Silencer, Aggressor and Alphawing

By Stefan, in X-Wing Squad Lists

I never flew any of those ships yet, and they're collecting dust on the shelf, so I built this list:

Nu Squadron Pilot (18)
Proton Torpedoes (4)
Harpoon Missiles (4)
Extra Munitions (2)
Guidance Chips (0)
Os-1 Arsenal Loadout (2)

"Double Edge" (19)
Adaptability (0)
Dorsal Turret (3)
Unguided Rockets (2)
Lightweight Frame (2)

Kylo Ren (TIE Silencer) (35)
A Score to Settle (0)
Fire-Control System (2)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)

Total: 99

View in Yet Another Squad Builder

Any recommendations?

I would suggest to drop the proton torpedo and EM on the alpha to buff your Kylo. If you want to get an idea of the silencer potential, equip it with PTL ou Vi/Advanced Sensor.

my 2cts

So, my first instinct is that you do not need both sets of Ordnance (or EM) on the Nu. My second instinct is that I don't like OS-1 Nus - you are gambling on keeping your TL AND having respectable dice mods. But if you're committed, then keep it.

Give Kylo VI. Just buy into the PS war lol.

I would give DE Deadeye and Synced Turret. It's a very nice, cheap combo.

Honestly, you might have enough points that way to do a PTL/Adv. Sensors Kylo as advised above.

Like this?

Nu Squadron Pilot (18)
Plasma Torpedoes (3)
Harpoon Missiles (4)
Guidance Chips (0)
Os-1 Arsenal Loadout (2)

"Double Edge" (19)
Adaptability (0)
Dorsal Turret (3)
Unguided Rockets (2)
Lightweight Frame (2)

Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Advanced Sensors (3)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)

Total: 100

View in Yet Another Squad Builder

Yes for Poe, but ditch either torp or missile on the Nu to get Deadeye/Synced Turret on DE

Nu Squadron Pilot (18)
Harpoon Missiles (4)
Guidance Chips (0)
Os-1 Arsenal Loadout (2)

"Double Edge" (19)
Deadeye (1)
Synced Turret (4)
Unguided Rockets (2)
Lightweight Frame (2)

Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Advanced Sensors (3)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)

Total: 99

View in Yet Another Squad Builder

I've tried the dead eye and synced turret combo, and it just didn't work for me. In theory it should be great, but if double edge gets put under any pressure, then there goes the focus and there goes your shot...

I played the same list I had him in, but bumped double edge down to the PS 2 and gave it a TLT and a LWF for 25 points. The list performed MUCH MUCH better. TLT feels unoriginal, but there is a reason you see it everywhere; It just works.

I get that. I will try my variant at least once, because it's not the boring, safe thing, and then likely switch to TLT. Thanks.

Neither here nor there, I like Deadeye/Synced on Kavil, but then he's got an extra die out-of-arc, and his defensive stat is better when not spending focus.

//

As to the first list, I think there'd be issues for the Nu in getting Target Locks. Most non-cannon Nus will use Long Range Scanners to get TLs at long, long range. On top of that, LRS will let you start the fight with Focus and TL, and with Harpoon Missiles, this is stronger than having Guidance Chips and acquiring the TL in the round you want to shoot. That's just how the math works out. With a Rho, Deadeye/Guidance Chips is also an option, for it's flexibility. Most skip the title, and most only use one missile/torpedo. Harpoon is the most common, but I think there's at least some logic to a Deadeye Rho using Proton Torpedos when Kylo is present. Due to how Protons modify focus results, I wouldn't use a LRS Nu with Proton Torpedos.

For Kylo, I like either the first build (FCS/AdvO), but with VI instead of A Score To Settle, or the PTL/AdvS/AdvO build. Title and Autothrusters in both builds. They're kinda different, but I think both can be good.

I kinda like the idea of Double Edge, and think the first build is probably cheap enough. Every time I've seen an Aggressor, it's died kinda fast. I might run Trick Shot, however. You'll match the PS of the Rho, and while you won't always trigger the extra dice, they're still nice.

Rho (Deadeye/Proton Torpedos/Guidance Chips) is 26 points.

Double Edge (Dorsal/Unguided Rockets/LWF) is 26 points.

Kylo is 47 for PTL/AdvS/AdvO, or 44 for VI/FCS/AdvO (and title and AT). Having as many as 4 points for a bid isn't crazy.

