13 minutes ago, Archangelspiv said:I think the way to fix Miranda is to make her ability Primary weapon only. there isn't much down side to rolling 1 less die on one attack with a TLT to get one shield back. Adding 1 die for a shield to make a super Harpoon is just stupid.
Part of me says that gaining an attack die (a potential extra damage) at the cost of taking a damage yourself is a fair trade. That's what Feedback Array offers, kinda. However, that super-low opportunity cost of using a TLT to regenerate really breaks the math. Personally, I'd like to see Miranda just exclude turrets (all turret secondary weapons? all attacks not in firing arc?) to start things off, and to see how that feels. I think it'd be more costly to use her ability to add a die if you had to drop down to a 1-die PWT attack in order to regenerate a shield. Then it's almost like Corran: a bigger attack one turn, and essentially no-attack later. It might not be enough, but my preference is to go bit by bit, and do more later if need be.
Another thought occurred to me: what if Miranda had to receive a facedown damage card to add an attack die? That's damage that couldn't be regenerated, that'd never go away. However, that'd also eliminate the counter-play of removing her shields.
Hrm.
