So, inspired a bit by the thread complaining about new players the cost of old expansions to collect cards, I wanted to go through and get an idea of which cards would be impacted if FFG were to simply retire everything from Wave 5 and prior. I put some limits on this: I didn't consider anything from the Epic packs, or any ship titles. Still, there were some surprising entries on this list considering how ubiquitous some of these upgrades still are in the game today.
Upgrade cards only:
Core Set: Determination, *R2-D2, *R2-F2
Wave 1: R5 Astromech, *R5-K6, Swarm Tactics, R2 Astromech, *R5-D8, , *Squad Leader, Concussion Missiles
Wave 2: Draw Their Fire, Elusiveness, Daredevil, *Luke Skywalker
Wave 3: Blaster Turret, Ion Cannon Turret, Intelligence Agent, Saboteur, Weapons Engineer, *Darth Vader, Flight Instructor, Navigator, *Rebel Captive, Anti-Pursuit Lasers
Wave 4: Advanced Sensors, Assault Missiles, Fire-Control System, Decoy, Wingman, Ion Pulse Missiles, Munitions Failsafe, Outmaneuver, R7 Astromech, R7-T1
Imperial Aces: Push the Limit, Opportunist, Shield Upgrade, Targeting Computer
Wave 5: Mercenary Co-Pilot, Gunner, Proton Bombs, *Leebo, *Dash Rendar, *Lando Calrissian, *Experimental Interface, Ruthlessness, Fleet Officer, *Mara Jade, *Moff Jerjerrod, *Ysanne Isard
Some random notes:
- The Lambda really comes with a lot of staples. Advanced Sensors, APL, Intel Agent, Weapons Engineer, Vader and Rebel Captive all still see a lot of time on the tables.
- How much of a player freakout would we see if Advanced Sensors, FCS, PTL and Gunner all went away at the same time?
- Rebels would lose most of their best astromechs, while Imps lose almost all of their best crew.