That and . Moving max Brooke off the design team.
Trajectory/Genius ruling: if this is true...
3 hours ago, sozin said:This is a tough one to swallow. It means that the players--many of whom are travelling from out of town, paying for hotel rooms, burning squad building points with their families--are going to have to endure those many months under salt mountain while waiting for the slow burn to finally effect the corporate bottom line (for whom, as Blair says above, competitive play is only a small percentage, anyways...I'd put even money on them not even noticing it)...
Alternatives (for me, in order of preference):
- UNFAQ : Do what the Netrunner community did: instead of having a random email address people can email, create a living document that is centrally managed that is brought to the devs, who then put their clarifications in that doc. That doc is treated as golden until a FAQ gets published. Much faster feedback cycle.
- Follow FFG Game Store's lead (and only their lead) on avoiding salt mountain as they correct broken things like Final Form immediately via Marshall mandate. While ugly and potentially hard to stomach (especially if the explanation doesn't make sense), it does mean the players have a much more positive play experience, and the other Regional Marshalls have a lead to follow.
- Do what we're doing now: given ambiguity, let Marshalls decide on their own. Track the decisions in a spreadsheet. This is going to make things harder for me in ListJuggler/Meta-Wing, but since we're ( the X-Wing open source tech community ) already going down the path of architecting support for multiple rules variants, we're already in for a penny. This might create enough pressure for a UFAQ to kick in. (I've already heard a rumor that FFG might output something as early as this Monday to address the massive drama that has unfolded over the last few days.)
- Grind through salt mountain (described above).
I guess one question I have for this thread is, let's say that FFG OP tweets on Monday the following:
"Hey TDs and players! Until a new FAQ gets published, Genius+Trajectory Simulator does not work, and TLT can trigger Harpoon. Please use this for all Regional events and higher going forward"
Would that be enough for you?
Yes that would be enough. Is it too much to ask?
6 hours ago, blairbunke said:The vitriol needs to subside a bit everyone Ian said he has not spoken to Frank since August Andrew was misinformed please stop the witch hunts it is just a game everything will be worked out in time.
Think this might need a bit of a signal boost here...
.
Edited by EstarriolDuplicate post
I do not get this. As long as no FAQ is in place RAW should be the golden rule. And if you follow RAW TP does not interact with genius cause launch != drop. Thats the same discussion as it is with TP and Deathrain isn't ist? Does the TO rule that Deathrains ability works with TP too? I really would like to know that.
40 minutes ago, Hannes Solo said:I do not get this. As long as no FAQ is in place RAW should be the golden rule. And if you follow RAW TP does not interact with genius cause launch != drop. Thats the same discussion as it is with TP and Deathrain isn't ist? Does the TO rule that Deathrains ability works with TP too? I really would like to know that.
It's all built around the word "instead". Deathrain specifically states "after drop" being the trigger, if you didn't drop (launched instead) no BR. TS/genius works because of the "instead" in the wording, if you could drop you can launch instead.
Raw it works, rai it's not supposed to (maybe).
Edited by Ralgon
But THAT card text got FAQed in the last Errata.
actual text is
After you reveal and execute a maneuver, if you did not overlap a ship, you may discard one of your equipped Bomb Upgrade cards without the "Action:" header to drop the corresponding bomb token.
No 'instead' just drop so no TP that is RAW following the latest FAQ.
Edited by Hannes Solo
4 minutes ago, Hannes Solo said:But THAT card text got FAQed in the last Errata.
actual text is
After you reveal and execute a maneuver, if you did not overlap a ship, you may discard one of your equipped Bomb Upgrade cards without the "Action:" header to drop the corresponding bomb token.
No 'instead' just drop so no TP that is RAW following the latest FAQ.
TS wording..... corresponding triggers highlighted.
You may launch bombs using the 5 Straight template instead of dropping them. You cannot launch bombs with the "ACTION:" header in this way.
