Tragedy Stimulation: a Cautionary Tale

By sozin, in X-Wing

7 minutes ago, SEApocalypse said:

Now that is a fair point. The next question would be how the rest of the team let bull like this slip. ;-)
And btw, I do like the idea of delayed explosion missiles as well. The issue is mainly that it should be a 5 point missile :)

Yeah, the idea of a delayed explosion missile itself is fine. However, it's just the combination of 1) keeping your target lock 2) while you roll four dice (five with Miranda) 3), with an easy to trigger condition to cause an explosion in the same turn for more damage 4) and a chance to take extra damage even if you get rid of the condition.

If Harpoons required you to spend the Target Lock and you had their explosion trigger at the end of the Activation phase (giving you a chance to break formation and remove the condition before it explodes), they'd be fine.

23 minutes ago, Blail Blerg said:

Ok, I kinda want to see this. Do you have the source?

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Also it looks like this Monday announcement rumor isn't happening. Which means TS Genius lives for a while longer.

Their Developer sitdown from October, around the 35 minute mark.

More expensive in regards to what the thing does now. It would have been a fair sidegrade to homing missiles. Making more dice rolls out of the attack does not really suit the game imho either. So just pricing it correctly would have been fine.
Besides the game as a big problem with all those cancel dice and do XY already. A lot of those effects are out of place and the game interacts in odd ways with it. Nothing wrong with sticking with the core mechanic and adding a gimmick.

Harpoons are honestly a complicated and overpowered mess. And their removal action is stupid.

It should be 3 dice, or 5 points.

Nice write-up Sozin and thank you for the hard work you made into list juggler and the game in general!

While on my first impression is to agree on Nym Miranda being a pretty unpleasant list to face (unavoidable Sabine proton bomb it's quite nasty), I fear we are all jumping the gun a bit too early.

It's not the first time we have a dominant list (think about release Jumps, Dengaroo and, above everything, Parattanni). Most of the players are facing this particular Nym-Miranda at those events for the first time ever, let us all give ourselves more time before calling for nerfs or even worse, a community-driven nerf.

We had palpatine for more than a year, Biggs since release, Parattanni for half a SoS season and many things perceived as unhealty for the game for much more time than Nym Miranda. Couldn't we really wait more than 2 weeks before starting the crusade?

On 21/1/2018 at 7:39 PM, sozin said:

I don't think I was super clear on that point, let me try to flush it out a little. In my mind, a pointy haired boss at FFG was like, "Hey, let's just pass the buck over to the TOs. They won't want to deal with all the community rage, and will all immediately go with the FFG HQ ruling. Everyone will be back on the same page and then we won't have to deal with this issue again until the FAQ comes out, problem solved!"

Except the Judge Illuminati didn't do that. Instead they stuck to their principles and said (again this all part of my own little mental dialog, I'm sure they didn't say this), "No, sorry FFG, you don't get to weasel out of it like that. You are going to have to take ownership of this."

I don't think that is vigilante behavior? Feels more like putting the buck back where it belongs I guess.

My issue with this whole thing is that if the designers wanted to put a fast "hotfix" into a perceived broken combo, they surely would had much better and much clearer way than having a TO making a ruling. They didn't even need to give particular reasons other than "it breaks the game, sorry".

As it stood, the "judge illuminati" made the only possible call

1 hour ago, Sunitsa said:

Nice write-up Sozin and thank you for the hard work you made into list juggler and the game in general!

While on my first impression is to agree on Nym Miranda being a pretty unpleasant list to face (unavoidable Sabine proton bomb it's quite nasty), I fear we are all jumping the gun a bit too early.

It's not the first time we have a dominant list (think about release Jumps, Dengaroo and, above everything, Parattanni). Most of the players are facing this particular Nym-Miranda at those events for the first time ever, let us all give ourselves more time before calling for nerfs or even worse, a community-driven nerf.

We had palpatine for more than a year, Biggs since release, Parattanni for half a SoS season and many things perceived as unhealty for the

As it stood, the "judge illuminati" made the only possible call

Um no, it was obvious the way it would swing. Ffg guy just wanted to give as much notice as possible most likely knowing the faq was coming. The illuminati could have shown some initiative.

