Final Wave 6 Regional - Indianapolis!

By Baltanok, in Star Wars: Armada

4 minutes ago, Madaghmire said:

I like that he took a neb with ackbar. A man of culture, that church.

That Nebulon even Ackbar Slashed and got away in game 1. There wasn’t much left of it after that slash, but it made it. It did a whopping 4 Damage combined to the two targets.

3rd game it would have as well, but that crit that won’t let you shoot at obstructed targets really screws you when facing Cracken

Edited by Church14

I believe it. Ive run yav, and even Salv, in ackbar fleets.

Much like certain Iberian Inquistions, its often unexpected.

NObody expects the Iberian Inquisition! Its chief element IS surprise, after all.

Edited by RobertK
20 hours ago, geek19 said:

Before I get into results, I have the list of people and i'm missing a few lists (my friend Nick, @ForceSensitive above in 10). I ALSO have an extra list from someone that I'll post at the bottom, he may have been the kid who dropped? There were 38 there, rankings list 37, so.... i'll put his there.

If/when anything gets curious, let me know about whatever you're curious and will come back and edit this. For further ease of use, objectives will be in RYB order. (potentially, before posting this, if hyp assault that i shortened to hyp a$$ gets neutered, well, thats what it is)

Results!

1) Everett Lucas 37 pts/1285 MOV

AG/Fire Lanes/Sensor Net

MC80 Assault - Ackbar - Defiance - Lando - Eng Tech - AP - RBD - XI7 - Leading Shots

GR Bright Hope Jamming Field

2x GR Repair Crews

1 GR Comms Net

1 GR

3 VCX - jan - 2 x

2) Justin Hare 32/742

AG/Con Out/Solar Corona

MC80 command - ackbar - lando - fct - ecm - lead shot - xi7 - defiance

yavaris fct flight commander (ill refer to this as yav 68 below, ill be typing it several more times)

gr toryn bcc

gr leia comms net

ten numb biggs 2x jan dutch

3) Jerry Skrzypek 29/800

(obj not listed, if desired i know jerry and can ask. Fire lanes was his yellow)

3 AF mk 2 B, all with Gunnery Team and TRC (ackbar on one of them), 2 GR comms net, tycho/shara/2 z95s

4) @dominosfleet (blurry but ill reconstruct as best as i remember - dunno obj) 29/731 Damian Glenn

isd-ii, sloane, wullf, flight controllers, ecm, sw7s, xi7s

goz comms net titus

quasar blue dice flight controllers and boosted

maarek, jendon, an advanced, zertik, saber, howlrunner, 2 ints, 2 TIEs

5) Nathan Coda 29/690

MW/Fight Amb/Sup Pos

MC30 torp with Riekan, lando, OE, APT, Admo

GR adar bcc boosted comms

gr comms net

gr toryn bright hope

yav 68

biggs, dagger, dutch, gold, jan, 2x yt1300, ten numb

6) @comatose - Mike Bohlman 29/639

http://armadawarlords.hivelabs.solutions/view_list.php?token=147803

7) @Snipafist - Eric Taylor 28/530

MW/Hyperspace/Solar Corona

Glad1 Demo SFO OE Eng Tech APT

4x Raider1 with OE and ExRax

2 Gozantis

4 TIEs

8) Nate Hammar 28/488

(objectives missing)

