I'm working on a campaign that mix fantasy with gunpowder. And I'm not sure which stats I should give to a gunpowder weapon. I'm tempted to give it the "limited ammo 1" but that would make them underpowered compared to, for example, bows. So I'm thinking about giving them more power per "shot", but I fear that my players are going to use the first round of every combat to shoot and discard the weapon.
Eventually I decided to give them the "Pierce" quality (muskeet pierce 3, pistol pierce 2 ...) and standard ranged weapon damage.
What do you think? Are the weapons still underpowered?