Is the game in a healthy place beyond TS+Genius (and possibly Harpoons)?

By Blail Blerg, in X-Wing

52 minutes ago, Boba Rick said:

How to fix the game in two simple steps:

1) Reduce Harpoons down to 3 dice.

2) Make Genius a one time use card.

I don't agree on the Genius. It's not his fault, it's the interaction.

I would prefer if it was worded in a way that you explicitly cannot launch a bomb with Genius.

1 minute ago, flooze said:

I don't agree on the Genius. It's not his fault, it's the interaction.

I would prefer if it was worded in a way that you explicitly cannot launch a bomb with Genius.

Well, this is the second time Genius has caused major problems, so why not? He's zero points. There are astromechs that cost more than that and are a discard.

4 minutes ago, Boba Rick said:

Well, this is the second time Genius has caused major problems, so why not? He's zero points. There are astromechs that cost more than that and are a discard.

Could we agree on discard and no launch?

Just now, flooze said:

Could we agree on discard and no launch?

Heck yeah, it's zero cost!

6 hours ago, viedit said:

Just my feelings (braces for Krayt response :P)...

- Asajj will rise to the top and will be the new boogeyman. Latts needs to be limited to once to per round or they need to take away one of the illicit slots. She will continue to be almost impossible to kill.

- Harpoons need some sort of correction...price/effect/something. They are far too efficient for cost.

- Reinforce needs to be treated like any other token. That way you can shut it down with Wes/Old Teroch/Carnor/ect.

- Get rid of deadeye. Or make it a use once and discard. With extra munitions and insanely accurate ordinance and reload, it's far too efficient for it's cost now vs. when it was released.

- Sabine needs a fix. Either limit it to range 3 of the bomb, same ship, or increase the price. Something. It's far too efficient of a crew.

- Miranda needs some sort of fix. I don't know what that is. But she's way too efficient of a point fortress.

- Obvious nerf to Genius & TS. Make Genius a use once and destroy. Not the bomb.

Changing up some of these will shift people into lists and fear other ones less.

These are my exact feelings as well.

Asajj is above par for efficiency. Make her ability activate only on a successful hit.

Latts once per round.

I don't think deadeye itself is an issue.

Sabine needs a fix. (Does Cad Bane need one too?)

Miranda also needs fix, dunno what. (But only a very slight one I think)

Remove EPT, Sensor and Missile slot from Scurgg.

Maybe?

1. TrajSim/Genius is clearly a big problem. I'd love it if it was nuked somehow by FAQ.

2. Sabine is maybe an issue. I'm not sure the right fix.

3. Miranda's got issues, too. I don't know if it's her pilot ability period, or just in conjunction with TLT, or what. But she can regenerate at very low opportunity cost. I'd love to see her pilot ability become "primary/torpedo/missile" only or "inside your firing arc" only as a first step, with the understanding that more might be needed. I'd just rather go inch-by-inch.

4. VI and the PS 10+ meta are also an issue. The game would be more fun if ships could take more interesting Elite upgrades, rather than be stuck on boring VI. I've come to like the thought of making Veteran Instincts into a single-use only upgrade discarded at the start of the activation phase which will set your pilot skill to 8 (if generic) or 12 (if unique) until the end of the round. Maybe eliminate the +1 side on Adaptability, and have a +0 side (so it can decrease or not).

5. Harpoons ought to be 5 points, if only for build diversity. They'd cost the same as Homing, so it'd be a choice for splash damage or counter-evades, and Concussion would be the almost-as-good version at a lower price. I think the 22-point Gunboat would be fine on Concussion, but Harpoons are just ahead of the power curve for their cost, while adding a stupid level of complexity. The byzantine intricacies of Harpooned!, when it's applied, what triggers it, and so forth are an issue compounded by the fact that they're just the best value missiles, too.

//

1-3 are pretty much entirely Nym/Miranda issues. 4 is probably driven by Nym/Miranda, but we ought to bring a little uncertainty as to whether it would still exist if Nym/Miranda weren't what they were. 5 is partly a Nym/Miranda issue, but overlap with other ships.