Glad 1 SLoane Wulff OE Eng Tech APT Insidious

Demo glad 1 OE Eng Tech APT Demo

3 naked goz

jendon vader zertik tempest maarek saber soontir valen

9) John Thomson 27/633

MW/Con Out/ Sup Pos

ISD-I Sloane Tua ECM Boarding Troop Lead Shot XI7 Avenger

3 naked goz

1 goz comms net

jendon maarek saber jumpmaster 6 Int

10) @ForceSensitive above 27/554

11) Patrick Cutter 27/533

MW/Fight Amb/Sup Pos

Sloane on quasar1 with squall and Flight Controller

Glad 1 demo Intel officer OE Eng Tech Exp Launchers

3 naked goz

vader saver lambda maarek mauler zertik jumpaster jendon

12) Ray Baxter 26/655

MW/VIP/Dang Territory

LMC80 star Gun Team Eng Tech XI7 SW&

MC30 torp Admo OE H9 APT

CR90A TRCs Madine

Gr Gr shara/tycho/2 YT2400

13) Nick Griffiths 26/640

Prec Strik/Fight Amb/Sup Pos

2x ISD-1 with flight controllers and boosted comms (one had motti)

morna/vader/stele/zertik/mauler/dengar

14) Joel Whittington MIA 25/340

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona


[ flagship ] CR90 Corvette A (44 points)
- Admiral Ackbar ( 38 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 96 total ship cost


CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost


CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost


CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost


GR-75 Medium Transports (18 points)
= 18 total ship cost


7 YT-2400s ( 112 points)

15) Nick Chester 24/470

MW/VIP/Dang Ter

LMC80 Battle Rieekan Eng Tech Gun Team lead shot spinal xi7 lando

MC30 APT OE

3xHH torps with TFOrgana and ExRax

GR Leia Comms Net

16) ELijah Sheridan 23/251

blockade run/ VIP/solar corona

CR90A Mon Mothma Jainas ECM TRC

CR90 TRC

2x MC30 - OE ACM H9 - one admo one foresight

2 gr comms net

shara/tycho

17) Alexander Buff 22/481

AG/COn out/solar corona

MC80 Assault Ackbar intel off ecm rbd lead shot eng tech qbt

2x cr90A TRC

gr comms net

gr comms net leia

shara 4 a-wings

18) Peter Benner 22/324

AG/Hyp assault/minefields

2x AF mk 2 b, both gunn team and rbd, one with paragron

pelta with ackbar

blount/shara/ketsu/tycho/3x a-wings/2 z95/1 x

19) John Zuidema @geek19 22/193

MW/Hyp assault/Solar Corona

Leia on a jainas light cr90aTRC

2HH Torp with TFOrg and exrax

1HH Scout TFOrg

GR Toryn BCC

Yav 68

jan 2 x/b/dagger/gold

20) Michael Dean 22/187

MW/Hyp assault/Solar COrona

glad1 Vader Montferrat OE APT Insidious

Raider 1 kallus oe exrax

glad1 demo intel off OE Eng Tech APT

raider 1 oe exrax

2 gozanti comms net

4 TIEs

21) Daniel Gruben 21/431

Targeting Beacons/Fire Lanes/Minefields

ISD-II Titus Gunnery Team /Quad Laser Turrest/ RBD Overload Pulse Quad Battery Turrets avenger

ISD-II Vader Engineering Captain Gunnery Team /QLT/RBD/Overload Pulse/Quad battery turrets

