Bomblet and maneuver rules clarification

By markSullivan, in X-Wing Rules Questions

Hi All, I'm new to the game and am confused about statements I've read concerning Bomblets and maneuvering. Here's the statement: because the Bomblet Generator activates when you reveal your maneuver dial, your opponent will be able to select his or her ships' maneuvers with full knowledge of where the bomblet token would be deployed, meaning its mere presence may redirect your enemy's squadron.

How can the opponent change maneuvers? I thought the bomblet drops during activation phase which is when we reveal dials, right? And I can't change my dial after Planning phase, right?

Please clarify. Thanks, Mark

That's referring to Rebel Nym's ability to stop bombs detonating, meaning they're still there when the next set of dials are planned, I think.

Edited by thespaceinvader

You drop it at start of your move, so it is very obvious where the token will be, resulting in a no-fly-zone.

Your opponent knows where it will be, if you drop it, in the planning phase.

I

39 minutes ago, markSullivan said:

Hi All, I'm new to the game and am confused about statements I've read concerning Bomblets and maneuvering. Here's the statement: because the Bomblet Generator activates when you reveal your maneuver dial, your opponent will be able to select his or her ships' maneuvers with full knowledge of where the bomblet token would be deployed, meaning its mere presence may redirect your enemy's squadron.

How can the opponent change maneuvers? I thought the bomblet drops during activation phase which is when we reveal dials, right? And I can't change my dial after Planning phase, right?

Please clarify. Thanks, Mark

All dials are set and movement begins with the lowest PS pilot. When it's your turn you reveal your dial and decide to drop a bomb. Then you move. As SpaceInvader said Rebel Nym can prevent a friendly bomb from detonating. This can happen over more than one turn. The turn after you dropped, your opponent can see the bomb and avoid it or not. Nym's ability comes in handy to prevent pursuit, blocking lanes through obstacles or breaking up formations.

Hope this answers your question.

20 minutes ago, D34d guru said:

You drop it at start of your move, so it is very obvious where the token will be, resulting in a no-fly-zone.

Your opponent knows where it will be, if you drop it, in the planning phase.

I think this is what the article is referring to. Any on reveal bombs must be dropped 1 space behind your ship's position in the planning phase (barring advanced sensors, genius, TS, etc.). So when you are setting your dials so you can select your maneuvers with full knowledge of where the bomb would be deployed, if the player chooses to deploy it when activating her ship.

3 minutes ago, joeshmoe554 said:

I think this is what the article is referring to. Any on reveal bombs must be dropped 1 space behind your ship's position in the planning phase (barring advanced sensors, genius, TS, etc.). So when you are setting your dials so you can select your maneuvers with full knowledge of where the bomb would be deployed, if the player chooses to deploy it when activating her ship.

But the bomblet card reads: When you reveal your maneuver, you may drop 1 bomblet token. So nobody knows I'm dropping a bomb until we're in activation phase, revealing maneuvers/dropping bomblet & that's too late for my opponent to select his maneuver.

2 minutes ago, markSullivan said:

But the bomblet card reads: When you reveal your maneuver, you may drop 1 bomblet token. So nobody knows I'm dropping a bomb until we're in activation phase

This is true, but they do know where you will drop the bomb if you choose to. That creates a threat that the player has to navigate around, whether you drop the bomb or not. Which is why the mere presence of the upgrade may redirect your enemy's squadron whether you drop the bomb or not.

Ah, it's the threat, not the actual action of doing so. Thanks!

3 hours ago, markSullivan said:

How can the opponent change maneuvers?

Navigator, Stay on Target, and Hera Syndula (pilot) all can change maneuvers. Likewise, boosts, barrel rolls, and SLAM actions will change your ships position (and with something like Advanced Sensors, you can boost or barrel roll so that you can start your maneuver in a different place, which isn't changing it per se, but still).

However, I think part of what the article was referring to is this: when I'm setting my dial, I know where a ship with Bomblet Generator is now, and thus where they could drop the bomblet token . With Nym, he's got plenty tricks to alter that. However, for someone like a Miranda Doni with Bomblet Generator, there's usually one and only one place where her Bomblet could be dropped: 1-straight behind wherever she ended her turn last turn. If I'm following Miranda and she doesn't have Bomblets or other bombs, I can fly anywhere. If I'm following a Miranda with Bomblets, I probably don't want to fly to be within Range 1 of where she could drop her token. Then I'd have to " change my maneuver " from what I'd plan, if she didn't have that upgrade.