Is this:
1) Limited to attacking 1 squad, regardless of the number of enemy squads in arc?
Or
2) A full "Attack" step, as defined by the RRG for Attack on pg2? Meaning, the ship with OP gets to attack every squad in arc at close range?
Is this:
1) Limited to attacking 1 squad, regardless of the number of enemy squads in arc?
Or
2) A full "Attack" step, as defined by the RRG for Attack on pg2? Meaning, the ship with OP gets to attack every squad in arc at close range?
I think it's number 2, and that frightens me, and makes me giddy all at the same time.
Number 2. Like doody. On your squadrons.
Yeah, raised this on the preview thread when I saw it.
my pet peeve strikes again.
Its one of those things that seems lacklustre for one and really good as the other - no middle ground.
Edited by DrasnightaJust adding my own clarifications I went through when I read this card.
After your attacks, you get a free one, but your ONLY armament for the attack is a single black anti-squadron armament. Pick a hull zone and use that armament. Black armament means close range, anti-squadron armament means all squads in the hull zone at close.
When you are looking the way the Impetuous title is writen, '' At the start of your Attack Step, choose 1 of your hull zones. You may perform an attack against 1 enemy squadron from that hull zone , even if you have already attacked from that zone this round.'', it 's specified that you can do only one attack on a squadron.
With Ordnance Pods, ''...Then perform an attack from that hull zone with an anti-squadron armament of one black die....'' There is no squadron number in the sentence, at the difference of the Impetuous title.
I think this is what alot of people (like me), where looking for AAA on large or medium ship and it's not a unique card.
Victory 1 or MC-75 will really like this upgrade
With multiple attacks, OPods are devastating. A fleet full of these means you wont need any squads and can mow through them quickly. Aim I missing something? This card is game changingly good.
... other than the fact there is only 1 in the MC75 pack. :|
9 minutes ago, Thraug said:... other than the fact there is only 1 in the MC75 pack. :|
And the fact they are an ordnance upgrade for medium/large which additionally restricts them
4 hours ago, DOMSWAT911 said:When you are looking the way the Impetuous title is writen, '' At the start of your Attack Step, choose 1 of your hull zones. You may perform an attack against 1 enemy squadron from that hull zone , even if you have already attacked from that zone this round.'', it 's specified that you can do only one attack on a squadron.
With Ordnance Pods, ''...Then perform an attack from that hull zone with an anti-squadron armament of one black die....'' There is no squadron number in the sentence, at the difference of the Impetuous title.
I think this is what alot of people (like me), where looking for AAA on large or medium ship and it's not a unique card.
Victory 1 or MC-75 will really like this upgrade
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I'm not sure if Ordnance Porgs will be viable versus External Rekts though, since they do not offer anything in anti-ship fire yet take up an ordnance slot, whereas ER is more multirole hence higher chance of it being used in a match. Currently iirc only kuat, vsd, and mc75s can take it. Probably would pay off on the flagship or a high priority target.
Edited by Muelmuel
Did you notice you may attack ships with antisquadron armament?
5 minutes ago, ovinomanc3r said:Did you notice you may attack ships with antisquadron armament?
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How?
I’m interested to see the rules logic here.
Raider I + Impetuous + Kallus + Ordnance Pods + OE + CF = 6 rerollable black dice on a unique squadron, 3 rerollable black dice on all other squadrons (4 on uniques)
Yeah, no wonder it's medium or large ship only.
4 minutes ago, Drasnighta said:How?
I’m interested to see the rules logic here.
Exhaust and choose to perform an attack with an anti squadron armament.
We have just two additional attacks. QLT is also restricted by the counter wording. Impetuous specifically point to against a squadron.
It is true that anti squadron armament is gathered against squadrons but that's the normal ruling and it will depend on the defender. Here the armament is provided by the card overruling that part. So I perform an attack (I choose your ship) with an antisquadron armament of 1 black die.
I hope a bit of rules to avoid that and I wouldn't be surprised if there is. I have not the rules at hand.
But it is just a joke. The lack of the defender given the precedence seemed funny enough to make this one.
25 minutes ago, ovinomanc3r said:I hope a bit of rules to avoid that and I wouldn't be surprised if there is. I have not the rules at hand.
"Anti-squadron armament is used when attacking a squadron. Battery armament is used when attacking a ship."
