New Units release dates

By Karl45, in Runewars Miniatures Game

2 hours ago, Kaiju said:

In the meantime, the more mature and fleshed out tabletop games out there sadly offer much more.

This is obviously a matter of opinion, but aside from more models (for being older) and more players (again, for being older), none of those games are as tactically and strategically as interesting as Runewars.

12 minutes ago, Budgernaut said:

This is obviously a matter of opinion, but aside from more models (for being older) and more players (again, for being older), none of those games are as tactically and strategically as interesting as Runewars.

Of course, and I meant this literally as in "they offer more stuff". More content. Strategic or tactical depth is obviously highly subjective, seeing how Go or Chess are still around ;)

I prefer a wide, diverse range of lists, units and a huge metagame to a more narrow and tightly-wound game. To me, its more interesting to swap out entire units or big models to change my list, rather than an upgrade or two. But I appreciate this varies a lot from player to player. Unfortunately for RW, at least in my area, it seems it never connected to players and thus is exceedingly unattractive to buy into - you cant really play against different people.

So I guess its on FFG to present the game with a wider appeal if they want to try for a relevant market share with it.

I've heard through the grapevine that Runewars is simply being delayed at this point. Legion took the printing power, and it's doing a wide release in March with core + 8 expansion packs. I assume this means that RW will continue afterward. It's a bummer that they're going this route, especially so early in RW's release. Legion looks good, but I don't think it will have the better game design. I really like the command dial system in RW and what it affords the players. It's a mind game, and it can make some of the simplest 'situations' interesting.

So for now, we're stuck with our really small community. I hope they make another push on it to draw in some more people, but that's out of our hands at this point. Fleshing out the elves, uthuk and putting out new units WILL help that cause though.

Edited by Glucose98

Yeah with Legion getting a lot of focus I'm sure that's what is behind the delay. I'd like to think now that Legion is more about the arrival of Boaty McBoatFace and getting goodies to the distribution channels instead of making figures, that maybe just maybe we'll see the current stuff at the printers actually get made.

Least that's my hope!

2 hours ago, Glucose98 said:

I've heard through the grapevine that Runewars is simply being delayed at this point. Legion took the printing power, and it's doing a wide release in March with core + 8 expansion packs. I assume this means that RW will continue afterward. It's a bummer that they're going this route, especially so early in RW's release. Legion looks good, but I don't think it will have the better game design. I really like the command dial system in RW and what it affords the players. It's a mind game, and it can make some of the simplest 'situations' interesting.

So for now, we're stuck with our really small community. I hope they make another push on it to draw in some more people, but that's out of our hands at this point. Fleshing out the elves, uthuk and putting out new units WILL help that cause though.

48 minutes ago, tgall said:

Yeah with Legion getting a lot of focus I'm sure that's what is behind the delay. I'd like to think now that Legion is more about the arrival of Boaty McBoatFace and getting goodies to the distribution channels instead of making figures, that maybe just maybe we'll see the current stuff at the printers actually get made.

Least that's my hope!

Both of these, and with the Terrinoth Source Book for Genesys about to hit, we'll be laden with lore too. I look forward to the future. Also, Legion is hitting just in time for the FFG Star Wars Worlds event in May... when the mouse says "mush"... RW will be back, it was just displaced. After finishing last at the store championship I was a part of... I look forward to trying my tactics again and trying to get somewhere in the ranks. Every list I've tried so far is very different from one another... heroes come and go, foot soldiers are forever!!... or some such.

It's a shame they don't have capacity to be producing both games at once. Now that they are jumping in more on miniature games I hope they have a plan in the works to increase capacity, so one game isn't delayed for the other anymore. This same situation seemed to have happened in the lcg's with the L5R release.

Are we sure that they’re not producing both in parallel because they’re done with Runewars?

All the 50% off boxes have me worried.

13 minutes ago, flightmaster101 said:

Are we sure that they’re not producing both in parallel because they’re done with Runewars?

All the 50% off boxes have me worried.

Naw, no way there are done. Besides, what 50% off boxes?

b770c935-e478-4321-8dcd-58322680f3fb.jpe

Thats the third store in Seattle thats had clearance sales to get rid of Runewars.

I wish FFG would just throw out an acknowledgement of this game and their plans.

Edited by flightmaster101

The deep piscounts come from individual stores dropping the line or a distributor that was recently cut out of FFG product when they went exclusive and does not care if they devalue FFG’s miniature game as they no longer get to Carry any FFG product.

I wish I could buy Runewars for 50% off...

I think this is a a game you have to plan on growing slowly over time. It's a fantasy setting with no license attached to it so it's not going to blow up right out of the gate the way Xwing did. I wonder how many people were actually playing 40k in the first year of it's release? I can only hope FFG has a long term plan for Runewars and we as a community keep doing all we can to help promote this great game.