That's probably a good start for a list. To fill a few more points, taking Ion Cannon Turret on Double Edge seems OK (more fun than TLT, and some folks like Nym and Miranda hate Ion), or switching the Gunboat to Harpoon Missiles and Flechette Torpedos (I kinda like the thought of tossing those onto a Deadeye Rho... they're cheap enough not to feel bad for the redundancy).

To save points, going to a Nu with Long Range Scanners and Harpoon Missiles is another option at 22 points. I think I'd consider adding Extra Munitions to that particular build before adding the OS-1 title. I think it's better to have two missile shots without reloading, rather than trying to SLAM and shoot, or Reload and shoot. Either you might not spend your TL, or even if you do, it'll be one fewer action you'll have to take after you've disengaged, since you'll probably need to SLAM to get distance, and reacquire the TL. Not having to add a reload into that sequence can go a long way.

Edited by theBitterFig

I tried the list twice yesterday. Kylo keeps dying :( Based on my experiences, I go like this:

- Kylo Ren, Autothrusters, First Order Vanguard, Veteran Instincts, Advanced Sensors, Primed Thrusters

- Rho Veteran, Guidance Chips, Deadeye, Harpoon Missiles

- Double Edge, Lightweight Frame, Predator, TLT

The idea with Predator is to strengthe the TLT with rerolls. Harpoon Missiles over Proton Torpedoes so I don't need to discard the Focus. One point left got invested in Primed Thrusters to give Kylo added maneuverability. Total 100 points. Makes sense?

VI Kylo is a solid choice, but with FCS/Optics. I love this Kylo, and it actually can hit pretty hard. I like your Rho. But your Double Edge with only one secondary seems like a waste of his pilot ability.

try this?

Rho Squadron Veteran (21)
Veteran Instincts (1)
Harpoon Missiles (4)
Long-Range Scanners (0)

"Double Edge" (19)
A Score to Settle (0)
Twin Laser Turret (6)
Unguided Rockets (2)
Lightweight Frame (2)

Kylo Ren (TIE Silencer) (35)
Veteran Instincts (1)
Fire-Control System (2)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)

Total: 99

View in Yet Another Squad Builder

The Rho is stripped down a bit, but this is my preferred way to use it. It is a trap to load these guys up, but this works pretty good. I used to run deadeye/chips but I found in mirror matches I was loosing, and there are a lot of PS 4/5 generics in my area. YMMV but the boost to PS6 was a pretty solid call I found vs my locals. It still hits pretty good, and can run away and re-engage when needed.

I'll be honest, my intensity expansion pack still has this plastic tie like thing in it... and a bunch of card board. But from what I know, the best way to fly DE is with two secondaries. This gives you the double tap, but TLT is pretty accurate already... I think DE would be a lot better if he could take tactician or something... I would try both ASTS and Trick Shot as my EPT... probably leaning towards TS.

Kylo... well this is my Kylo build from the Calgary Regional, and he was my MVP only loosing him once all day (and it was due to a very major mistake). He hits hard with AO/FCS and can still dance. I use him to flank and pincer as much as possible, and it worked well.... until I YOLO'd him into a quad TLT group hoping to get R1 of 3/4 of them. But i ended up R2 of all 4 and survived and only lost one shield!! He is a lot of fun.

I like your list! In fact, a couple of weeks ago, and with a different approach, I was thinking about a list with those three ships...

TIE Silencer: •Kylo Ren (46)
Autothrusters (2)
•First Order Vanguard (2)
Push the Limit (3)
Advanced Sensors (3)
Primed Thrusters (1)

TIE Aggressor: •Lieutenant Kestal (29)
Lightweight Frame (2)
Deadeye (1)
Synced Turret (4)

Alpha-Class Star Wing: Nu Squadron Pilot (25)
Long-Range Scanners (0)
Os-1 Arsenal Loadout (2)
Homing Missiles (5) (I know harpoons are a much better choice, I just wanted to avoid proxies xD)

Total: 100/100

Maybe not as competitive as others, but I think it will be fun to fly :)

Guidance Chips improve the ooomph of the Gunboat, and Deadeye costs only 3 points (+2 upgrade to Rho, +1 talent), and I'm unsure where to spend the two points I'd save by downgrading to Nu and LRS...