If Nym/Miranda was fixed, and Harpoons slightly tweaked, I think that'd probably go a long, long way towards the health of the game.

But Paul said bombs are fine.

4 hours ago, Blail Blerg said:

Sabine needs a fix. (Does Cad Bane need one too?)

This is an interesting question. I think it's probably impossible to answer, at least until Sabine and Miranda fixes were enacted. It's entirely possible that scum bombs might be an issue, but I'm less sure. He only works with 3 bombs that exist right now: Bomblet Generator, Proximity Mine, and Cluster Mines. Meanwhile, he's weaker with Cluster Mines, which are themselves probably stronger than Proximity Mines. My guess is that Cad Bane wouldn't need a fix, but I don't think we could know in advance.

I still think regen needs a limit.

Besides Miranda obviously, R2-D2 is still very strong, especially on corran and poe.

I still stick with my original idea to fix regen. You can only regen as many times as your shield value. To keep track just put those extra shield tokens on whatever gives the regen card at the start of the game and then take from it as you regen until they are gone.

Besides making it more fair, also lets you know the max damage you have to do to a ship before it dies.

Mostly healthy, needs some attention:

-Trajectory + Genius needs a fix

-Wookiee Gunships, aux arc only used to determine reinforce, firing from primary arc only.

-Harpoons: Splash Damage needs to go in order to keep Swarms competetive. The facedowncard is needed vs. Regen. Maybe remove all "spend target lock" requirements on ordnance to keep a better balance.

-Half points on all ships

-Kylo condition needs to stop going through shields. Massive NPE

-Lats Razzi once per round

The streams I have been watching the past few weekends have been fun, and really reigniting my desire to play.

shrug

Feels like the game is in a good place.

Game is healthy, nice to play, there are more players than ever, my local scene is flourishing; only unhealthy things that I see are whiners and doomsayers who constantly likes to force the view that X-Wing is bad game, with bad meta and broken combos. Seriously, it is unreal how X-Wing looks in real life comparing to doom & gloom infesting this forums.

11 hours ago, viedit said:

It's a tough time right now with it being regional seasons and people trying to get reps in with their primary lists. Casual people are stuck playing against that on game nights.

This game is always in a healthy place until you start to talk tournaments.

It must suck to try to play some lighthearted XWM only to find out you're up against some young buck in rut "getting reps" for tourney.

Edited by Darth Meanie
2 hours ago, markcsoul said:

I still think regen needs a limit.

Besides Miranda obviously, R2-D2 is still very strong, especially on corran and poe.

I still stick with my original idea to fix regen. You can only regen as many times as your shield value. To keep track just put those extra shield tokens on whatever gives the regen card at the start of the game and then take from it as you regen until they are gone.

Besides making it more fair, also lets you know the max damage you have to do to a ship before it dies.

Ironically I had a game against Poe with R2-D2 tonight. Not sure how many times he regenned before I finally lost...I'd say at least 6 or 7. That's just gross. What's worse was I made him PS0 earlier in the game and it did almost nothing to help me. Of course didn't help either that he hardly every rolled blanks on both offense and defense, or multiple focus. Advanced optics is ridiculous on him with his ability, thrusters, and regen.

being horribly biased, a game where I can't fly triple interceptors and have it be a competitive squad, or triple t-65s and have it be competitive is not healthy "X-wing" for me.

I think with some tinkering the game is in an okay place, but 80% of my entire collection of pilot cards are currently just not even close to competitive anymore, which really bugs me.

Are we going to nerf damage down to where Ghost + Fenn is unkillable ?

42 minutes ago, spacelion said:

Are we going to nerf damage down to where Ghost + Fenn is unkillable ?

Ghosts are an utter pain in the ***.

17 hours ago, Boba Rick said:

Heck yeah, it's zero cost!

When we talk Nym, its about a huge opportunity cost. Rebel Nym can either board Sabine or Genius. Scum Nym can board Dengar or Genius.

So its cost is not 0, its an astromech slot, a crew slot, and 0.