Plus the parts about gathering dice. But yeah, I agree that the wording on the card is a bit less tight than usual.
9 hours ago, Thraug said:With multiple attacks, OPods are devastating. A fleet full of these means you wont need any squads and can mow through them quickly. Aim I missing something? This card is game changingly good.
A fleet full of Opods means they don't have other ordinance upgrades (weaker against ships), and they are only using large or medium ships (which means not many ships).
On top of that, the obvious answer to them is to just spread your squads out. Instead of grouping all your squads in a single arc, you'll want to spread them out. That alone can be an effective defense for the Opod fleet, but it will make the Opods themselves far less effective.
8 hours ago, ovinomanc3r said:Exhaust and choose to perform an attack with an anti squadron armament.
We have just two additional attacks. QLT is also restricted by the counter wording. Impetuous specifically point to against a squadron.
It is true that anti squadron armament is gathered against squadrons but that's the normal ruling and it will depend on the defender. Here the armament is provided by the card overruling that part. So I perform an attack (I choose your ship) with an antisquadron armament of 1 black die.
I hope a bit of rules to avoid that and I wouldn't be surprised if there is. I have not the rules at hand.
But it is just a joke. The lack of the defender given the precedence seemed funny enough to make this one.
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This is why I said this
13 hours ago, Undeadguy said:Just adding my own clarifications I went through when I read this card.
After your attacks, you get a free one, but your ONLY armament for the attack is a single black anti-squadron armament. Pick a hull zone and use that armament. Black armament means close range, anti-squadron armament means all squads in the hull zone at close.
I read also read it as "attack a ship with 1 black anti-squad die" before realizing that made no sense.
Just to make sure if I understand it correctly - can you attack with your normal anti-squadron volley and then follow with ordnance pods attack? So some squadrons would be attacked twice by the same ship i the same phase?
17 minutes ago, noggin said:Just to make sure if I understand it correctly - can you attack with your normal anti-squadron volley and then follow with ordnance pods attack? So some squadrons would be attacked twice by the same ship i the same phase?
Yes.
Three times with the appropriate Advanced Gunnery Objective.
Very very nasty with Ruthless Strategists....pretty much guarantee 4 damage to something with double brace, Mauler going makes that 5 damage and good bye most double brace uniques in the game.
16 hours ago, TheEasternKing said:Very very nasty with Ruthless Strategists....pretty much guarantee 4 damage to something with double brace, Mauler going makes that 5 damage and good bye most double brace uniques in the game.
More if you play with the Spanish version of IF. Lol
On 18.1.2018 at 4:32 PM, kmanweiss said:A fleet full of Opods means they don't have other ordinance upgrades (weaker against ships), and they are only using large or medium ships (which means not many ships).
On top of that, the obvious answer to them is to just spread your squads out. Instead of grouping all your squads in a single arc, you'll want to spread them out. That alone can be an effective defense for the Opod fleet, but it will make the Opods themselves far less effective.
Ohh, i am not so sure about this.
3x VSD I with Ordnace Pods and Quad battery (or even Dual Turbolaser Turrets, when you need more against squadrons).
1x ISD Kuat with Ordnace Pods and Strategic Adviser.
As Admiral Konstantine or Motti. And you have still 14-15 points to spend for some stuff like: Kallus, Brunson, Early Warning Systems or even Quad Laser Turrets. Or remove some upgrades and add a Gozanti with Comms Net for the 6th activation.
Does this work? Yes. Does it work well? Not so sure. Is it fun to play? Ohh yes
On 18/1/2018 at 4:32 PM, kmanweiss said:A fleet full of Opods means they don't have other ordinance upgrades (weaker against ships), and they are only using large or medium ships (which means not many ships).
On top of that, the obvious answer to them is to just spread your squads out. Instead of grouping all your squads in a single arc, you'll want to spread them out. That alone can be an effective defense for the Opod fleet, but it will make the Opods themselves far less effective.
Maxing out ship's shields against squadrons looks like an awesome defensive retrofit for just 2 points.
You would also save some points not investing on GTs.
Edited by ovinomanc3rI don't understand why the Ordnance Pods effect should be interpreted as a volley/salvo affecting all squadrons in the firing arc. The upgrade card has the wording "... perform an attack ...", in the singular , and the FAQ expressly states that a volley/salvo comprises several attacks.