5 hours ago, Stefan said:

I tried the list twice yesterday. Kylo keeps dying :( Based on my experiences, I go like this:

- Kylo Ren, Autothrusters, First Order Vanguard, Veteran Instincts, Advanced Sensors, Primed Thrusters

- Rho Veteran, Guidance Chips, Deadeye, Harpoon Missiles

- Double Edge, Lightweight Frame, Predator, TLT

The idea with Predator is to strengthe the TLT with rerolls. Harpoon Missiles over Proton Torpedoes so I don't need to discard the Focus. One point left got invested in Primed Thrusters to give Kylo added maneuverability. Total 100 points. Makes sense?

The Rho is solid. DE is not fully getting his ability's impact without 2 secondaries.

Adv. Sensors Kylo wants PTL. VI Kylo wants Optics and FCS.

18 hours ago, Atacus said:

Why Deadeye and LRS?

16 hours ago, Greebwahn said:

The Rho is solid. DE is not fully getting his ability's impact without 2 secondaries.

Adv. Sensors Kylo wants PTL. VI Kylo wants Optics and FCS.

Sure, but it's not like DE has any drawbacks over the generic pilot.

Tried it again yesterday. This is the improved version I now came up with:

Rho Squadron Veteran (21)
Deadeye (1)
Extra Munitions (2)
Harpoon Missiles (4)
Advanced SLAM (2)

Sienar Specialist (17)
Twin Laser Turret (6)
Lightweight Frame (2)

Kylo Ren (TIE Silencer) (35)
Veteran Instincts (1)
Advanced Sensors (3)
Pattern Analyzer (2)
Autothrusters (2)
First Order Vanguard (2)

Total: 100

View in Yet Another Squad Builder

Give me feedback: the above build, do I kick Extra Munitions for Advanced Optics on Kylo?

I don't get the combination of Advanced Sensors and Pattern Analyzer. Was this a listbuilder mistake? Anyhow, they both do the same thing (easier actions on turns you gain stress), but in ways which don't really work together.

As to what to drop, I'd personally drop Advanced SLAM before Extra Munitions if I wanted more points. Taking EM and Guidance Chips is a pretty solid threat from the Starwing, and Advanced SLAM without the title is kind of weak.

I love Optics on Kylo. Focus isn't always spent every turn, and the turns you don't, it saves you an action.

Was a mistake. Should look liket his:

Rho Squadron Veteran (21)
Deadeye (1)
Harpoon Missiles (4)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Sienar Specialist (17)
Twin Laser Turret (6)
Lightweight Frame (2)

Kylo Ren (TIE Silencer) (35)
Veteran Instincts (1)
Advanced Sensors (3)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)

Total: 100

View in Yet Another Squad Builder

yea I like that. looks pretty solid. but deadeye doesn't work with the OS1/adv.slam combo. you NEED the lock to perform the attack when you have a weapons disabled. I'd swap it for VI or adaptability personally, with adapt being the most likely choice. This gives a 1 point bid against other PS11 pilots, which isn't enough, but it's better than 0 bid. That Kylo is really solid. I've only lost him once in the last 10 games. the trick with him is to really dive in and out with him. If you play Overwatch, he has a very similar style to Tracer. get in, do damage, get out as quickly as possible.

the TLT and gunboat will want to work as a pairing while Kylo darts around. I think you got a solid foundation for some hurt here, try it and wreck some faces.

I think the SLAM is rather useless without Advanced Slam and the title. **** **** ****. What to do?

Extra Munitions + Guidance Chips would work well. Being able to shoot twice without reloading is potent. That's what I'd do. Or skip Extra Munitions and go with a Flechette Torpedo (3 dice + GChips > 2 dice + focus) for the ability to get clutch stress off. It's a less potent shot than a Harpoon, but it's still two ordnance shots before reloading, and putting stress on the right ship can be really strong.

Anyhow, I don't think OS-1 and ASLAM are necessarily terrible. They're not what I'd fly, but it gives you the potential to SLAM + Reload, so you'll be ready to shoot sooner, since you probably need to SLAM for position anyhow, and might as well go it early. Or after the initial Deadeye volley, SLAM out and TL, so that when you come around and reload, you can still shoot with the title. If it's me, I'm going Guidance Chips (adds more power), but for the right player and their playstyle I can see title+ASLAM (adds more flexibility).

Alternately, PTL + Bid for Kylo.