Aspiration can max out 2 hull zones with shields by reducing the other sides. It cannot recover shields on its own while any side exceeds its maximum, but can PE be used from another friendly to fill those deficient sides back up?
Edited by Muelmuel
Aspiration can max out 2 hull zones with shields by reducing the other sides. It cannot recover shields on its own while any side exceeds its maximum, but can PE be used from another friendly to fill those deficient sides back up?
Edited by Muelmuel
Why do these not make it to Rules? They are answered and discussed quicker there ?
In short, maybe.
The procedure is “Move”.
That is defined in the rules.
it us defined as “reduce a shield” and then “raise”
so... probably
The caveat being you can only PE the sides that are not above maximum ... even if day, your front was made to 6 and is now st 5, it cannot be PEd as They is inherently a maximum value restriction
Edited by DrasnightaIt doesn't say "can't repair" but uses the word recover. I would say that recover means therefore to get shields back by any means such as shields to maximum or as a gift from Projection experts.
Now does recover include moving shields around using repair points on a 1to1 rate? One of your hull zones is recovering a shield while another looses one. Again I would say no but wouldn't be shocked if it was ruled the other way.
Recover and Move are both defined in the rules.
They mean specific, not colloquial things because of that.
you can not recover. Recover is a mechanic.
move is a mechanic. Move as a mechanic does not reference recover (I thought it did) , so miving shields dies not involve recovering, but it has its own inherent limitations.
11 minutes ago, Drasnighta said:Why do these not make it to Rules? They are answered and discussed quicker there ?
Coz its so cool to discuss the new stuff in the main hahaha. But ya lack of discipline, should be going into the rules section.
The real question is: say I move two shields to the front zone making it 6. Later in the game if it takes damage and drops to 4... can I spend an engineering command to bring it back up to 6?
No
That’s unfortunate.
1 minute ago, Rcracken7 said:That’s unfortunate.
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It’s really not. If it changed your maximums like that, it would have to come with horrendous drawbacks... like exploding if you ever ran out of shields...
Just now, Drasnighta said:It’s really not. If it changed your maximums like that, it would have to come with horrendous drawbacks... like exploding if you ever ran out of shields...
True that. But still... I can dream.
Oh I thought you meant like kill all my opponent's squadrons with a single Raider.
And I mean, maxing our front and one side means unless you do something, you have one open hull zone, as there is only one shoeld for two zones to share
6 hours ago, Muelmuel said:but can PE be used from another friendly to fill those deficient sides back up?
This, and what about Shields to Maximum! ?
3 minutes ago, Ritalbringer said:This, and what about Shields to Maximum! ?
STM has the "recover" word in it though...
1 minute ago, Muelmuel said:STM has the "recover" word in it though...
Crap
If moving is not allowed by the title, and I put all shields to front and right side, it could happen that e.g. demo comes into my back arc, and I want to move the shields back there, but cannot because front and right side are still 6.
It's a gamble. Or moving is allowed, then PE probably works. So a PE nebulon can fill up the ship to 18 shields. That sheep is weaker then, and both arrive late to the party. So probably ok from a balance perspective.
1 hour ago, Xeletor said:If moving is not allowed by the title, and I put all shields to front and right side, it could happen that e.g. demo comes into my back arc, and I want to move the shields back there, but cannot because front and right side are still 6.
It's a gamble. Or moving is allowed, then PE probably works. So a PE nebulon can fill up the ship to 18 shields. That sheep is weaker then, and both arrive late to the party. So probably ok from a balance perspective.
Gain engineering points equal to the ship’s engineering value and spend them on the following repair effects.
Because Aspiration specifically says you cannot "recover" shields, "moving" shields should still be allowed.
Projection Experts could conceivably replace those shields that were moved by the title.
I believe this is a temporary change to "overcharge" shields and does not permanently change the maximum values for those shield zones, so after being shot in the front arc (for example) those shields could not be restored to the "supercharged" value by any method.
Pretty sure the intent of the card is clear, to prevent people from moving shields and overcharging the ones they depleted, resulting in an over shielded ship.
Parse it how you will, anything that makes the shield dials go up before the reinforced facings are knocked down to normal should not happen.
Annoyed that people are trying already to develop a cheeky workaround to abuse a 3 point title upgrade into more than intended.
Why does FFG consistently create cards with vagaries and ambiguities when they could have easily made the card work differently and avoided all of this? It's getting tiring to have to go through this multiple times every wave, and have to wait 6+ months for a FAQ addressing it. FFG should release a FAQ for Wave7 in the next week so we can accurately play with the new stuff, like now instead of 6 months from now?
Whats cool is that the card doesn’t prevent moving more sheilds. You could potentially have 2 hull zones with 6 shields each.
15 minutes ago, Thraug said:Why does FFG consistently create cards with vagaries and ambiguities when they could have easily made the card work differently and avoided all of this? It's getting tiring to have to go through this multiple times every wave, and have to wait 6+ months for a FAQ addressing it. FFG should release a FAQ for Wave7 in the next week so we can accurately play with the new stuff, like now instead of 6 months from now?
This card is clear RAW, though. It's people bringing in RAI that confuses it.
"Recover Shields" is a defined mechanic in the RRG, that's what you're not allowed to do.
7 minutes ago, svelok said:This card is clear RAW, though. It's people bringing in RAI that confuses it.
"Recover Shields" is a defined mechanic in the RRG, that's what you're not allowed to do.
Unfortunately, it's not quite as clear-cut as that, because the RRG is inconsistent in its use of the word "recover" (it's indeed used for the repair mechanic on p.3, but also generically to mean "increase" on p.10).
RRG Page 13 - "Upgrade Cards"
"On upgrade card effects, the term 'you' refers to the ship that the upgrade is equipped to."
If you have the Aspiration title card equipped, then you, and only you, cannot recover shields in a hull zone which has exceeded its maximum base value.
With projection experts, another ship, not the Aspiration, is moving the shields to you. I'm not sure the parlance used in the context of shields, e.g. "spend", "recover", or "move" is even relevant, as the restriction on gaining shields only applies to the MC75 itself.
2 minutes ago, Warlord Zepnick said:RRG Page 13 - "Upgrade Cards"
"On upgrade card effects, the term 'you' refers to the ship that the upgrade is equipped to."
If you have the Aspiration title card equipped, then you, and only you, cannot recover shields in a hull zone which has exceeded its maximum base value.
With projection experts, another ship, not the Aspiration, is moving the shields to you. I'm not sure the parlance used in the context of shields, e.g. "spend", "recover", or "move" is even relevant, as the restriction on gaining shields only applies to the MC75 itself.
Inherently, the person sending shields is only losing them.
you are still gaining - or in Rules parlance - Recovering them.