Squadmates!
I’m a longtime Imperial player and can’t figure out the final tweak for my latest list. I am most comfortable with aces. I don’t want to go straight gunboat super load out and kinda want to do my own thing. I don’t know if Kylo is best for advanced sensor/super maneuverable but he crushes a lot of points. So inquisitor is a good squirrelly ship with fewer options and more vulnerabilities. Also, defender is much better than AP but AP has its benefits and defender takes options away from QD. I feel like I am almost to a solution and have been flying both for practice and have had success but I’m just curious if I’m missing something or that you, the much smarter community, has a perspective that I am just not seeing. Thanks!! My two thoughts are:
| Quickdraw" — TIE/sf Fighter | 29 |
| Expertise | 4 |
| Fire-Control System | 2 |
| Harpoon Missiles | 4 |
| Lightweight Frame | 2 |
| Special Ops Training | 0 |
| Ship Total: 41 | |
| Kylo Ren (TIE Silencer) — TIE Silencer | 35 |
| Push the Limit | 3 |
| Advanced Sensors | 3 |
| Advanced Optics | 2 |
| Autothrusters | 2 |
| First Order Vanguard | 2 |
| Ship Total: 47 | |
| Academy Pilot — TIE Fighter | 12 |
| Ship Total: 12 | |
Or
| "Quickdraw" — TIE/sf Fighter | 29 |
| Veteran Instincts | 1 |
| Fire-Control System | 2 |
| Advanced Optics | 2 |
| Lightweight Frame | 2 |
| Special Ops Training | 0 |
| Ship Total: 36 | |
| The Inquisitor — TIE Advanced Prototype | 25 |
| Push the Limit | 3 |
| Autothrusters | 2 |
| TIE/v1 | 1 |
| Ship Total: 31 | |
| Colonel Vessery — TIE Defender | 35 |
| TIE/x7 | -2 |
| Ship Total: 33 | |