Dengar Howlrunner Lambda

22) Matthew Stagg 21/279

MW/PIC/Minefields

MC80 Star Mothma Mon Karren Lando Gunnery Team SW7

foresight oe ACM

2x CR90 B overload pulse

GR

2x A-wings 2 VCX

23) Nick Litrenta (from memory...) 21/163

VSD-II Dcaps Gunnery Team H9s leading shots Jerry

Demo Eng Tech OE ACM glad 1

comms net goz

2x raider 1 oe exrax

3 TIEs Ciena

24) Stephanie Lucas 21/108

Station Assault/COn Out/Solar Corona

Sloane on an ISD-ii avenger gunnery team RBD

Quasar1 stronghold SFO

2x gozanti comms net

dengar/mauler/saber/jendon/howl/zertik/soontir/valen

25) Collin Hambrick 20/321

MW/VIP/Salvage Run

Mc30 Torp cracken sensor team

mc30 torp admo walex exrax oe

mc30 foresight derlin exrax oe

2x HH scout TRC

a-wing/shara

26) Jack Otto 20/308

MW/COn O/solar corona

ISD-I Jerjerrod ABT Leading Shots

Glad1 OE Eng Tech APT Demo

Vic-ii Gun Team DCaps QBT Leading Shots

Gozanti comms net

ciena/valen

27) mike ploetz 20/291

MW/Hyp assault/Solar Corona

mc30 torp rieekan admo lando oe h9 ex rax

mc30 torp oe h9 ex rax SFO

cr90A jainas light trcs

cr90atrcs

cr90bsw7

gr

tycho/shara

28) ANthony Imhof (list incomplete) 20/243

MW/Hyp assault/Solar Corona

Vic-ii jerjerrod SFO Gun Team DCaps QBT Leading Shots

Vic-ii Warlord Gunnery Team DCaps Quad Turbo Cannons Leading shots

Goz (rest missing, this may be what Eric played against Rd 2)

29) Jakob Christensen 18/226

MW/Fire Lanes/Intel Sweep

ISD-II Motti ECM Leading Shots XI7s Gun Team

Arquitens Light needa TRCs

Raider 1 impetuous ex rax oe

2 goz comms net

howl mauler 4 TIEs

30) Chris Labanca 18/104

Station Assault/Jam Barrier/Salvage Run

MC80 Command Sato Boosted Comms

4xHH TFO ACM

shara/tycho/4 a wings

31) Adam Buschjost 17/257

Most Wanted/PIC/Solar Corona

Ackbar on one of these

6x CR90A TRC Medical Team Intel Officer

32) Joseph Sungail 16/80

Station Assault/Contested Outpost/Sensor Net

Vic 1 Jerjerrod Flight Controllers QBT

2x vic2 dcaps gunnery team dcaps

goz comms net

howl lambda 3 INTs

33) Chris Benner 15/97

Adv Gun/COn O/Sup Pos

Vic2 sloane gun team dcaps Leading shots

quasar 1 flight controllers boosted comms

vic 1 boarding troopers exrax

2xgoz comms net

jumpmaster 9 TIEs

34) Rob Williamson 15/86

MW/Hyp assault/Solar Corona

ISD2 Motti gunnery team ecm avenger

glad 1 oe eng tech acm demo

goz

goz comms net

bossk/zertik/jendon/maarek/valen

35) michael headly 12/31

AG/PIC/Dang Terr

ISD-I ozzel ABT

2x Raider1 Oe EXrax

naked arq

quasar2 squall

5x TIE

36) Joshua Davis 12/0

MW/Hyp assault/Solar Corona

MC30 Scout sato lando OE AP ACM XI7

hh torp dcaps apts

hh torp garels OE dcaps apts

gr75 boosted comms

neb b support salv raymus spinal arm

shara/tycho/ketsu/a-wing

37) dana butler 11/70

mw/fire lanes/sensor net

2x arq rbd enhanced

goz naked

vic2 vader tua ecm gunnery team dcaps

ciena/zertik/jonus/lambda/jumpmaster

??) Brian Schulz

MW/Con O/Sup Pos

Vic2 Sloane flight controllers dcaps qbts

3x goz comms net

glad2 kallus oe APT Demo

howl/mauler/maarek/jendon/saber/soontir/2xTIEs

Thanks Geek19, you put a lot of work in there. It was great meeting you guys.

objectives were

Most Wanted

Planatary Ion cannon

Solar Corona

On 1/21/2018 at 6:13 PM, geek19 said:

28) ANthony Imhof (list incomplete) 20/243

MW/Hyp assault/Solar Corona

Vic-ii jerjerrod SFO Gun Team DCaps QBT Leading Shots

Vic-ii Warlord Gunnery Team DCaps Quad Turbo Cannons Leading shots

Goz (rest missing, this may be what Eric played against Rd 2)