1 minute ago, DarkTrooperZero said:

Um no, it was obvious the way it would swing. Ffg guy just wanted to give as much notice as possible most likely knowing the faq was coming. The illuminati could have shown some initiative.

Why would they have? It's FFG job to provide official and clear ruling. If they were really concerned about a week-end of regionals around the world, nothing would have stopped them to just say "this is what will appear in the upcoming FAQ currently under review and that hopefully will be out the next week".

But they didn't. It was the initiative of a single TO who had hearsay knowledge of the FAQ, so the judges did the only thing that was possible, sticking to the rules until further notice.

The FAQ spoiled this summer proved to be right in the end, yet they were officially published months later. Many knew they were the very changes the testers were actually discussing (and had approved), yet we sticked, rightfully, to the rules that time too.

2 hours ago, Blail Blerg said:

Harpoons are honestly a complicated and overpowered mess. And their removal action is stupid.

It should be 3 dice, or 5 points.

With 3 dice it should be 3 points as well imho.

We did it guys, the war over is over. Let's all be friends again. Hugs and high-fives for everyone.

Edited by Tvboy

What do you mean the war is over? The game is on, Nymranda will still reign supreme? ;-)
Well kinda, the list was losing against boats anyway. ;-)

1 hour ago, SEApocalypse said:

With 3 dice it should be 3 points as well imho.

If Harpoon Missiles were 3 points and 3 dice without spending the lock, they ought to then be capped at 1-damage, like Ion Pulse Missiles or Advanced Homing Missiles. I don't hate that.

1 minute ago, theBitterFig said:

If Harpoon Missiles were 3 points and 3 dice without spending the lock, they ought to then be capped at 1-damage, like Ion Pulse Missiles or Advanced Homing Missiles. I don't hate that.

That's an absurd statement. Especially in context of plasma torpedo, a 4 dice attack with a gimmick effect on top.

5 minutes ago, SEApocalypse said:

That's an absurd statement. Especially in context of plasma torpedo, a 4 dice attack with a gimmick effect on top.

Plasma Torp spends the target lock and only has an effect on a limited number of ships and only for a limited amount of time.
Harpoons do not spend a target lock and EFFECTS the defending ship no matter what and potentially effects ships at range 1. There is a HUGE difference.
Now look at a more comparable ordnance Assualt Missile. Cost 5 + Spend Target Lock and does splash.
Harpoons SHOULD at least cost 5 and spend the target lock, even then its still better than Assault as it gives that extra damage to the defender if they try to remove the condition.

Edited by Rexler Brath
Just now, Rexler Brath said:

Plasma Torp spends the target lock and only has an effect on a limited number of ships and only for a limited amount of time.
Harpoons do not spend a target lock and EFFECTS the defending ship no matter what and potentially effects ships at range 1. There is a HUGE difference.
Now look at a more comparable ordnance Assualt Missile. Cost 5 + Spend Target Lock and does splash.
Harpoons SHOULD at least cost 5 and spend the target lock.

Nah, they should at least cost 64 points, because 4 dice is 4 times as much as HWK-290 has and that one is 16 points! ;-)

And while we are at it, we should increase the costs of every ship in the game, except the X-Wing, because everything else in the game is undercost. ^_^
Well, ok, except the X-Wing and the HWK-290 ;-)

1 minute ago, SEApocalypse said:

Nah, they should at least cost 64 points, because 4 dice is 4 times as much as HWK-290 has and that one is 16 points! ;-)

And while we are at it, we should increase the costs of every ship in the game, except the X-Wing, because everything else in the game is undercost. ^_^
Well, ok, except the X-Wing and the HWK-290 ;-)

Why post irrational garbage? Comparing 2 missiles is completely valid. Comparing a ship to an upgrade is just trolling.

1 minute ago, Rexler Brath said:

Why post irrational garbage? Comparing 2 missiles is completely valid. Comparing a ship to an upgrade is just trolling.

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Your completely valid comparison is between garbage and something which is supposed to be actually used in the game. As I said, every ship released since the X-Wing should increase in costs. They are all undercosts. Applying your logic here. ;-)

Edited by SEApocalypse