Bacta (liter) | defining what it should be used for

By Mefyrx, in Star Wars: Edge of the Empire RPG

Definition of Bacta in EotE: Bacta is a liquid used for healing, made of an artificially grown bacteria developed thousands of years ago. It is nothing short of miraculous, working on a wide variety of species and healing terrible wounds with little or no scarring. It is commonly used in large tanks for total immersion, but can also be administered in pre-treated patches, injection, portable pouches, and even through direct consumption. While full-size bacta tanks are rare outside of major installations, some ships often have portable tanks, and most medpacs and field kits have bacta patches.

Pre-treated patches, injection, portable pouches, and even through direct consumption: These are the description of Stimpack, Medpack etc

While Bacta Tank is pretty clear on its usage

Therefor there is no actual use describe in the book beside assuming that you have to add Bacta in your Bacta tank if you're fortunately to have one... (unless you would allow someone to build there own Stimpack using Bacta and other material etc)

But even then, it seem to be at the GM's discretion.

So I've read that one would assume there is 300 liters in a Bacta tank

I guess it would need 250 liters to fully submerge someone...

To me it feels like, you should add one liter every time someone comes in and out of the tank... and maybe add a liter for every consecutive 24 hours spent in there...

Edited by Mefyrx

So this would be my definition:

Description: Bacta is a liquid used for healing, made of an artificially grown bacteria developed thousands of years ago. Nothing short of miraculous, it works on a wide variety of species and heals terrible wounds with little to no scarring.
Gameplay: The Bacta (liter) is used to replenish the Bacta Tank. Every time someone comes in and out of the Bacta Tank, it will require the usage of one Bacta (liter) to refill what was consumed. In addition, it will also require an additional liter for every 24 consecutive hours spent in the Bacta Tank. A full Bacta tank holds 300 liters, although it requires a minimum of 250 liters to operate.
On 1/21/2018 at 11:24 AM, Mefyrx said:

So this would be my definition:

Description: Bacta is a liquid used for healing, made of an artificially grown bacteria developed thousands of years ago. Nothing short of miraculous, it works on a wide variety of species and heals terrible wounds with little to no scarring.
Gameplay: The Bacta (liter) is used to replenish the Bacta Tank. Every time someone comes in and out of the Bacta Tank, it will require the usage of one Bacta (liter) to refill what was consumed. In addition, it will also require an additional liter for every 24 consecutive hours spent in the Bacta Tank. A full Bacta tank holds 300 liters, although it requires a minimum of 250 liters to operate.

Why add this extra bit of busy work for something that is meant to simply be a background item to reduce healing time, assuming someone has access to one? The majority of PC groups won't have it, so at best it will be some NPC medical facility that they are visiting. If you happen to have a party that invested in it, why make it some mundane bit of book keeping they have to deal with? The game doesn't bother making people track ammunition, so why bother tracking liters of a magical sciencey bacteria goo that heals wounds?

I just, I don't understand how this improves the gameplay experience for a table at all. What is the benefit to the overall game that implementing this book keeping provides?

Some folks like running their game with spreadsheets and more power to 'em. What you've proposed works fine, but as the ferret points out, you might be creating additional, unnecessary work for yourself unless you're running a medical clinic.

Me? I say bacta shots, bacta in the canteen, and slather the stuff on under your armor before you go into battle.

In the book there is

Bacta (liter) -> No used whatever so ever because they forgot to tell what to do with that

Bacta (tank) -> we know what it does

Bacta is used in a tank, but also in stimpack, medpac and other medical usage but a 1 liter has no purpose on its own... so I was suggesting a way to make usage of one..... because they took the time to describe this specific item.... (could be use as item that is being transported by smugglers...mission after all etc)

True, we don't keep track of ammo but we spend money in the cantina when we buy foods and drinks....I guess it all goes with the GM's mindset...

Edited by Mefyrx

It probably goes without saying, but sometimes things are added early in a book's development, cut incompletely, then forgotten about until someone asks about it later - for instance the Gravity Belt. In lieu of an actual description, the developers have left these sorts of items to GM fiat. I think the way you've proposed is just fine. It makes total sense that bacta is a consumable item and requires replenishment.

Chugging a full liter of bacta is an excellent, but horribly tasting, hangover cure.

Or so I've heard.

29 minutes ago, penpenpen said:

Chugging a full liter of bacta is an excellent, but horribly tasting, hangover cure.

Or so I've heard.

You know we're going to have to try this now, right?

On 1/22/2018 at 4:39 PM, Mefyrx said:

True, we don't keep track of ammo but we spend money in the cantina when we buy foods and drinks....I guess it all goes with the GM's mindset...

In certain games I've run or played (mostly in other systems), we've kept strict track of PC funds and other expendables, down to every last arrow and copper piece. When we were younger we thought that was really important, and it could be in games where credits and resupply are really scarce. Unless your players buy-in to that from the beginning, though, I wouldn't sweat those kind of details. I've never found that kind of bookkeeping to be fun, stimulating, or exciting.

If the PCs want to go to the bar? Great, they do so. If they want to buy a round, spread some money around to loosen some tongues? No problem, Boost die for the plan and another for good role-play. Both of those things drive the story. The PCs want to buy a HWK-1000? They don't have enough, so they'll need to figure out a plan to acquire the funds - which advances the story.

Unless money is the story, don't let it drive the story. Just my $0.02. ;)

39 minutes ago, SFC Snuffy said:

Unless money is the story, don't let it drive the story. Just my $0.02. ;)

That is excellent advice! Scarcity is a great tool but really has to matter to the story or it's just tedious.

So I was still working on my cards I'm making and revising the whole thing

Working with the general concept of the game, I've change the text to the following leaving room for the GM to trigger if valuable the following:

"A full bacta tank holds 300 liters and the GM’s may over time required that the bacta tank be replenished simulating consumption of the liquid. It is up to the GM to determine the number of liters required to do so and issue some form of warning in advance from the bacta tank which if unattended to, will eventually lead to adding one or more set back dices to Resilience check as well as a decreased recovery rate increasing the time spent using the bacta tank. "

Edited by Mefyrx

You get a Litre of Bacta for when you want more than a Large Bacta.

I think Canada sells them.

Just make sure they don't spit it your Nerf Burger

Just have it count as Extra Reloads for a Med Kit or Stims. It's one of those things that only has a use if you are in a scenario where you are trapped somewhere without resources. But yes, it's just another thing who's use should have been explained, right now it's a waste of book space.