The page was double sided, you can thank @comatose for that :P

Most wanted, Hyperspace Assault, Solar Corona

VIC-II Jerjerrod, SFO, Gun Team, Dcaps, QBT, Leading shots

VIC-II Warlord, Gun Team, Dcaps, Quad Turbo Cannons, Leading shots

Gozanti Comms Net

Gozanti

Zertik
Vader
Boosk
Jendon
Jonas
Jumpmaster


Yes I was @Snipafist's opponent round 2. Learned a bit from that game, but forgetting my own Solar Corona objective round 3, and losing because of it, is dominating my memories and review of last weekend. The biggest take away from my round against Ozzels doom raiders was just further confimation that Ozzel was the one MSU I didn't want to go against.

All of my opponents were great, the list variety was spectacular and Family Time games put on an amazing event. Muffins and coffee at the start followed by cold cuts for sandwich around midday. 11/10

Edit: English is my first language, I swear

Edited by Blingvarr
3 hours ago, Blingvarr said:

Yes I was @Snipafist's opponent round 2. Learned a bit from that game, but forgetting my own Solar Corona objective round 3, and losing because of it, is dominating my memories and review of last weekend. The biggest take away from my round against Ozzels doom raiders was just further confimation that Ozzel was the one MSU I didn't want to go against.

Yep, it was nice playing you! And I agree, I think Ozzel was about the worst MSU your fleet could've come up against. Those blinged-out Jerry-aided VSDs are death on a stick to small ships unless they could find a way to arc dodge like crazy. Ozzel can make it happen, but most other MSU commanders can't. If it makes you feel any better, I hit the fleet I absolutely did not want to go against right after you, haha ;).

Sorry to hear about you forgetting Solar Corona. That can hurt.

Quote

All of my opponents were great, the list variety was spectacular and Family Time games put on an amazing event. Muffins and coffee at the start followed by cold cuts for sandwich around midday. 11/10

I was also impressed with the store support and all the guys I played were nice too!

Edited by Snipafist
It's important to note Jerry in regards to the VSDs

Thanks for all the detailed lists! Feel the Ackbar love!

Ackbar <3

So when do we nerf Ackbar?

But in all seriousness, what's the opinion on the Ackbar 1+4 or 1+5 if flotillas did not prevent tabling? Still think the MC80 would be too difficult to take down or would these lists still be crushing everyone?

4 minutes ago, Undeadguy said:

So when do we nerf Ackbar?

But in all seriousness, what's the opinion on the Ackbar 1+4 or 1+5 if flotillas did not prevent tabling? Still think the MC80 would be too difficult to take down or would these lists still be crushing everyone?

I think it would still be difficult to take down, but would make it worth sacrificing half your fleet to do so.

Cuz if you take it down, game over. Right now the game goes on and the flotillas and squads continue racking up points and shooting your stuff.

13 minutes ago, Undeadguy said:

if flotillas did not prevent tabling

Yeah I think lots of folks are warming up to the idea. It isn't like we know that FFG will do this for sure, but I do think they have to take "a look" at flotilla spam.

What I like about the "tabling solution" is the options it allows. Like Matt just pointed out, it allows the choice of running max flotillas, while allowing the choice of just going after the bigger ships.

What I hope they don't do is put a max number of flotillas restriction. I think this actually cramps list building.

3 minutes ago, CaribbeanNinja said:

What I hope they don't do is put a max number of flotillas restriction. I think this actually cramps list building.

See, I don't know if it does. Let's say they make it so "max flotillas = number of combat ships."

So the 2+3 and 1+4 would die, becoming a 3+2 and a 2 and 2 or quasar/ISD/gozanti, respectively. That Ackbar 1+5 would die, and there'd be actual combat ships in fleets.

I'm not opposed to the "don't count for tabling" plan, I in fact DO like it. I'm just not sure it's ENOUGH after that 1+5. If you don't mind me asking, why do you think it cramps list building?

