip of the final game on the nova Facebook page you’ll see this. I 2 hard Asajj in front of boba, bump boba into Asajj, and Kylo bumps into bobas rear arc. This forces Kylo to shoot an almost full health asajj instead of wounded boba, let’s me shoot an actionless Kylo, then tractor beam it back off of boba and fearlessness it into oblivion. I do this commonly.

Edited by Jhstoke
3 hours ago, Sunitsa said:

Interesting list. I usually dislike the firespray, but this is a list which actually might actually work.

What's the plan against qd + 3 gunboats? Is it just a game of not messing the first boba approach or is there any other trick? Eating 2+ harpoon on boba would be bad and while asaji has 1-2 turns of virtual invulnerability, she struggles with just one action after that

You certainly don’t want to mess up the approach. Optimally you want to be able to boost into range 1 of at least two of them. If you make your approach right, what you would do is hit the furthest one with Asajj, tractor it too close to boba, it’s now only rolling one and you eat it with fearlessness with glitter and 2-3 re rolls. Depending on your flying you can usually kill a boat combat turn one, another by turn 3. Then with only QD and a boat the game becomes much much less tricky.

42 minutes ago, westiebestie said:

This makes me happy. Kudos @Jhstoke!

I'll give it a go. But I also want to fly a variant of it feat ms Kath Scarlet. She just causes so much consistent damage for me. Can't call it Moby D*ck though, partly because without HSCP it can't ignore Deadeye Harpoons. And partly becuase, well, she hasn't got one. ;) So without further ado, I give you Moby Chick(s), a.k.a. two badass women blowing s*it up.

MOBY CHICK(S)

Asajj Ventress (PS7)

Adaptability (0)
Latts Razzi (2)
Glitterstim (2)
Glitterstim (2)
Shadow Caster (3)
Counter-Measures (3)
49

Kath Scarlet (PS7)

Calculation (1)
Heavy Laser Cannon (7)
Dengar (3)
Glitterstim (2)
51
OR
Kath Scarlet (PS7)
Calculation (1)
“Mangler” Cannon (4)
Dengar (3)
Glitterstim (2)
Andrasta (0)
Bomblet Generator (3)
51
Both variants sit at 100 points even.

http://xwing-builder.co.uk/view/798691/moby-chicks

http://xwing-builder.co.uk/view/798693/moby-chicks-v2

I love it. I was trying Expertise Kath for a very long while. Boba fits my playstyle better but i think Kath can make for a very scary partner to Asajj.

Emergency Boba FAQ needed!

Not twice, though. :(

Edited by skotothalamos
Double post