This list can't be good, can it? It started as an intellectual exercise. A 22 point ship, same cost as a Missile Gunboat. Run 4x and a Z-95, or 3x and something equivalent to a Quickdraw. A Flight Assist Astromech X-Wing is probably pretty solid. Wedge and 3 X-Wings all with FAA can probably wreck a good amount of stuff, just through lots of 3-dice attacks. However, I've been fascinated by a BTL-A4 Dorsal Turret Y-Wing for so long. It just seems like it'd be so much firepower at close range. Two 3-dice attacks at Range 1. That's a free Cluster Missiles. Firepower dramatically drops as the range increases, however. But a pair of 2-dice attacks at Range 2 probably isn't too bad.
Anyhow, there's no realistic way, I think, that these guys could reliably bypass range 2-3 and get into the faces of a Gunboat. If they could, well, they've got a total of 18 red dice between them.
I think this Wedge build is probably a strong way to spend 31 points, however. If only he could take Lightweight Frame, too. ![]()
97 points
Gold Squadron Pilot (22) x 3 Y-Wing (18), BTL-A4 Y-Wing (0), Flight-Assist Astromech (1), Dorsal Turret (3)
Wedge Antilles (31) X-Wing (29), Flight-Assist Astromech (1), Veteran Instincts (1), Integrated Astromech (0)