I’m in favor of flotillas no longer preventing tabling. But I am curious to see if the additions of Raddus and the Cymoon to the meta will lead to less float spam. I think Raddus, in particular, could become a real issue for such fleets by trumping their deployment. But then again, maybe not. I don’t proxy or play around on vassal before the cards are actually released, so this is merely conjecture.

If such trends continue, I imagine we’ll see something official post worlds, same as we did for Rieekan and the like.

4 minutes ago, geek19 said:

If you don't mind me asking, why do you think it cramps list building?

It kills any thoughts of these compositions:

Ships + Flotillas

1+2

1+3

1+4

1+5

1+6 (Yes I've seen it)

2+3

2+4

2+5

2+6

3+4

3+5

3+6

Rebels especially have it easy with the stupid 18 point ****. :)

I think if a player wants to run that stuff, they should be allowed to. I just like the risk and rewards and options the tabling idea gives.

I personally also think it is a good idea for FFG not to kill 3 flotillas, becasue a lot of players own them. (I luckily only have 2 of each :))

In fairness ninja, under the combat ship equivalency act of 2018 (And so shall it be known hereafter) you wouldnt be killing three floats, just making it more or less impossible to run three and a large ship. You could still go three floats three smalls

I’m really curious to see the overall effects of wave 7 on flotillas. I think it will affect certain kinds of builds, such as packed flotilla cages that a Cymoon can crash out at range, but opposite corner flotillas that push squadrons might be more safe. The other wild card is dual large lists that can afford to go after spread out enemy flotilla elements

The meta is flotillas and Ackbar. Could even drop flotilla upgrades to get that 2nd player bid and go first with Bail.

Name: Last/First Me *****
Faction: Rebel
Commander: Admiral Ackbar

Assault: Station Assault
Defense: Fire Lanes
Navigation: Sensor Net

MC75 Armored Cruiser (104)
• Admiral Ackbar (38)
• Bail Organa (7)
• Gunnery Team (7)
• Early Warning System (7)
• External Racks (3)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Aspiration (3)
= 179 Points

GR-75 Medium Transports (18)
• Ahsoka Tano (2)
• Comms Net (2)
= 22 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points

GR-75 Medium Transports (18)
• Repair Crews (4)
= 22 Points

GR-75 Medium Transports (18)
• Repair Crews (4)
= 22 Points

GR-75 Medium Transports (18)
• Repair Crews (4)
= 22 Points

GR-75 Medium Transports (18)
• Slicer Tools (7)
= 25 Points

Squadrons:
• 3 x VCX-100 Freighter (45)
• 3 x X-wing Squadron (39)
= 84 Points

Total Points: 399

8 minutes ago, Madaghmire said:

just making it more or less impossible to run three and a large ship.

Cramp: I really wanted to run a Tarkin/Sovereign/ Assault Gonzanti list, so the Emperor has already put in an order to harshly punish those fools that have come up with an "Act". Troopers incoming Mads :)

Edited by CaribbeanNinja

Id be ok with a 1+2, so long as that one is a large base or so. But 1+3 is pushing it IMO. Maybe 1 flotilla per medium or small base, 2 per large allowed? Again, not a game designer, but the preponderance of flotillas is starting to push some buttons. We all got into plastic spaceships to play with plastic spaceships, so the more "real" spaceships that aren't just activation padding, the better.

I haven't built it, but I'd think you'd still be able to get a decent 3+2 Rebel fleet with squadrons. Heck, Sloane 2+1s are dominant all over, and a 2+2 placed second (iirc?) at Indy.

The other reason I don't think tabling is enough is that how do you fight the list @Undeadguy just posted? Or if he had a 16 point bid for second like at Indy? You generally won't outdeploy him, so he gets to place the MC80 where it's going to do the most damage, and it can wreck your fleet.