In the year or so following the release of the Rogue Trader hardback 40K rules in ‘87 it was not easy to find people to play with. There weren’t even really army lists until Chapter Approved hit in ‘88. Minis were very, very limited. If you wanted to play anything but Womble Marines you were SOL. Most games I played were a squad or two of the aforementioned (and at the time widely reviled) plastic marines against very mixed forces. I was an Eldar guy, so my available forces consisted of roughly two blisters of four, “Space Pirates,” with very random armament (and remember even then GW insisted that your forces had to use the weapons on the models). Then rules started to come out in White Dwarf, and it was some of the most broken nonsense I have ever seen. If I may be allowed an X-Wing reference, Trajectory Simulator with Genius is nothing compared to the original Harlequin Jet Bike (strafing for the win!) and Harlequin’s Kiss rules (facing Marines in Terminator Armour? Delete one per Kiss equipped Harlequin within 3”, completely bypassing toughness and armour). In general people just refused to play against whatever was in the latest Dwarf.

Sure, 40k became a juggernaut (although the new edition is doing a spectacular impression of a dead cat bounce around here) but it took years to become relevant, let alone ubiquitous.

4 hours ago, darkjawa103 said:

I think this is a a game you have to plan on growing slowly over time.... I can only hope FFG has a long term plan for Runewars and we as a community keep doing all we can to help promote this great game.

I hope you’re right. My counterpoint in a word would be: BattleLore.

17 hours ago, flightmaster101 said:

b770c935-e478-4321-8dcd-58322680f3fb.jpe

Thats the third store in Seattle thats had clearance sales to get rid of Runewars.

I wish FFG would just throw out an acknowledgement of this game and their plans.

FFG didnt threw out an acknowledgement of Battlelore too, they simplay never made the elven army. and there are fan (atics) who still hope it will be made. so it is here. i wish i could share your optimism that rwmg will continue, but this is as unrealistic as the elven army for battlelore. there are plenty of new games and expansions announced beside star wars, but nothing anymore for runewars mg. see it as a fact and live without it.

I did flip through the Battlelore news. It looks like they released everything they announced. Or at least removed all evidence of anything announced but unreleased.

I think if the mouse high jacked all of FFG's production they should at least put out a social media post or something that says they're getting back to production as soon as legion's initial production run is complete. Some kind of news would be helpful to point at to show people on the fence they aren't getting into a dead game.

4 hours ago, flightmaster101 said:

I did flip through the Battlelore news. It looks like they released everything they announced. Or at least removed all evidence of anything announced but unreleased.

I followed BattleLore from its very first announcement and I can verify that nothing was ever announced (or even hinted at) that didn't get released. As far as I can tell, FFG wanted BL2 to do well enough to warrant releasing the elves, but it just didn't. When FFG got the license for the original BattleLore, they ended production pretty quickly. The rumor on the street was that a game like that was just too expensive to make with the increase costs of plastic at that time. I assume prices have only gone up. BattleLore: Second Edition has fewer models than the original BattleLore, but I still think it just didn't have a large enough profit margin for them. When they announced the neutral reinforcement packs, I took that as a signal that $40 for 40-some-odd miniatures was going to break their ability to continue the game, so they needed higher-priced models that could offset the costs of the stellar Army Packs.

When Runewars Miniatures Game was announced and we saw the price of the expansions, my first thought was that it was priced in a way that FFG wouldn't need a Runewars Miniatures Game set in every home to keep this game line running. I think they priced it such that it can sustain itself in the long run. I see the pricing and distribution model of Runewars Miniatures Game as a direct response to lessons they learned from BattleLore: Second Edition. This game is not as dead as it looks. Now, it may slow down to Star Wars: Armada's pace and never pick up again, but I don't think we'll see the end of Runewars Miniatures Game until at least everything that is announced is finally released.

I know we all were excited when new units were announced, but I'm not surprised that we'll be waiting a year from the initial release of the game for the 'wave 2' stuff. It would be nice if uthuk and elves would get a move on, but I think all the doom and gloom is uncalled for. Plus I thought they said way back at gencon that runewars would be delayed until 1st or 2nd quarter, not sure if anyone can confirm that, but thought that was a thing, so the delays havnt been too much of a bother to me.

1 hour ago, Jukey said:

I know we all were excited when new units were announced, but I'm not surprised that we'll be waiting a year from the initial release of the game for the 'wave 2' stuff.

Um... we're in the middle of wave 3, assuming that we're counting the expansion packs that match the base sets as part of the same wave.

"Waves" isn't really an appropriate term at this point. Everything just kind of trickled out at odd times, and the Uthuk don't even have full armies yet. I think that is the most disappointing thing for me. I agree with @Jukey : FFG needs to get a move on for those factions to bring them up to par with Daqan and Waiqar. After that, if they synchronously release an expansion for each faction, then I think we can start using the term waves.

