Cards question : quick draw + ambush weapon

By Tahofeng, in Star Wars: Destiny

I want to asked a series of question about the cards "QUICK DRAW", to see if my interpretation is correct

"QUICK DRAW" : Play a weapon from your hand on one of your characters (paying its cost). You may activate that character.

1) if i play for example a holdout blaster : do i get the Ambush of the hold-out ?

My interpretation is Yes: Activation + 1 extra action

2) If i exhaust infamous playing the previous combo, do i get ambush from infamous ?

My interpretation is Yes: Activation + 2 extra action

3)if i use the previous combo on Sabine, then i can play a weapon from discard :play the one i replaced by the previous holdout (ex: x8) then another action is gained

My interpretation is Yes: Activation + 3 extra action

i loved playing Sabine but this is too much, hope i got it wrong

Looks like you have it right. It's a lot of actions, sure, but it's also using 3 or 4 cards you already have in play or in a single hand at one time. Don't think it's necessarily going to be "too much" from a balance perspective.

as far as im aware theres no clause saying multiple instances of Ambush dont stack.

So yeah it would be a ton of activations. The only thing to keep in mind is during all of this, NONE of the "free actions" appear until you have resolved everything first. So no sneaking an upgrade on someone else with the first ambush free action before you actually activate Sabine.

1 hour ago, Vineheart01 said:

as far as im aware theres no clause saying multiple instances of Ambush dont stack.

There is.

Page 18: A card cannot gain another copy of a keyword; it either has the keyword or does not have the keyword.

So:

1 hour ago, Tahofeng said:

2) If i exhaust infamous playing the previous combo, do i get ambush from infamous ?

My interpretation is Yes: Activation + 2 extra action

No. The Holdout Blaster already has Ambush, so trying to give it Ambush does nothing.

1 hour ago, Tahofeng said:

3)if i use the previous combo on Sabine, then i can play a weapon from discard :play the one i replaced by the previous holdout (ex: x8) then another action is gained

My interpretation is Yes: Activation + 3 extra action

Untangling this one:

Quick Draw: Play a weapon (Holdout Blaster) and Activate. Holdout Blaster grants an additional action.
Activate Sabine: Play a weapon (X8) before activating. X8 grants an additional action.

End result: Sabine activates, you have two extra actions.

Remember that you can only overwrite once per turn. So in your last example you could play the Holdout Blaster to replace the X8, but then you'd have to pay full price for the X8 when you activate Sabine.

you got it right,

You use infamous over quick draw, so quickdraw now have ambush trait (one extra action)

play hold out blaster you gain another action (another extra action comes from hold out +2)

then activate sabine and replace holdout blaster on sabine, with another one from your discard. you win another ambush action +3

well played and your oponent will die crying.

1 hour ago, Buhallin said:

There is.

Page 18: A card cannot gain another copy of a keyword; it either has the keyword or does not have the keyword.

So:

No. The Holdout Blaster already has Ambush, so trying to give it Ambush does nothing.

He’s giving ambush to Quick Draw, not the blaster.

1 minute ago, RJM said:

He’s giving ambush to Quick Draw, not the blaster.

Yeah, just caught that in the reply - got hung up on "multiple instances of Ambush" reply, applied it too liberally.

It is an interesting card for sure. I don't think it is good but if you set all that up, make sure you give your opponent the heads up so he can go hit the head or get a drink since you'll be a while.

Thanks to all for your clarification ! so it seems i understand it well

The cost of this combo is only 2 Resources ( to play the X8 in my exemple) and it give you activation + add one 2R weapon + 3 extra action , well that a lot for few resources

This combo can easily be done tour 2 (even if no infamous as you want to have ambush weapons during muligan)

when you know eSabine damage output with 2 weapons , paired with Kanan, ( so 3+3+2+3+2 max), with 3 action , well it will at least one dead turn 2 , when the opponent don't even have time to activate tour 2.

You don't even need NTMTO now,

or should i say, it will be easy to have almost max damage output every turn now

QuickDraw in playtesting was really strong. 1 free action might not seem like much, but it consistently helps you claim the BG faster.

Quickdrawing an ambush weapon onto rey1 is also pretty sweet