Well, raddus i would think. You dont have to out deploy him with raddus. It also has no intel so you can tie up his token fetchers

Edited by Madaghmire
2 minutes ago, geek19 said:

The other reason I don't think tabling is enough is that how do you fight the list @Undeadguy just posted? Or if he had a 16 point bid for second like at Indy? You generally won't outdeploy him, so he gets to place the MC80 where it's going to do the most damage, and it can wreck your fleet.

Well there is this upgrade called H9 Turbolasers. It's pretty sweet and gives you an Acc to prevent Scatter from being used.

But honestly, not even a Cymoon H9 SA Vader fleet will be effective against that stupid 1+6 MC75 list. Just hide the flotillas behind the MC75 and now you must engage the MC75 while I get to heal 3 shields and 3 hull per turn if I really want.

2 minutes ago, Madaghmire said:

Well, raddus i would think. You dont have to out deploy him with raddus. It also has no intel so you can tie up his token fetchers

I'm not sold on Raddus fixing the issue. It's literally the same reason Sloane didn't combat Rieekan Aces. Raddus (and Sloane) would have to be so prolific that the Ackbar 1+5 (and Rieekan Aces) struggles so much that people quit playing them. But that makes for a boring meta with everyone playing Raddus just to counter Ackbar, or a flotilla spam in general.

And even if you get to deploy where you want, I still get to react to it.

23 minutes ago, Undeadguy said:

MC75 Armored Cruiser (104)
• Admiral Ackbar (38)
• Bail Organa (7)
• Gunnery Team (7)
• Early Warning System (7)
• External Racks (3)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Aspiration (3)
= 179 Points

5 minutes ago, geek19 said:

The other reason I don't think tabling is enough is that how do you fight the list @Undeadguy just posted?

Using a MC75 reduces the firepower(one less red,no defiance) and defenses(one less slot) of the main ship by a margin that will probably make the list not work. You will also be playing station assault 99% of the time if you go second, since you can't use advanced gunnery.

I'm sure that testers/vassal people have run the math, but running it quickly in my head says that taking a MC75 to a duel against an equal points ISD results in the MC75 dying in most cases?

I also think a fighter ball of lambda’s/defenders would be an issue for that fleet. Again, it has no intel.

But this is academic. I agree that flots are currently an issue. I’m positing that Cymoon/Raddus may affect flote bloat, but not saying definitely that it will. Not everyone has to take raddus. But if its consistently effective (assuming players of relatively equal skill) against the fleet archtype in question, then it merely needs to be a consistent presence to shift the meta some. Sloane didnt effect rieekan because she wasnt actually all that effective against him/GH, so the possibilty of running into her didnt actually scare the players who would run that fleet.

Not everyone is gonna play the hotness. Not everyone has to. But if you can be reasonably sure that fleet X’s hate fleet is going to be at the tournament, possibly in multiple instances, then fleet X will see less play.

1 minute ago, AdmiralYor said:

Using a MC75 reduces the firepower(one less red,no defiance) and defenses(one less slot) of the main ship by a margin that will probably make the list not work. You will also be playing station assault 99% of the time if you go second, since you can't use advanced gunnery.

I'm sure that testers/vassal people have run the math, but running it quickly in my head says that taking a MC75 to a duel against an equal points ISD results in the MC75 dying in most cases?

Yea you lose 2 dice but make up for with with another attack, and ER to really punch something hard like Demo or Admo. I also just made this list up as a joke to show how easy it is to exploit flotillas and Strategic. Personally, I think the MC75 is a terrible ship to take with Ackbar.

@geek19, Anthony #28 ( @Blingvarr) clarified his fleet was:

Most Wanted / Hyperspace Assault / Solar Corona

VSD-II with Jerjerrod, Skilled First Officer, Gunnery Team, Disposable Capacitors, Quad Battery Turrets, and Leading Shots

VSD-II with Warlord, Gunnery Team, Disposable Capacitors, Quad Turbolaser Cannons, Leading Shots

Gozanti with Comms Net

Squads: Vader, Bossk, Zertik, Jonus, Jendon, Jumpmaster