Aayla/Clone Trooper x2

By Piscettios, in Star Wars: Destiny

Just curious if anyone else has tried this or something similar out. I put together a quick build and it went the distance against my wife’s currently untouchable Maz/Obi deck. Basically lost by a turn. Neither decks are fully optimized as we usually just play casual.

I thought it would be nice to get a little advice or see if anyone else had suggestions before tweaking more. It plays slow as is but could be sped up with additions like Squad Tactics and Hit and Run, but it seemed unnecessary and I didn’t dig into older sets too much aside from a few upgrades. I love the new Suppression Field support and have used it to soak up a lot of damage. Used properly it can take up to 8 for only 2 resources...though it’s usually 5 for me. Tried to focus on mostly 2 drops with a few 3’s for Aayla if she can manage to survive two rounds. Her special with Force Throw is amazing IMO. Turn an opponents die to its best side them slam it into their face. Love it. Anyways..

Battlefield: Fort Annex

Aayla/Clones x2

Plot: Fortify

Hidden Blaster x2

Holdout Blaster x2

Overkill x2

Jedi Robes

Force Throw x2

Heirloom Lightsaber

Stun Baton

Suppression Field x2

Mortar Team x2

Field Medic x2

Mislead x2

Distraction x2

Flank

The Force is With Me x2

Deflect

Overconfidence x2

Guard

Logistics x2

Edited by Piscettios

Considering Aayla will almost always be targeted by the opposing player, I like Locked and Loaded to spot a red and get your two Clone Troopers to their 2 indirect damage sides if you're rerolling poorly even with the Clone Trooper's ability. How about putting in Crash Landing to spread out the damage a bit and maybe buy Aayla an extra turn?

I also notice you have a couple Logistics in there. Maybe you can run one copy of Ground Battalion as it seems to work well with the Clone Trooper's ability for rerolls. The money you make from Logistics can help get that support out.

Thanks for your reply. I think I’m going to take out overkill x2, four blank sides on two dice is rough when Aayla’s down...E-11’s might be a better fit.

Ground Battalion is one I had considered and will replace one of my mortar team for sure. I did not have Locked and Loaded or Crash Landing in my pool of cards when putting this together and I may have to add one each to start. Deflect and Flank are probably the most expendable events as their useless if Aayla dies early.

Cheers

Cool deck! I played this recently and loved it:

eAayla/Yoda/Clone Trooper (30 points, 4 dice)

Battlefield: Fort Anaxes

Supports: Awakening, C-3PO, Defensive Teachings, It Binds All Things

Upgrades: Ancient Lightsaber, E-11 Blaster, Force Speed, Force Training, Heirloom Lightsaber, Inner Strength, Shoto Lightsaber, Teamwork, Training

Events: Deflect, Endurance, Field Medic (x2), Guard, Hit and Run, Invigorate (x2), Legacies, Lightsaber Pull, My Ally is the Force, No Surrender, Parry, Rejuvenate, Sound the Alarm, Willpower (x2)

Mostly defensive, but can still pack a punch. Force Speed on Yoda can be bonkers, especially when he's also showing his special (which happened often). Aayla and Clone Trooper pair well with their Indirect Damage sides and her Special.

Nice!

I just recently got my first Yoda so I may have to slot him in and see how he does. Sub in a few more blue upgrades for Hiddens and I’ve since removed both overkill’s.

I’ve made quite a few changes to this since getting more Legacies goodies. Just didn’t bother updating since the lack of interest here. I’m going to try something similar but keep my ‘clone support’ combo in.

Just as long as you don't have Aayla run through a bunch of strange CGI plants, she'll be fine around those clone troopers. I would focus on ways to keep Aayla up, healing, shields, while buffing up the clone troopers for the end game. She is such a big target, just tank her and not worry about upgrades for her.

Oddly enough i had like 4 clone troopers before i got a 2nd die Aayla lol. Designed a deck for this but didnt actually build/test it yet.

I expect Aayla to get exploded first so the only upgrade i plan to put on her at all is Force Speed, its free and it lets me pull some shenanigans before my opponent can interrupt it. To me its more of a 2x trooper deck with a distraction lol.

Got two matches in last night and tried Yoda out first match. Felt like a mess with the three, where as with Clones x2 had more consistently with the redeploys and damage sides. Yoda is obviously a great support, but doesn’t seem to help push the end game.

I was not going to make this another special chaining flip fest or leave the lone trooper with nothing to roll but his own die, so I think it’ll go back to double trooper for now. I like the heavy thematic aspect of this deck as is and would take to many changes to slot Yoda in properly. He works better in other decks anyway.

Ill post my changes soon, see if anyone likes or tries the update.