I personally stopped playing and collecting X-Wing just after Armada came out, though I don't think it was because I liked Armada better but rather I felt the game had kind of derailed from its premise as a dog fighting game at the time. I don't do competitive so I can't speak to it on that level, but there was a time towards the end of my personal experience with X-Wing where it felt like Arc's and positioning where no longer as relevant as dice manipulation combo's and auto-damage combos. Everything was running 360 degree's and the only positioning that mattered was distance. Even the terrain was no longer a barrier.

It seems to me that some of that has been fixed or at least adapted looking in on the game from a currently inactive player, aka, watching videos, conversations and lists being used. It's certainly peeked my interest to get back into the game but I do feel like X-Wing as a game still suffers from the "must buy stuff for cards" phenomenon which I think is a really big detractor for me (we have the same issue in Armada). I really hate the idea of buying a ship I have no intention or desire to use just to get some cards from that expansion.

Other than that though I also think one of the most interesting and fun formats in X-Wing is Epic play. You don't see much conversation/discussion about Epic play these days but the game actually becomes very robust and there is less of a "meta" approach to it as the point value's combined with the sheer volume of potential combination makes everything too unpredictable. I don't think you can build THE A meta list(s) in epic as you can in standard format. Epic is also I think a lot more dynamic where games aren't won on lists but through strategic play, though I think X-Wing in general is considerably more about play than list building than say Armada or Runewars where games are very predictably won/lost at list building. In a way too epic gets less attention as a competitive format and seems to be generally seen as a casual format, so where conversations do happen its clear people are more prone to building fun and experimental lists than those tight "must win" lists.

As a guy who had X-Wing as his top game of all time up to about 2016, I'm still a huge fan even though I'm inactive at the moment. I have kept my collection hoping to one day get back into it, looking at the state its in right now, I think it has come back to a very healthy and interesting place worthy of getting back into. Sure there are a few power combos and "must include" type ships and cards, but I also think that there is so much great content for the game now that even in competitive play going "off meta" would likely yield good results just because of how players generally prepare for X or Y lists, they ignore the potential for something less specialized like say a Tie Swarm which I think could still do very well today.

In any case, I think X-Wing is a great game, the community should be quite happy with the support and attention FFG has given it, by far and large this is one of the biggest smash hits of the decade and FFG knows it so they are clearly working hard to keep it interesting. There were a few points where the game was sloppy and pointless, but I think that era of the game has come and gone. Its looking really good right now.

My wish list...

1) Limit regen to a set # of shields. 5 shields? Or increase the cost of certain shield Regen effects (looking at you R2D2, you were so good you made T-65s look decent during Waves 1-3).

2) Latts Razzi should be "convert a dice to an Evade", not "add an Evade result". Or Latts should commit to add the Evade result BEFORE rolling Green dice, just like nerfed Palp.

3) Harpoon just needs the Conditions not to stack. It is better than all but Cruise Missile, but Missiles were definitely worse than Torps until Cruise/Harpoon, and Missile-only carriers were hurting because of it.

4) Autothrusters should be "when defending against one ship per round".

5) Nym should have been PS7 at least. And obvi given a few less upgrade slots.

6) Bomblet should be a Dual sided card.

On 20/01/2018 at 12:49 AM, impspy said:

I want VI/Adabtability to be non-unique pilots only for that reason.

Interesting proposition, I'd be intrigued to see how that plays out...

Game is in a great place. Lists are varied and ships are fun to fly. Just seeing the various scum lists now that every list doesnt include a scout is great. A few bad apples here and there, but nothing like deadeye torp boats or unkillable Palp Aces.

On 20/01/2018 at 12:59 AM, flooze said:

I don't agree on the Genius. It's not his fault, it's the interaction.

I would prefer if it was worded in a way that you explicitly cannot launch a bomb with Genius.

Which would be dead simple - if the designer of TS originally intended only to provide a pre-manoeuvre opportunity, make it clear (for just that card) when that opportunity is... i.e. before executing your manoeuvre.

There is no need to further amend Genius purely because of its TS interaction.

If Genius is still a problem after that (I don't think it would be!), then consider the discard route (but then perhaps remove all of the previous errata for it).

Edited by ABXY

I wonder if making TLT’s large ship only would be a good way to reign them in.