Encounter interactions cards

By LeoSeph, in Game Masters

Hey guys, every now and then I like getting an official adventure to use in my campaign for practicality sake, but mainly because of the interesting interaction ideas it contains, I tried finding some to make a sort of database so I could insert into my campaign wherever needed but it turned out to be harder to find than I thought.

When I say Encounter interaction I mean things like: "The PCs find themselves in a room with leaking gas, using any sort of fire weapon would result in an explosion" or "When walking down a crowded marketplace you hear a girl scream, you see a man running from where she is, pushing through the crowd"

I don't really mean plot hooks but actually, micro interactions that can be dropped during a section.

I intend to make some cards out of those so I can use them whenever needed, this is what I got so far:

events.thumb.jpg.84c826a9609198723f62f0de5f109238.jpg

What do you think? Can you guys help me with some ideas?

I like where you're going with this. I have seen a lot of discussion around "set pieces" that are a framework for locations, generic enough to fit most situations with a little on-the-fly descriptions. This falls closer to one of those "101 plots" style lists, just a little more immediate. These could be cool tools for a GM looking for a quick resolution to rolled Threats, or used to build encounters in prep.

Since you're asking for more cards, I'll throw out some ideas:

  • A case of mistaken identity.
  • Unexpected Family Reunion
  • My Purse! Stop! Thief!
  • An Ephemeral Force Vergence throws even non-sensitives into fevered visions
  • Are you my daddy?

The PC passby a robbery by armed thugs.

THey walk into a car chase

Edited by Silke

You could look through the modular encounters in the books

10 hours ago, MasterZelgadis said:

You could look through the modular encounters in the books

Yeah, I've being doing that. I really like the creative interactions in most of the modular encounters.

On 19/01/2018 at 11:01 PM, themensch said:

Since you're asking for more cards, I'll throw out some ideas:

  • A case of mistaken identity.
  • Unexpected Family Reunion
  • My Purse! Stop! Thief!
  • An Ephemeral Force Vergence throws even non-sensitives into fevered visions
  • Are you my daddy?

Thanks for the tip, although I think these fall too close to "plot hooks" which isn't exactly what I'm looking for, though looking back at my examples it kinda sounded like plot hooks haha.

Instead of "reasons to start an interaction" it's more of "things to throw at the players during and interaction".

Thanks for all the input so far ;)

Gas leak

Demonstration against something

Falling or Crumbling building or stones or other natural item source tree maybe

2 hours ago, LeoSeph said:

Thanks for the tip, although I think these fall too close to "plot hooks" which isn't exactly what I'm looking for, though looking back at my examples it kinda sounded like plot hooks haha.

The only difference between a random event and a plot hook is whether or not the players take the bait!

If you need help producing I can assist.

Very cool idea. They look great too.

On 1/19/2018 at 5:01 PM, themensch said:
  • A case of mistaken identity.

This reminds me of the bit in Soderbergh's 'Ocean's 11' when Carl Reiner's old friend almost outs him during the con. What a fantastic mini-twist to throw into a tense heist or social encounter.