Squad List Help

By codegnave, in X-Wing Squad Lists

Hello, I haven't really played X-Wing in a couple months and I would like to go back to my store's weekly sessions. I just can't seem to find the time or energy to put thought into filling out a list! halp pls

I'd like to fly the Ghost with the new title and Sheathipede with a Auzituck as wingman. I'd LIKE for Wullffwarro to be that wookie, but I'm open to other picks.

Otherwise I'm completely open to any upgrades. If I can fit in more of the SW:R cast as pilots/upgrades that would be nice, but it isn't super concerning.

So! Any advice?

Edited by codegnave

Ezra/Maul on the ghost. Give you both re-rolls, and the ability to focus when attacking without actions. You don't need FCS. you could either go cheap and get collision detector, or spend points on advanced sensors and collision detector.

I think your biggest problem with that is fitting in the points. You could do a FAA/adapability on Fenn in the shuttle to keep her cheap.

2 minutes ago, Biggsy_boy said:

You could do a FAA/adapability on Fenn in the shuttle to keep her cheap

If you're really strapped for points, take AP-5 and keep him docked where he's safe (until the Ghost is destroyed, anyway)

Alternatively, if you do want to take Fenn Rau, and have given the Ghost Maul/Ezra and don't need offensive modifiers, consider a Sensor Jammer. It's expensive, but with Fenn stopping you spending tokens to modify dice, sensor jammer is essentially a garuanteed evade

If I put Ezra/Maul on the Ghost that seems like a good way to never use the Phantom II title though? It seems like 2 points more on a ship that can just take FCS.

I still believe the Ghost is better with the old Phantom. An extra TLT attack, especially when Maul/Ezra is a crew combo, is just way too tempting for me to resist.

Wulfy too, however, can be very strong with Maul/Ezra, but then he doesn't really need the coordinate from the Ghost. Lowhhrick, however, could use it well. However, sticking with your initial criteria, here's my suggestion:

Chopper

Ghost (Phantom II Version)

ABT

AccCorr

Zeb

Intel Agent

AP-5

Inspiring Recruit

Wulfwarro

Snap Shot (His ability will add a die)

Maul

Ezra

VT