Ketsu for regionals

By polmoneys, in X-Wing Squad Lists

Aloha, today was my first time with Ketsu :

Sunny Bounder (14)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Ketsu Onyo (38)
Fearlesness (1)
Glitterstim (2)
Dengar (3)
Countermeasures(3)

Total: 100

I like the idea behind the squad (control + damage spike) but having second thoughts about her loadout. This looks more forgiving as I can rotate arc (even stressed right?)

Ketsu Onyo (38)
Expertise (4)
Dengar (3)
Gyroscopic Targeting (2)

Some questions for your consideration:

- if PTL as the EPT what other upgrades would u use?

- is K4 + EH as EPT and Gyro worth considering? Shake one TL and reposition (with that dial I think like BR more than Boost

- should I be tanking with countermeasures SC + Glitter ? what EPT goes with that ?

TIA

Edited by polmoneys
23 minutes ago, polmoneys said:

Some questions for your consideration:

- if PTL as the EPT what other upgrades would u use?

On Ketsu? Dengar, 2xGlitterstims, Engine Upgrade.

- is K4 + EH as EPT and Gyro worth considering? Shake one TL and reposition (with that dial I think like BR more than Boost

The Lancer can't barrel roll, and as such I would ignore Expert Handling as an option. K4 is always good, but never as good as the better-for-the-same-cost Dengar, who doesn't tie you to greens. Important to not when Gyroscopic Targetting actually turns your turret, it may surprise you. Expertise and Fearlessness are gnarly EPTs on Ketsu.

- should I be tanking with countermeasures SC + Glitter ? what EPT goes with that ?

Asajj does this much better, and the EPT is up to your taste, though Lone Wolf shines if you can keep her flying solo, and PTL lets Asajj do all the things. Also her best friend is Latts Razi, who will be sitting in that crew slot.

As a Ketsu player, Gyroscope is actually useful because you start in forward position and head for combat for her ability, and then turn it after the scrum where bumps and blocks and such could prevent you from actions, where as Asajj keeps it to the side almost all game and does circles. They are the same ship but fly way differently.

9 hours ago, wurms said:

As a Ketsu player, Gyroscope is actually useful because you start in forward position and head for combat for her ability, and then turn it after the scrum where bumps and blocks and such could prevent you from actions, where as Asajj keeps it to the side almost all game and does circles. They are the same ship but fly way differently.

In your experience is PTL worth it without repositioning (EU) ? Paired with Gyro it feels like a way to free the crew slot to something like 4-LOM so I can spike more damage.

EH on paper looks like a good all around EPT for keeping things in both arcs and shake a TL but nobody seems to use it on her...Maybe the title is just better to keep tractoring things?

If I were to fly Ketsu, I'd fly her with Expertise, Dengar, maybe the Gyroscope and Title if you have the points.

I think I’ll try this on monday.
Ketsu Onyo (38)
Crack Shot (1)
Dengar (3)
Gyroscopic Targeting (2)
Shadow Caster (3)

On 1/20/2018 at 1:41 AM, polmoneys said:

In your experience is PTL worth it without repositioning (EU) ? Paired with Gyro it feels like a way to free the crew slot to something like 4-LOM so I can spike more damage.

EH on paper looks like a good all around EPT for keeping things in both arcs and shake a TL but nobody seems to use it on her...Maybe the title is just better to keep tractoring things?

I fly her like an xwing. Joust head on, do a 5 k-turn, come back with those fast 3 speeds to get back into the action. So I like passive mods on her.

Ramming her into small ships is probably her best move. Tractor off, hit them at range 1, drop another agility. Then have your squad go to work. I've erased x7 Defenders in a single round.

Havent flown her in this Harpoon meta though, so maybe Engines is the way to go. If Gunboats are slow rolling with 1 straights, you can boost into range 1 and tractor them.

Fearlessness, all the way. You have glitter and countermeasures for the initial engagement. And Ketsu usually takes some hits because your goal is range 1. Fearlessness is a guaranteed damage, plus, on that initial shot, you're doing 4 dice, with full mods from glitter/Dengar, and a 5th hit with the EPT. That's a lot of pain.

I have a Ketsu/Bossk build that uses EU instead of countermeasures. That boost can be very useful. It puts her in good position to block. And you still can tractor someone that's touching you, as long as your in arc

I ran ketsu and bossk in my regionals. I ran ketsu with vi which was a big deal in the end having him at ps9. My report is in the battle report section under Nova Scotia regionals. Had a balst tractor beaming people all over the place.

Had a few more matches, I can vouch for the Title as the most precious upgrade on Ketsu. Anything else is flavour/taste.

I'll be taking Burnout Slam as a cheap Countermeasures/Engine Upgrade, bait with her and slam away if in trouble. One set of glitter to minimize bad decisions and Dengar to keep a steady damage output even under stress.

The final loadout has Trickshot as EPT but the better move might be Attani on both Ketsu and Fenn and another set of Glitter or Gyroscope. I've been playing imperials for a long time and Boost + BR at PS9 is kinda my fav move.

Ketsu Onyo (38)
Shadow Caster (3)

Dengar (3)

Glitterstim (2)

Burnout Slam (1)

Trickshot (0)

Thank you all for your inputs.

went 6-0 on swiss :ph34r: today,if your meta love small base ships this squad will take you far.