1 hour ago, Parakitor said:

FFG needs to get a move on for those factions to bring them up to par with Daqan and Waiqar. After that, if they synchronously release an expansion for each faction, then I think we can start using the term waves.

This

I play in the same area as Jukey. We have two Uthuk players (I’m one). For our store champ on Saturday, the other Uthuk player is planning on bringing the exact same list as me. We both have two cores and two infantry commands. We can’t figure out any other lists that we can make without proxying, buying a third Core, begging the TO to allow some infantry command figures in the back rank pretending to be berserkers, or having a 12+ point bid. Even then, I have to dig into cards I got from my undead purchases to make ends meet and he has to borrow some (tempered steel and fire Rune).

Even without archers, any one of the Ripper, Thresher, or Berserker expansions being available would be enough to allow a lot of listbuilding flexibility. Shoot, even without the extra models, just having the Flesh Ripper unique upgrades available would be enough to allow some flexibility.

To FFG’s credit, I still think I can win the store championship with that list. It isn’t weak, just needlessly constrained.

On ‎2‎/‎17‎/‎2018 at 8:43 AM, Major Tom said:

In the year or so following the release of the Rogue Trader hardback 40K rules in ‘87 it was not easy to find people to play with. There weren’t even really army lists until Chapter Approved hit in ‘88. Minis were very, very limited. If you wanted to play anything but Womble Marines you were SOL. Most games I played were a squad or two of the aforementioned (and at the time widely reviled) plastic marines against very mixed forces. I was an Eldar guy, so my available forces consisted of roughly two blisters of four, “Space Pirates,” with very random armament (and remember even then GW insisted that your forces had to use the weapons on the models). Then rules started to come out in White Dwarf, and it was some of the most broken nonsense I have ever seen. If I may be allowed an X-Wing reference, Trajectory Simulator with Genius is nothing compared to the original Harlequin Jet Bike (strafing for the win!) and Harlequin’s Kiss rules (facing Marines in Terminator Armour? Delete one per Kiss equipped Harlequin within 3”, completely bypassing toughness and armour). In general people just refused to play against whatever was in the latest Dwarf.

Sure, 40k became a juggernaut (although the new edition is doing a spectacular impression of a dead cat bounce around here) but it took years to become relevant, let alone ubiquitous.

I think there is a problem when you're comparing the release of a game in 2016 or 2017 to a game released in '87 or '88. In 1987 the internet wasn't a regular thing, there weren't many major websites or forums to go read and learn about the games. Cell phones weren't popular so it wasn't easy to text or call a friend and get a game together which meant it was difficult to get others talking about it on a grand scale. The only way to learn about a game from 1987 was to see it on TV or go to the game store. Today I learned about it from a friend who texted me a link to a website so I checked that out. He had the pieces so he had me try out his army and texted me about it and all the new things that I could see on a website. Marketing has changed drastically and so too has technology. There is an expectation in today's world, albeit an unfair expectation, but an expectation none the less, to receive information constantly. That's obviously not feasible or fair, but to have a game that is less than a year old and to have a full quarter of the year go by with no information. That is no way to gain a new fan base. Obviously I love that they're doing this journey with new players new to miniatures and games and they're documenting the battle reports, but the marketing needs to hype this game a bit more.

I have been told this is typical for a miniatures game and we saw this with Armada and we saw this with this other game. That's great for those that are used to miniatures games and used to these different games that have been out for years. Armada has been out for years, at a snails pace they still have years of expansions so it's easy to get into it, there is a fan base created with plenty of options. A new game obviously has it's struggles. In today's world though, people want everything constant, the internet is a beast that way. I love playing Runewars, it's a fun strategic game, and there is nothing like watching Ravos destroy a whole unit on his own. The issue is the typical person who has never been into miniatures and is right on the edge of playing miniatures games (like myself) they're not used to the way miniatures works, and they may, like myself, understand nothing can be constant. They too, reasonably though would expect more than one iota of information per quarter, especially considering the game is in it's infancy and the factions aren't even on a level playing field.

So while I do look forward to Runewars future and the massive success I'm sure it can be, if they don't do something about it now, it will die before it's ever truly alive, because in 1987-1990 people didn't expect constant information, in 2018 we at least expect consistency.

I know you're supposed to take any sort retailer delivery date with a heaping mound of salt, but there's Outland Scouts and Wraiths Pre-Order up on Ebay with an estimated delivery date of April 3rd...

Yeh I saw darnati on Amazon once for February....and ISD for Armada in june way back (it didn't come out until December lol). Sometimes retailers post way too hopeful of dates, but I'll hope it's true this time