Edited by Ralgon
I see
8 hours ago, sozin said:I guess one question I have for this thread is, let's say that FFG OP tweets on Monday the following:
"Hey TDs and players! Until a new FAQ gets published, Genius+Trajectory Simulator does not work, and TLT can trigger Harpoon. Please use this for all Regional events and higher going forward"
Would that be enough for you?
It would. But if FFG can't publish a FAQ because Disney wants approval of everything, would Disney even allow something like this to happen without consequences?
I may be a dreamer, but, to me, the end goal is for Disney and FFG to figure out a way to provide future FAQs in a more timely and official manner, not drop hints on social media hoping the Mouse doesn't smack them down if they ever hint at something the Mouse doesn't want.
Removed for being a copy
Edited by drjkelDouble post
11 hours ago, sozin said:"Hey TDs and players! Until a new FAQ gets published, Genius+Trajectory Simulator does not work, and TLT can trigger Harpoon. Please use this for all Regional events and higher going forward"
Would that be enough for you?
Sure. And do you know why? Because that is an official ruleing on an unofficial channel. I am assuming that the twitter account is verified. ^_^
Though I can understand anyone going against this aswell and I totally would expect any TO to give advanced notice how they handle things.
Just a quick thought, if Genius and TS don’t work together BECAUSE Launching and Dropping are different, does that mean you can both drop and launch a bomb?
4 hours ago, Estarriol said:Just a quick thought, if Genius and TS don’t work together BECAUSE Launching and Dropping are different, does that mean you can both drop and launch a bomb?
Do you mean both launch and drop a bomb in the same turn? I'm very inclined to say no, because launching a bomb is "instead" of dropping.
If on one turn you to drop, and another you launch, that's fine. I have no reason to believe that is not what was intended with the Trajectory Simulator.
5 minutes ago, Yakostovian said:Do you mean both launch and drop a bomb in the same turn? I'm very inclined to say no, because launching a bomb is "instead" of dropping.
If on one turn you to drop, and another you launch, that's fine. I have no reason to believe that is not what was intended with the Trajectory Simulator.
My logic is this, you have a TS Nym with Genius. You LAUNCH your bomb on revealing your dial, remembering you can’t use it with Genius later because launching is apparently not dropping. You then execute your maneuvre, then see if you can drop a bomb. It has been stated you can’t DROP a bomb more than once a turn, but have you dropped a bomb yet? No, because you’ve launched it. Away it goes.
Now, if you say that launching does in fact count as dropping a bomb, then you are effectively saying that TS can work with Genius.
In my humble opinion either one works or the other does.
14 minutes ago, Estarriol said:My logic is this, you have a TS Nym with Genius. You LAUNCH your bomb on revealing your dial, remembering you can’t use it with Genius later because launching is apparently not dropping. You then execute your maneuvre, then see if you can drop a bomb. It has been stated you can’t DROP a bomb more than once a turn, but have you dropped a bomb yet? No, because you’ve launched it. Away it goes.
Now, if you say that launching does in fact count as dropping a bomb, then you are effectively saying that TS can work with Genius.
In my humble opinion either one works or the other does.
I see it as:
The act of launching a bomb is in lieu of dropping a bomb. So, you launch
instead of
drop, thereby taking your "drop action." Following this line of thought, you may not both launch and drop a bomb in the same turn.
Launching is not dropping, and Genius specifically calls for a drop of a bomb to trigger his ability. Thereby, Genius does not function with Trajectory Simulator.
2 minutes ago, Yakostovian said:I see it as:
The act of launching a bomb is in lieu of dropping a bomb. So, you launch instead of drop, thereby taking your "drop action."
Launching is not dropping, and Genius specifically calls for a drop of a bomb to trigger his ability. Thereby, Genius does not function with Trajectory Simulator.
Genius gives you the opportunity to drop, TS allows you to launch instead of dropping. The rules state players can choose the order in which they resolve their cards. Activate genius to allow you to drop, then convert the opportunity with TS. Simples.
And if launching is not dropping then you can clearly do both.
Anyway, time to start bugging FFG